bug-fix
Skill9 starsChanged 3 months agoMITView on GitHub
バグ修正をブランチ作成からPR作成まで実行する。恒久対応を段階的に実施し、無効時のロールバック手順も含める。修正の実装とPR化で使う。
- Commits and pushes
25 other projects use a version of this.
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Most recently taken up by
- paureis/pau-skillstheir own version, first seen Nov 8, 2026
- eugenelim/agent-ready-repotheir own version, first seen Nov 8, 2026
- JosefGisis/skillstheir own version, first seen Nov 1, 2026
- callmeradical/skillstheir own version, first seen Nov 1, 2026
- GangJaeYu/harness_loop_full_koreantheir own version, first seen Oct 29, 2026
- phanijapps/memextheir own version, first seen Oct 17, 2026
Used with
Projects with it also use security-checklists, work-loop and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
eugenelimSkillsecurity-checklists
Progressive-disclosure security-depth modules for the security-reviewer. Holds ten boundary-keyed checklists (access-control, authn-session, injection, path-and-file, secrets-and-crypto, outbound-ssrf, supply-chain, config-misconfig, exceptional-conditions, llm-agent) as references/, each anchored on a current standard (OWASP Top 10:2025, ASVS 5.0, API Security Top 10:2023, Proactive Controls 2024, CWE Top 25, OWASP LLM Top 10:2025). The work-loop's orchestrator loads only the boundary-matching modules and inlines them into the security-reviewer's brief; the subagent never self-discovers this skill. Not a reviewer prompt itself — it is the depth library the reviewer reasons from.
Also in 3 projects that use this
eugenelimSkillwork-loop
Use this skill whenever you're implementing a non-trivial change — a feature, a multi-file bug fix, a refactor, a migration, a framework or dependency upgrade, a schema or API change, performance work, an infrastructure or build-system edit, or anything spec-driven. It enforces the project's plan → execute → self-review → fix loop with mechanical gates (lint, typecheck, tests) and adversarial review. Default to this skill for any task larger than a one-line edit.
Also in 3 projects that use this
smileynetSkillimplementation
Game-specific coding guidance during implementation. Use when implementing game code, coding game mechanics, building game loop, setting up state machine, game architecture during development, writing game systems, structuring game update logic, or adding game input handling. Covers game loop setup, state management, input handling, frame budget, entity architecture, delta time.
Also in 3 projects that use this
dhzrxSkillprd-generator
Generate comprehensive Product Requirements Documents with AI PM best practices for new features and products
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DonTiziSkillnew-feature
Plan new features/integrations following SOLID principles. Analyzes codebase architecture, researches official documentation and best practices, designs extensible solution, and creates comprehensive GitHub issue with implementation blueprint.
Also in 3 projects that use this
SvampenSkillinit-project
Generates a tailored .claude/project-config.md for the current project. Asks about project type, quality check commands, documentation paths, insight tags, and review strictness.
Also in 3 projects that use this
- +1 more from eugenelim
Other versions25 projects use a version of this.
Word for word · 0
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None found.
Wrote their own version · 25
- techygarg/lattice★ 209same name
- sd0xdev/sd0x-dev-flow★ 192same name
- sd0xdev/sd0x-harness★ 192same name
- EmeaAppGbb/spec2cloud★ 100same name
- nwiizo/claudelytics★ 88same name
- eugenelim/agent-ready-repo★ 28same name
- Fadi88/one-man-startup★ 16same name
- eugenelim/llm-wiki-kit★ 12same name
- ramboz/jig★ 7same name
- crgarcia12/Liliput★ 4same name
15 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository57 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
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- agent-browserSkill
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- art-directionSkill
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- basic-reviewSkill
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- project-initSkill
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- proto-mediumSkill
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- setupSkill
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The file
Files
[バグ対応] 4. 修正実行を恒久対応・段階実施+無効時ロールバックでする (引数:Issue番号)
入力
$ARGUMENTS: 対象のバグIssue番号- 例:
#123または123
- 例:
🎯 目的
$ARGUMENTSのIssueに記載された 「修正策(候補一覧)」 を上から順に実行する- 恒久対応のみ を実施(暫定対応はスキップ、または恒久案に置換)
- 各修正の効果を検証し、効果なしの場合は修正前の状態へロールバック
- 修正完了後は Pull Request を作成し、
Closes #{ISSUE_NUMBER}でIssueに紐づける - マージ時にIssueが自動closeされる
GitHub連携の前提
必要な権限
以下の gh コマンドが実行可能であること:
gh issue view/gh issue commentgh pr create/gh pr view
前提ポリシー(安全運用)
- 安全第一:本番影響のある操作は別環境で実施、シークレット露出禁止、最小権限
- 検証必須:修正ごとに再現テスト/自動テスト/メトリクスで効果判定
- 可逆性:修正ごとにコミットを分離、無効時は即
git revert - 恒久性:一時ファイル削除やタイミング依存などの 暫定策は採用しない
実行手順
1. Issue内容を取得
gh issue view {ISSUE_NUMBER} --json title,body,labels以下を抽出:
- 問題の概要 / 再現手順 / 期待する動作(理想状態) / ギャップ
- 修正策(候補一覧)(仮説ごとの案)
- 参考資料(出典)
2. 作業ブランチ作成(通常 or worktree)
ブランチ命名:
.claude/rules/git.mdに従う。
- Sprint統合後のバグ →
feature_fix/{short-description}(base: sprint/*)- 本番緊急バグ →
hotfix/{short-description}(base: main)- Sprint外のバグ →
feature_fix/{ISSUE_NUMBER}-{short-description}(base: sprint/* or main)
ベースブランチの決定:
# sprint/* ブランチの存在を確認
SPRINT_BRANCH=$(git branch -r --list 'origin/sprint/*' --sort=-committerdate | head -1 | xargs)
if [ -z "$SPRINT_BRANCH" ]; then
BASE_BRANCH="main"
else
BASE_BRANCH="${SPRINT_BRANCH#origin/}"
fi
git switch "$BASE_BRANCH" && git pull通常モード(単一修正):
git checkout -b feature_fix/{ISSUE_NUMBER}-{short-description}並行モード(git worktree): 複数のバグ修正を同時に進める場合は worktree を使用:
# 親ディレクトリにworktreeを作成
git worktree add ../$(basename $(pwd))-fix-{ISSUE_NUMBER} -b feature_fix/{ISSUE_NUMBER}-{short-description}
# worktreeに移動して作業
cd ../$(basename $(pwd))-fix-{ISSUE_NUMBER}Tips: 別ターミナルで別のClaude Codeセッションを起動し、異なるworktreeで並行作業が可能。 完了後は
git worktree remove ../project-fix-{ISSUE_NUMBER}で削除。
3. 着手コメント(Issueに)
gh issue comment {ISSUE_NUMBER} --body "🚀 修正着手
ブランチ: \`feature_fix/{ISSUE_NUMBER}-{short-description}\`
## 実行計画
- [ ] 修正案1を適用
- [ ] 検証(テスト実行)
- [ ] 効果確認
"4. 修正案の逐次実行ループ
各案ごとに以下を行う:
a. 変更を最小コミットで適用(1案=1コミット)
b. 検証
pnpm lint --fix && pnpm type-check
pnpm test再現手順・自動テスト・メトリクスで効果判定
UI関連のバグの場合(Agent Browser利用可能時):
# 再現手順をAgent Browserで実行して修正確認
agent-browser open http://localhost:3000/{再現パス}
agent-browser snapshot -i
# 問題が発生していた操作を再現
agent-browser click @{ref}
agent-browser fill @{ref} "{入力値}"
# 修正後の期待動作を確認c. 判定
- 効果あり → コミットを保持、次のステップへ
- 効果なし →
git revertでロールバック、次の修正案へ
5. PR作成
base先:
.claude/rules/git.mdに従う。sprint/* があれば sprint/* へ、なければ main へ。
# base先を動的に決定(ステップ2で取得済みの $BASE_BRANCH を使用)
gh pr create \
--base "$BASE_BRANCH" \
--title "fix: {問題の要約}" \
--body "$(cat <<'EOF'
## Summary
- {修正内容の要約}
## Related Issue
Closes #{ISSUE_NUMBER}
## Changes
- {変更点1}
- {変更点2}
## Test Plan
- [ ] 再現手順で問題が解消されることを確認
- [ ] 既存テストがパスすることを確認
- [ ] {追加の検証項目}
## Rollback
問題があれば `git revert` で戻せます
🤖 Generated with [Claude Code](https://claude.com/claude-code)
EOF
)"6. Issueに完了コメント
gh issue comment {ISSUE_NUMBER} --body "✅ 修正完了
## 結果サマリ
- **採用した修正案**: {修正案名}
- **検証結果**: lint/type/test すべてPASS
## Pull Request
{PR_URL}
マージ後、このIssueは自動でcloseされます。
"出力(GitHub)
- Pull Request:
Closes #{ISSUE_NUMBER}でIssueに紐づけ - Issueコメント: 修正完了報告とPRリンク
- Issue: PRマージ時に自動close
効果判定ガイド
- 成功基準(例):
- 再現手順で 失敗が再現しない/エラーログが消失
- 該当ユニット/E2Eテストが 安定合格(n回連続)
- 関連メトリクス(エラーレート/レイテンシ/メモリ等)が 閾値内
- 失敗基準:
- 事象が継続/別の回帰を誘発/メトリクス悪化/副作用が許容外
品質チェックリスト
- 各修正案を 個別コミット で適用し、可逆性を担保している
- 検証条件(再現ケース・成功基準・メトリクス)が明確
- 効果なしの修正は 即ロールバック
- 暫定対応を避け、恒久対応のみ 実施している
- PRが作成され、Issueに紐づいている(
Closes #...) - Issueに完了コメントを投稿済み
自己評価
- 成功自信度: (1-10)
- 一言理由: {短く理由を記載。例: 「再現テストで5回連続合格・関連メトリクスも安定」}
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