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ltatarevltatarev/skills/skills/bootsplash/SKILL.md

bootsplash

Skill0 starsChanged 3 months agoMITView on GitHub

Set up and debug the launch screen / splash in a React Native app using react-native-bootsplash, including light and dark variants without the paid license key. Use when the user asks about the splash screen, launch screen, bootsplash, app startup flash, a logo that is wrong or stale on launch, or a splash that stays light in dark mode; when regenerating splash assets; when the splash is missing or flashes after moving the iOS start to a SceneDelegate; or before touching BootSplash.storyboard, values-night/, drawable-night-*/, the bootsplash asset catalogs, or the customize(_:) override in AppDelegate.swift / SceneDelegate.swift.

The file

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12 rules. About 0 are common, 4 are distinctive, and 8 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 8

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Only generation is gated. The runtime dark support is free and fully present — useHideAnimation already reads manifest.darkBackground and a …

    line 50
  2. Very specific:

    If the project ever buys a key: delete the script, add the flags to the generate script, and keep the darkLogo prop in …

    line 70
  3. Very specific:

    When you move an app from the AppDelegate start to a SceneDelegate (see upgrade-react-native), move this override with it and add import …

    line 127
  4. Very specific:

    Every BootSplash* asset should appear twice — once with no Appearance, once as UIAppearanceDark.

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  5. Distinctive:

    Delete the app from the simulator/device, then rebuild — or

    line 153
  6. Distinctive:

    Don't conclude it's broken from the first toggle.

    line 156
  7. Very specific:

    Never hand-edit BootSplash.storyboard to add a dark color — it references named assets precisely so it doesn't need editing.

    line 175
  8. Very specific:

    Never hardcode the generator's <hash> suffix — glob for it.

    line 177
  9. Distinctive:

    Never run the dark script *before* the generator.

    line 178
  10. Very specific:

    Never add UIUserInterfaceStyle to Info.plist unless you intend to kill dark mode everywhere, splash included.

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  11. Very specific:

    Never change a theme's surface token without updating the generate script's --background and the dark script's constant.

    line 182
  12. Distinctive:

    Never trust one appearance toggle on the simulator — delete and rebuild.

    line 184

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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Files
SKILL.md

Launch screen / bootsplash

The splash is rendered by three different things in sequence, each with its own light/dark mechanism. All three have to agree or the handoff flashes:

#SurfaceLight/dark comes from
1iOS launch screen (BootSplash.storyboard)asset catalog appearance variants
2Android launch theme (Theme.BootSplash)values-night/ + drawable-night-*/
3JS overlay (AnimatedBootSplash.tsx)manifest.darkBackground + darkLogo

1 and 2 render before any JS runs, so they cannot read Unistyles or useColorScheme — the split has to be baked into native resources.

Sources of truth

LightDark
Logobootsplash/logo-light.svgbootsplash/logo-dark.svg
Backgroundthe theme's light surface tokenthe theme's dark surface token

The light side is passed to the CLI in the generate script (--background and the SVG path). The dark side lives in the constants at the top of the dark script.

Both backgrounds must mirror the app's theme file so the splash hands off to the first screen with no flash. If you change surface in either theme, change it in both places here too — nothing enforces this automatically.

Why a script instead of the CLI's own flags

react-native-bootsplash v7 ships --dark-background, --dark-logo and --dark-brand, which would do all of this. They are gated behind a paid license key (--license-key), and the generator prints an ad for it on every run.

Only generation is gated. The runtime dark support is free and fully present — useHideAnimation already reads manifest.darkBackground and a darkLogo prop (see node_modules/react-native-bootsplash/dist/commonjs/index.js). So the script only has to produce the assets the paid generator would have produced.

references/bootsplash-dark.mjs is that script. Wire it as the second half of the generate script, because the generator overwrites the iOS asset catalogs, the Android drawables and the JS manifest on every run — dropping everything the dark pass added:

"get-bootsplash": "yarn react-native-bootsplash generate bootsplash/logo-light.svg --platforms=android,ios --background=FBF9F4 --logo-width=180 --assets-output=src/assets/bootsplash --plist=ios/<App>/Info.plist && yarn bootsplash-dark",
"bootsplash-dark": "node scripts/bootsplash-dark.mjs"

So there is no manual step — yarn get-bootsplash regenerates the light assets and re-applies every dark variant. Keep the dark script idempotent so it is safe to re-run without regenerating.

If the project ever buys a key: delete the script, add the flags to the generate script, and keep the darkLogo prop in AnimatedBootSplash.tsx.

What the dark script does

Rasterises logo-dark.svg with sharp — the same engine the CLI uses, so the light and dark PNGs render identically — then:

iOS. The storyboard never hardcodes a color or a file. It references two named assets and UIKit resolves them against the trait collection at render time, so the storyboard itself is never edited:

Storyboard referenceAsset catalog
backgroundColor → BootSplashBackground-<hash>Colors.xcassets/BootSplashBackground-<hash>.colorset/
imageView.image → BootSplashLogo-<hash>Images.xcassets/BootSplashLogo-<hash>.imageset/

The script writes logo-<hash>-dark{,@2x,@3x}.png and appends entries carrying "appearances": [{ "appearance": "luminosity", "value": "dark" }] to both Contents.json files. Entries without an appearances key are the light / "any appearance" fallback.

The <hash> suffix is derived from the CLI's arguments and changes whenever they do. Discover it by globbing rather than hardcoding it — do the same in any new tooling.

Android. Writes drawable-night-{mdpi…xxxhdpi}/bootsplash_logo.png and values-night/colors.xml overriding bootsplash_background. The resource qualifier system picks these up; styles.xml needs no change.

JS. Writes src/assets/bootsplash/logo-dark{,@1,5x,@2x,@3x,@4x}.png and adds darkBackground to manifest.json. AnimatedBootSplash.tsx passes darkLogo: require('assets/bootsplash/logo-dark.png') — that require is the one bit that is not generated, so don't remove it.

Native wiring on iOS

The storyboard is only the launch screen. The splash stays over the first frame because RNBootSplash.initWithStoryboard attaches it to the React root view, in the customize(_:) override of the class that is the React Native factory delegate. Which class that is depends on how the app starts:

App starts fromcustomize(_:) lives in
SceneDelegate (RN 0.88+ template)SceneDelegate, which subclasses RCTDefaultReactNativeFactoryDelegate
AppDelegate (older template)the ReactNativeDelegate class next to AppDelegate

The override is the same in both (from the library's example app, example/ios/RNBootSplashExample/SceneDelegate.swift):

override func customize(_ rootView: RCTRootView) {
  super.customize(rootView)
  RNBootSplash.initWithStoryboard("BootSplash", rootView: rootView)
}

When you move an app from the AppDelegate start to a SceneDelegate (see upgrade-react-native), move this override with it and add import RNBootSplash. If the call is lost, the build stays green, so check for it by grep, not by build: nothing attaches the splash to the root view any more.

Verifying iOS

A malformed Contents.json is silently ignored by actool — you would ship light-only with no warning. Compile the catalogs and list what actually landed:

OUT=$(mktemp -d)
xcrun actool ios/<App>/Images.xcassets ios/<App>/Colors.xcassets \
  --compile "$OUT" --platform iphoneos --minimum-deployment-target 15.1 \
  --app-icon AppIcon --output-partial-info-plist "$OUT/p.plist" >/dev/null
xcrun assetutil --info "$OUT/Assets.car" | grep -i "name\|appearance" | grep -A1 BootSplash

Every BootSplash* asset should appear twice — once with no Appearance, once as UIAppearanceDark.

Testing on device/simulator

iOS caches the launch image aggressively. Toggling appearance and relaunching usually shows the stale variant. To actually see the change:

  1. Delete the app from the simulator/device, then rebuild — or
  2. Erase All Content and Settings on the simulator.

Don't conclude it's broken from the first toggle.

Info.plist must have no UIUserInterfaceStyle key — that absence is what lets the app follow the system appearance. If someone adds one to force a style, the dark launch screen silently stops resolving.

Gotcha: mipmap/ vs drawable/

Older versions of the generator wrote bootsplash_logo.png into mipmap-*/; the current one uses drawable-*/, which is what styles.xml references. A stale set of mipmap copies can survive a generator upgrade and ship the old mark in the APK.

They are separate resource namespaces, so the stale files never shadow anything and nothing breaks — which is exactly why it goes unnoticed. If the splash logo looks right in drawable-*/ but wrong in a build, check for leftovers in mipmap-*/.

Danger zone — never do

  • Never hand-edit BootSplash.storyboard to add a dark color — it references named assets precisely so it doesn't need editing.
  • Never hardcode the generator's <hash> suffix — glob for it.
  • Never run the dark script before the generator; the generator overwrites its output.
  • Never add UIUserInterfaceStyle to Info.plist unless you intend to kill dark mode everywhere, splash included.
  • Never change a theme's surface token without updating the generate script's --background and the dark script's constant.
  • Never trust one appearance toggle on the simulator — delete and rebuild.

Definition of done

  • yarn get-bootsplash runs clean and re-applies dark in one command.
  • assetutil shows every BootSplash* asset twice (default + UIAppearanceDark).
  • Both appearances checked after a delete-and-reinstall, on iOS and Android.
  • No flash at handoff — splash background matches the first screen in both themes.
  • No stale mipmap-*/bootsplash_logo.png left behind.
  • initWithStoryboard is in the customize(_:) of the class that starts React Native (SceneDelegate or ReactNativeDelegate).

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