creative-touchdesigner-mcp
Skill15 starsChanged 7 days agoMITView on GitHub
Control a running TouchDesigner instance via twozero MCP — create operators, set parameters, wire connections, execute Python, build real-time visuals. 36 native tools.
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The file
Show its rules and text
We split this skill into the rules it gives an agent
17 rules. About 0 are common, 5 are distinctive, and 12 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
12
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 11
NEVER guess parameter names: Call td_get_par_info for the op type FIRST.
- Very specific: line 12
If
tdAttributeErrorfires, STOP: Call td_get_operator_info on the failing node before continuing. - Very specific: line 14
Prefer native MCP tools over td_execute_python: Use td_create_operator, td_set_operator_pars, td_get_errors etc.
- Distinctive: line 29
Run the setup script to handle everything:
- Distinctive: line 36
Check if TD is running
- Very specific: line 38
Add twozero_td MCP server to Hermes config (if missing)
- Distinctive: line 39
Test the MCP connection on port 40404
- Very specific: line 57
Always call td_get_par_info before setting params — names vary by TD version (see CRITICAL RULES #1).
- Distinctive: line 70
No temp nodes, no cleanup.
- Very specific: line 76
Use td_create_operator for each node (handles viewport positioning automatically):
- Distinctive: line 101
Prefer the native tool (validates params, won't crash):
- Very specific: line 115
Use td_execute_python — no native wire tool exists:
- Very specific: line 217
Feedback TOP: Use top parameter reference, not direct input wire.
- Very specific: line 221
Large shaders: Write GLSL to /tmp/file.glsl, then use td_write_dat or td_execute_python to load.
- Very specific: line 227
Script callbacks: ALWAYS use relative paths via me.parent() / scriptOp.parent().
- Very specific: line 229
Cleaning nodes: Always list(root.children) before iterating + child.valid check.
- Very specific: line 278
Smoothing belongs in the GLSL shader: if needed, via temporal lerp with a feedback texture: mix(prevValue, newValue, 0.3).
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
TouchDesigner Integration (twozero MCP)
CRITICAL RULES
- NEVER guess parameter names. Call
td_get_par_infofor the op type FIRST. Your training data is wrong for TD 2025.32. - If
tdAttributeErrorfires, STOP. Calltd_get_operator_infoon the failing node before continuing. - NEVER hardcode absolute paths in script callbacks. Use
me.parent()/scriptOp.parent(). - Prefer native MCP tools over td_execute_python. Use
td_create_operator,td_set_operator_pars,td_get_errorsetc. Only fall back totd_execute_pythonfor complex multi-step logic. - Call
td_get_hintsbefore building. It returns patterns specific to the op type you're working with.
Architecture
Hermes Agent -> MCP (Streamable HTTP) -> twozero.tox (port 40404) -> TD Python36 native tools. Free plugin (no payment/license — confirmed April 2026).
Context-aware (knows selected OP, current network).
Hub health check: GET http://localhost:40404/mcp returns JSON with instance PID, project name, TD version.
Setup (Automated)
Run the setup script to handle everything:
bash "${HERMES_HOME:-$HOME/.hermes}/skills/creative/touchdesigner-mcp/scripts/setup.sh"The script will:
- Check if TD is running
- Download twozero.tox if not already cached
- Add
twozero_tdMCP server to Hermes config (if missing) - Test the MCP connection on port 40404
- Report what manual steps remain (drag .tox into TD, enable MCP toggle)
Manual steps (one-time, cannot be automated)
- Drag
~/Downloads/twozero.toxinto the TD network editor → click Install - Enable MCP: click twozero icon → Settings → mcp → "auto start MCP" → Yes
- Restart Hermes session to pick up the new MCP server
After setup, verify:
nc -z 127.0.0.1 40404 && echo "twozero MCP: READY"Environment Notes
- Non-Commercial TD caps resolution at 1280×1280. Use
outputresolution = 'custom'and set width/height explicitly. - Codecs:
prores(preferred on macOS) ormjpaas fallback. H.264/H.265/AV1 require a Commercial license. - Always call
td_get_par_infobefore setting params — names vary by TD version (see CRITICAL RULES #1).
Workflow
Step 0: Discover (before building anything)
Call td_get_par_info with op_type for each type you plan to use.
Call td_get_hints with the topic you're building (e.g. "glsl", "audio reactive", "feedback").
Call td_get_focus to see where the user is and what's selected.
Call td_get_network to see what already exists.No temp nodes, no cleanup. This replaces the old discovery dance entirely.
Step 1: Clean + Build
IMPORTANT: Split cleanup and creation into SEPARATE MCP calls. Destroying and recreating same-named nodes in one td_execute_python script causes "Invalid OP object" errors. See pitfalls #11b.
Use td_create_operator for each node (handles viewport positioning automatically):
td_create_operator(type="noiseTOP", parent="/project1", name="bg", parameters={"resolutionw": 1280, "resolutionh": 720})
td_create_operator(type="levelTOP", parent="/project1", name="brightness")
td_create_operator(type="nullTOP", parent="/project1", name="out")For bulk creation or wiring, use td_execute_python:
# td_execute_python script:
root = op('/project1')
nodes = []
for name, optype in [('bg', noiseTOP), ('fx', levelTOP), ('out', nullTOP)]:
n = root.create(optype, name)
nodes.append(n.path)
# Wire chain
for i in range(len(nodes)-1):
op(nodes[i]).outputConnectors[0].connect(op(nodes[i+1]).inputConnectors[0])
result = {'created': nodes}Step 2: Set Parameters
Prefer the native tool (validates params, won't crash):
td_set_operator_pars(path="/project1/bg", parameters={"roughness": 0.6, "monochrome": true})For expressions or modes, use td_execute_python:
op('/project1/time_driver').par.colorr.expr = "absTime.seconds % 1000.0"Step 3: Wire
Use td_execute_python — no native wire tool exists:
op('/project1/bg').outputConnectors[0].connect(op('/project1/fx').inputConnectors[0])Step 4: Verify
td_get_errors(path="/project1", recursive=true)
td_get_perf()
td_get_operator_info(path="/project1/out", detail="full")Step 5: Display / Capture
td_get_screenshot(path="/project1/out")Or open a window via script:
win = op('/project1').create(windowCOMP, 'display')
win.par.winop = op('/project1/out').path
win.par.winw = 1280; win.par.winh = 720
win.par.winopen.pulse()MCP Tool Quick Reference
Core (use these most):
| Tool | What |
td_execute_python | Run arbitrary Python in TD. Full API access. |
td_create_operator | Create node with params + auto-positioning |
td_set_operator_pars | Set params safely (validates, won't crash) |
td_get_operator_info | Inspect one node: connections, params, errors |
td_get_operators_info | Inspect multiple nodes in one call |
td_get_network | See network structure at a path |
td_get_errors | Find errors/warnings recursively |
td_get_par_info | Get param names for an OP type (replaces discovery) |
td_get_hints | Get patterns/tips before building |
td_get_focus | What network is open, what's selected |
Read/Write:
| Tool | What |
td_read_dat | Read DAT text content |
td_write_dat | Write/patch DAT content |
td_read_chop | Read CHOP channel values |
td_read_textport | Read TD console output |
Visual:
| Tool | What |
td_get_screenshot | Capture one OP viewer to file |
td_get_screenshots | Capture multiple OPs at once |
td_get_screen_screenshot | Capture actual screen via TD |
td_navigate_to | Jump network editor to an OP |
Search:
| Tool | What |
td_find_op | Find ops by name/type across project |
td_search | Search code, expressions, string params |
System:
| Tool | What |
td_get_perf | Performance profiling (FPS, slow ops) |
td_list_instances | List all running TD instances |
td_get_docs | In-depth docs on a TD topic |
td_agents_md | Read/write per-COMP markdown docs |
td_reinit_extension | Reload extension after code edit |
td_clear_textport | Clear console before debug session |
Input Automation:
| Tool | What |
td_input_execute | Send mouse/keyboard to TD |
td_input_status | Poll input queue status |
td_input_clear | Stop input automation |
td_op_screen_rect | Get screen coords of a node |
td_click_screen_point | Click a point in a screenshot |
td_screen_point_to_global | Convert screenshot pixel to absolute screen coords |
The table above covers the 32 tools used in typical creative workflows. The remaining 4 tools (td_project_quit, td_test_session, td_dev_log, td_clear_dev_log) are admin/dev-mode utilities — see references/mcp-tools.md for the full 36-tool reference with complete parameter schemas.
Key Implementation Rules
GLSL time: No uTDCurrentTime in GLSL TOP. Use the Values page:
# Call td_get_par_info(op_type="glslTOP") first to confirm param names
td_set_operator_pars(path="/project1/shader", parameters={"value0name": "uTime"})
# Then set expression via script:
# op('/project1/shader').par.value0.expr = "absTime.seconds"
# In GLSL: uniform float uTime;Fallback: Constant TOP in rgba32float format (8-bit clamps to 0-1, freezing the shader).
Feedback TOP: Use top parameter reference, not direct input wire. "Not enough sources" resolves after first cook. "Cook dependency loop" warning is expected.
Resolution: Non-Commercial caps at 1280×1280. Use outputresolution = 'custom'.
Large shaders: Write GLSL to /tmp/file.glsl, then use td_write_dat or td_execute_python to load.
Vertex/Point access (TD 2025.32): point.P[0], point.P[1], point.P[2] — NOT .x, .y, .z.
Extensions: ext0object format is "op('./datName').module.ClassName(me)" in CONSTANT mode. After editing extension code with td_write_dat, call td_reinit_extension.
Script callbacks: ALWAYS use relative paths via me.parent() / scriptOp.parent().
Cleaning nodes: Always list(root.children) before iterating + child.valid check.
Recording / Exporting Video
# via td_execute_python:
root = op('/project1')
rec = root.create(moviefileoutTOP, 'recorder')
op('/project1/out').outputConnectors[0].connect(rec.inputConnectors[0])
rec.par.type = 'movie'
rec.par.file = '/tmp/output.mov'
rec.par.videocodec = 'prores' # Apple ProRes — NOT license-restricted on macOS
rec.par.record = True # start
# rec.par.record = False # stop (call separately later)H.264/H.265/AV1 need Commercial license. Use prores on macOS or mjpa as fallback.
Extract frames: ffmpeg -i /tmp/output.mov -vframes 120 /tmp/frames/frame_%06d.png
TOP.save() is useless for animation — captures same GPU texture every time. Always use MovieFileOut.
Before Recording: Checklist
- Verify FPS > 0 via
td_get_perf. If FPS=0 the recording will be empty. See pitfalls #38-39. - Verify shader output is not black via
td_get_screenshot. Black output = shader error or missing input. See pitfalls #8, #40. - If recording with audio: cue audio to start first, then delay recording by 3 frames. See pitfalls #19.
- Set output path before starting record — setting both in the same script can race.
Audio-Reactive GLSL (Proven Recipe)
Correct signal chain (tested April 2026)
AudioFileIn CHOP (playmode=sequential)
→ AudioSpectrum CHOP (FFT=512, outputmenu=setmanually, outlength=256, timeslice=ON)
→ Math CHOP (gain=10)
→ CHOP to TOP (dataformat=r, layout=rowscropped)
→ GLSL TOP input 1 (spectrum texture, 256x2)
Constant TOP (rgba32float, time) → GLSL TOP input 0
GLSL TOP → Null TOP → MovieFileOutCritical audio-reactive rules (empirically verified)
- TimeSlice must stay ON for AudioSpectrum. OFF = processes entire audio file → 24000+ samples → CHOP to TOP overflow.
- Set Output Length manually to 256 via
outputmenu='setmanually'andoutlength=256. Default outputs 22050 samples. - DO NOT use Lag CHOP for spectrum smoothing. Lag CHOP operates in timeslice mode and expands 256 samples to 2400+, averaging all values to near-zero (~1e-06). The shader receives no usable data. This was the #1 audio sync failure in testing.
- DO NOT use Filter CHOP either — same timeslice expansion problem with spectrum data.
- Smoothing belongs in the GLSL shader if needed, via temporal lerp with a feedback texture:
mix(prevValue, newValue, 0.3). This gives frame-perfect sync with zero pipeline latency. - CHOP to TOP dataformat = 'r', layout = 'rowscropped'. Spectrum output is 256x2 (stereo). Sample at y=0.25 for first channel.
- Math gain = 10 (not 5). Raw spectrum values are ~0.19 in bass range. Gain of 10 gives usable ~5.0 for the shader.
- No Resample CHOP needed. Control output size via AudioSpectrum's
outlengthparam directly.
GLSL spectrum sampling
// Input 0 = time (1x1 rgba32float), Input 1 = spectrum (256x2)
float iTime = texture(sTD2DInputs[0], vec2(0.5)).r;
// Sample multiple points per band and average for stability:
// NOTE: y=0.25 for first channel (stereo texture is 256x2, first row center is 0.25)
float bass = (texture(sTD2DInputs[1], vec2(0.02, 0.25)).r +
texture(sTD2DInputs[1], vec2(0.05, 0.25)).r) / 2.0;
float mid = (texture(sTD2DInputs[1], vec2(0.2, 0.25)).r +
texture(sTD2DInputs[1], vec2(0.35, 0.25)).r) / 2.0;
float hi = (texture(sTD2DInputs[1], vec2(0.6, 0.25)).r +
texture(sTD2DInputs[1], vec2(0.8, 0.25)).r) / 2.0;See references/network-patterns.md for complete build scripts + shader code.
Operator Quick Reference
| Family | Color | Python class / MCP type | Suffix |
| TOP | Purple | noiseTOP, glslTOP, compositeTOP, levelTop, blurTOP, textTOP, nullTOP | TOP |
| CHOP | Green | audiofileinCHOP, audiospectrumCHOP, mathCHOP, lfoCHOP, constantCHOP | CHOP |
| SOP | Blue | gridSOP, sphereSOP, transformSOP, noiseSOP | SOP |
| DAT | White | textDAT, tableDAT, scriptDAT, webserverDAT | DAT |
| MAT | Yellow | phongMAT, pbrMAT, glslMAT, constMAT | MAT |
| COMP | Gray | geometryCOMP, containerCOMP, cameraCOMP, lightCOMP, windowCOMP | COMP |
Security Notes
- MCP runs on localhost only (port 40404). No authentication — any local process can send commands.
td_execute_pythonhas unrestricted access to the TD Python environment and filesystem as the TD process user.setup.shdownloads twozero.tox from the official 404zero.com URL. Verify the download if concerned.- The skill never sends data outside localhost. All MCP communication is local.
References
| File | What |
references/pitfalls.md | Hard-won lessons from real sessions |
references/operators.md | All operator families with params and use cases |
references/network-patterns.md | Recipes: audio-reactive, generative, GLSL, instancing |
references/mcp-tools.md | Full twozero MCP tool parameter schemas |
references/python-api.md | TD Python: op(), scripting, extensions |
references/troubleshooting.md | Connection diagnostics, debugging |
references/glsl.md | GLSL uniforms, built-in functions, shader templates |
references/postfx.md | Post-FX: bloom, CRT, chromatic aberration, feedback glow |
references/layout-compositor.md | HUD layout patterns, panel grids, BSP-style layouts |
references/operator-tips.md | Wireframe rendering, feedback TOP setup |
references/geometry-comp.md | Geometry COMP: instancing, POP vs SOP, morphing |
references/audio-reactive.md | Audio band extraction, beat detection, envelope following |
references/animation.md | LFOs, timers, keyframes, easing, expression-driven motion |
references/midi-osc.md | MIDI/OSC controllers, TouchOSC, multi-machine sync |
references/particles.md | POPs and legacy particleSOP — emission, forces, collisions |
references/projection-mapping.md | Multi-window output, corner pin, mesh warp, edge blending |
references/external-data.md | HTTP, WebSocket, MQTT, Serial, TCP, webserverDAT |
references/panel-ui.md | Custom params, panel COMPs, button/slider/field, panelExecuteDAT |
references/replicator.md | replicatorCOMP — data-driven cloning, layouts, callbacks |
references/dat-scripting.md | Execute DAT family — chop/dat/parameter/panel/op/executeDAT |
references/3d-scene.md | Lighting rigs, shadows, IBL/cubemaps, multi-camera, PBR |
scripts/setup.sh | Automated setup script |
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