agentleFS
leonaaardobleonaaardob/lb-tailwindcss-skill/SKILL.md

tailwind

Skill0 starsChanged 9 months agoNo licenceView on GitHub

Complete Tailwind CSS documentation. Use when working with Tailwind CSS utility classes, responsive design, dark mode, animations, custom configurations, plugins, or styling questions. Covers all utility classes, modifiers, configuration options, and best practices.

We split this skill into the rules it gives an agent

4 rules. 0 are common, 2 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 19 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 19 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

  • Other versions22 projects use a version of this.

    Word for word · 0

    None found.

    Edited · 0

    None found.

    Wrote their own version · 22

    1. boraoztunc/skills★ 337same name
    2. kid-sid/claude-spellbook★ 190same name
    3. nahid-sparktales/agent-dispatcher★ 59same name
    4. anton-abyzov/vskill★ 48same name
    5. PyModel/react-frontend-skills★ 23same name
    6. delorenj/skills★ 16same name
    7. hoanghd218/claude-code-2-days★ 8same name
    8. YepAPI/skills★ 8same name
    9. genfeedai/genfeed.ai★ 4same name
    10. Mane087/IA-Skills★ 4same name

    12 more not listed

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • Used alongsideProjects with it also use waapi, lottie and 10 more.

    Other files people use alongside this one.

    Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
    • anton-abyzovSkill

      waapi

      Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

      Also in 5 projects that use this

    • anton-abyzovSkill

      lottie

      Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames.

      Also in 5 projects that use this

    • FldicoahkiinSkill

      contribute-catalog

      Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

      Also in 3 projects that use this

    • software-mansion-labsSkill

      typegpu

      TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.

      Also in 3 projects that use this

    • YepAPISkill

      data-pipelines

      ETL patterns, cron scheduling, queue-based processing, and batch jobs with Inngest/BullMQ.

      Also in 3 projects that use this

    • OpenAISkill

      gsap

      GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

      Also in 7 projects that use this

    • +3 more from anton-abyzov

Does it work?

Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.

Reviews can't be read right now.

Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.