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letsloose501letsloose501/sqs-agent-memory/skills/grilling/SKILL.md

grilling

Skill2 starsChanged 9 days agoApache-2.0View on GitHub

A decision-tree interview: round after round it draws out what the user has not yet put into words, until no assumption is left silently accepted. Use only where a clear plan and analysis are needed: the concept of a project or feature, the idea of a video or script, a plan for a period, a choice of architecture or niche; and on the words "grill me", "interrogate my idea", "stress-test this plan", "poke holes in this". NOT for routine: an ordinary note, a video transcript, a vault entry, a text edit, an answer to a question; there an interview only gets in the way. It does not do the work; it brings the decision to clarity before the work. A quiz on knowledge ("test me on X", a mock interview) is a different job: that checks what the person remembers, this checks what they have thought through.

193 other projects use a version of this, 125 of them edited.

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Used with

Projects with it also use capture-learning-tools, design-frontend-dev and 10 more.

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The file

We split this skill into the rules it gives an agent

1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 70 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Before mapping the tree, ask the questions the tree hangs from.

    line 19

“Common” is measured: kept by at least 6 in 10 of the 70 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Interview the user relentlessly until you reach a shared understanding. Map this as a design tree: every decision branches into the decisions that hang off it.

Round zero

Before mapping the tree, ask the questions the tree hangs from. A design tree starts below these, so it inherits them silently:

  1. Why - what changes for you once this exists?
  2. Not doing it - what happens if you don't? If the honest answer is "not much", say so and stop. A cheap no beats an expensive yes.
  3. Prior art - does this already exist? What is wrong with using that instead of building?
  4. Done - what single observable fact will tell you it worked?

For anything that ends in code, round zero also settles:

  1. Stack - what, and what for: one line per choice naming what it replaces or saves. Recommend one, don't survey five.
  2. Scale - throwaway script, MVP, or something to maintain for years. This decides how much process the work deserves and is a decision, not a mood.

Round zero uses the same format as every other round: numbered questions, your recommended answer under each, then wait.

Work the tree in rounds. The frontier is every decision whose prerequisites are already settled: the questions you can ask now without guessing at answers you haven't heard yet. Ask the whole frontier in one round: number each question and give your recommended answer. Then wait for the user's answers before the next round.

Format a round like so:

❓ **Q1** - **<question title>**: <question body, might be multiple paragraphs, including multiple choices>

➡️ <your recommended answer>

---

❓ **Q2** - **<question title>**: <question body, might be multiple paragraphs, including multiple choices>

➡️ <your recommended answer>

Word each question so "yes" accepts your recommended answer.

Each round the user answers reshapes the tree: settled decisions push the frontier outward and unblock questions that depended on them. Recompute the frontier and ask the next round. A question whose answer depends on another question still open in this round belongs to a later round, not this one.

Finding facts is your job, never the user's. When a frontier question needs a fact from the environment (filesystem, tools, etc.), dispatch a sub-agent with a fresh context window to find it; don't ask the user for anything you could look up yourself. Don't block on it: a running exploration is an unsettled prerequisite, so only the questions downstream of it wait for the sub-agent to report; ask the rest of the frontier now. The decisions are the user's: put each to them and wait.

Not every branch is worth walking

The frontier is a list of questions you could ask, not a quota. A branch whose answer changes nothing about the work is politeness, not design - drop it before asking. Judge a question by what breaks if it stays unanswered; if nothing breaks, it was never on the frontier.

The user may also call time early - a grilling session runs long, and theirs is the only clock that counts. When they do, stop asking and go straight to writing the outcome.

What survives the session

A settled decision has two halves, and the second one is the one that gets lost: what was chosen, and what was rejected and why. The conversation holds both, but the conversation does not survive - so the rejected half has to be written down, or the next session proposes it again and the user argues it down twice.

The same applies to branches you dropped or never reached. An assumption is silent whether it was never raised or raised and abandoned, and this skill exists to leave none of those.

So when the grilling ends - frontier empty or user called time - write the outcome wherever the work will live (issue, spec, plan, note, the PRD itself), in three parts:

  • Decided - the choice, one line each.
  • Rejected - the option and the reason it lost, one line each.
  • Still open - branches dropped as not worth it, or unreached because time was called; mark which of the two each one is.

That record is the only artifact this skill produces; the work itself belongs to whichever skill does it. Do not start that work until the user confirms you have reached a shared understanding.

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