agentleFS
lsongdevlsongdev/skills/reverse-engineering/SKILL.md

reverse-engineering

Skill0 starsChanged 2 months agoNo licenceView on GitHub

Cybersecurity skill router pack for reverse engineering, authorized penetration testing, and security research. Automatically routes tasks to the right methodology, checks locally available tools, and executes reproducible workflows instead of guessing commands. Supports Claude Code, Codex CLI, Kiro, Cursor, Cline. Trigger when the user faces APK/Android, iOS/mobile, binary reverse engineering (exe/dll/so/elf), .NET/C#, frontend JS obfuscation/encryption, DSL VM, HTTP traffic capture/replay, malware/YARA, pentesting/scanning, attack chain/red team, CTF challenges, firmware/IoT, patch diffing N-day, Pwn/exploit development, EDR bypass, API/GraphQL security, supply chain/SBOM, LLM security, OLLVM deobfuscation, or security report/chart generation.

32 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use ida-reverse, game-automation and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • DorianGalloSkill

    ida-reverse

    IDA Pro 逆向分析辅助技能。当用户提到逆向、反编译、分析二进制/PE/ELF/APK/DLL/SO、破解、找密码、漏洞分析、病毒分析、firmware 固件分析,或需要分析 exe/dll/so/elf/macho/sys 等文件时,务必使用此技能。

    Also in 6 projects that use this

  • rehan-remadeSkill

    game-automation

    Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

    Also in 4 projects that use this

  • rehan-remadeSkill

    game-recon

    Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Also whether this machine can run it (a Windows game on macOS or Linux, x64 on ARM). Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.

    Also in 4 projects that use this

  • DorianGalloSkill

    attack-chain

    Also in 5 projects that use this

  • +4 more from rehan-remade
  • +4 more from DorianGallo

The file

Does it work?

Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.

No reviews yet

People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.

  • It worked
  • Partly
  • It didn't
What did you use it for? e.g. Reviewing pull requests in a Rails app

Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.

Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.