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leonardoaraujosantosleonardoaraujosantos/my_ai_skills/data-oriented-cpp/SKILL.md

data-oriented-cpp

Skill1 starsChanged 4 months agoLicence not identifiedView on GitHub

Design and review performance-critical C++ that processes large homogeneous datasets - geometry, entities, particles, simulation state, image/array pipelines, ECS-style systems. Encodes patterns proven at scale in Blender's blenlib/nodes/transform/depsgraph - compressed index sets instead of index vectors, virtual arrays with call-site devirtualization, implicit sharing (COW plus a version counter), CSR offset grouping, lock-free parallel writes via ownership partition, lazy threading for unknown-size tasks, normalize-then-operate for N types x M operations, granular invalidate-and-flush dependency tracking, and self-describing serialization that survives schema change. Use when writing or reviewing hot-loop C++ over big arrays, choosing a parallelization strategy, designing an editor or engine subsystem, adding undo/persistence, or whenever a design has N data types multiplied by M operations. Triggers - "hot loop", "millions of elements", "SoA vs AoS", "cache locality", "copy-on-write", "selection mask", "parallel_for", "grain size", "data race on shared vertices", "undo system", "file format versioning", "this switch statement has 20 cases".

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 3 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.

≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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