excalidraw
Skill3 starsChanged 2 months agoMITView on GitHub
Create or edit an Excalidraw scene while preserving editability and the requested visual style. When no target or base is supplied, use assets/diagram-base.excalidraw. A supplied target always wins over the base. Never merge the base into an existing target or overwrite the bundled base. Input is complete when the scene source and requested transformation are unambiguous. 1. Read the scene. Parse the full Excalidraw JSON. For wrapped formats, locate the scene without treating wrapper text as drawing content. Preserve unknown…
69 other projects use a version of this.
Adopted by
Most recently taken up by
- omidnw/my-skillstheir own version, first seen Nov 8, 2026
- rliang/skillstheir own version, first seen Nov 8, 2026
- ashleysbrain/skillstheir own version, first seen Nov 8, 2026
- delorenj/skillstheir own version, first seen Nov 7, 2026
- instrument-org/skillstheir own version, first seen Nov 1, 2026
- AlekseiUL/heisenberg-team-GPTtheir own version, first seen Nov 1, 2026
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Other versions69 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 69
- ShenSeanChen/waku-agent★ 2ksame name
- math-inc/OpenGauss★ 1.3ksame name
- dtsola/xiaoyaosearch★ 1ksame name
- boldsoftware/shelley★ 713same name
- neo4j-labs/agent-memory★ 598same name
- Tommy-yw/RunbookHermes★ 546same name
- ooiyeefei/ccc★ 497same name
- aivrar/portable-hermes-agent★ 239same name
- RedWoodOG/Hermes-Desktop★ 177same name
- HybridAIOne/hybridclaw★ 159same name
59 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository31 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- codebase-designSkill
- code-reviewSkill
- diagnosing-bugsSkill
- dispatch-ticketsSkill
- grill-with-docsSkill
- implementSkill
- improve-codebase-architectureSkill
- orchestrateSkill
- prototypeSkill
- researchSkill
- resolving-merge-conflictsSkill
- setup-omskillsSkill
- tddSkill
- to-specSkill
- to-ticketsSkill
- triageSkill
- wayfinderSkill
- cavemanSkill
- designSkill
- grill-meSkill
- handoffSkill
- model-routingSkill
- prompt-comprehension-auditsSkill
- teachSkill
- tmux-workerSkill
- voiceSkill
- wormholeSkill
- write-a-skillSkill
- writing-great-skillsSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.
0
Common
Most of the 64 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- could be automatic: a setting could enforce it
- Distinctive: line 11
Create or edit an Excalidraw scene while preserving editability and the requested visual style.
- Very specific: line 23
When no target or base is supplied, use assets/diagram-base.excalidraw.
- Very specific: line 44
Build or edit elements: Read REFERENCE.md before creating elements.
“Common” is measured: kept by at least 6 in 10 of the 64 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Excalidraw
Create or edit an Excalidraw scene while preserving editability and the requested visual style.
Input
Identify:
- the diagram content and destination path;
- an existing target diagram, when the request edits one;
- a base scene used only when creating a new diagram;
- any required layout, labels, colors, or output format.
When no target or base is supplied, use
assets/diagram-base.excalidraw. A supplied
target always wins over the base. Never merge the base into an existing target
or overwrite the bundled base. Input is complete when the scene source and
requested transformation are unambiguous.
Workflow
- Read the scene. Parse the full Excalidraw JSON. For wrapped formats,
locate the scene without treating wrapper text as drawing content. Preserve
unknown top-level data,
appState,files, and elements outside the requested edit. The source is ready when all retained scene data is accounted for. - Plan the diagram. Convert the request into a small set of nodes,
relationships, groups, and reading order. Reuse the target's spacing and
element styles; otherwise derive new-element defaults from the base scene's
appState.currentItem*values. Prefer fewer, larger elements and direct labels. The plan is ready when every requested concept and relationship has one visual representation. - Build or edit elements. Read
REFERENCE.mdbefore creating elements. Use unique stable IDs and preserve existing IDs for elements that retain their identity. Keep labels as text elements, not customlabelproperties. Bind every shape label to its shape and every arrow label to its arrow: set the text'scontainerIdand add the text ID to the container'sboundElements. Do not place an arrow's label as independent text near the arrow. For connected arrows, setstartBindingandendBindingand add the arrow ID to both endpoint shapes. Every new element must satisfy the reference schema, and every binding must be reciprocal and reference an existing, non-deleted element. - Lay out the scene. Prevent overlaps, leave clear gaps, keep labels inside their containers, and route arrows so direction is obvious. Order elements back-to-front: regions, shapes, bound text, connectors, connector labels, then annotations. The layout is complete when every element is legible and every relationship can be followed without ambiguity.
- Write the requested destination. Preserve the target format when editing; for a new scene, use the requested Excalidraw-compatible format. Keep the result editable rather than rasterizing it. Writing is complete when the destination contains the transformed scene and the bundled base is unchanged.
- Verify. Parse the produced scene and check every element ID for
uniqueness, every reference for a live target, every reciprocal binding in
both directions, every arrow label for a live arrow
containerIdand the reciprocal text entry in that arrow'sboundElements, and every requested concept for coverage. Render and inspect visually when that capability is available. Otherwise state that verification was structural only. Completion requires all structural checks to pass and the inspection level to be reported.
Example
Request:
Create a new left-to-right diagram showing Script -> Recording -> Edit, using the bundled visual base.
Result: a new editable scene with three labeled shapes, two bound arrows, the base canvas settings, unique IDs, valid reciprocal bindings, and no changes to the bundled base.
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