animation-craft
Skill0 starsChanged 6 months agoMITView on GitHub
Use when creating, refining, or reviewing animation videos, animated shorts, storyboards, animatics, AI-video shots, character performance, scene timing, camera motion, action beats, continuity, editing rhythm, sound cues, or image-to-video prompt plans for Seedance/即梦/可灵/海螺 style workflows. Do not use this as a frontend/UI motion skill unless the user explicitly asks for interface animation.
3 other projects use a version of this.
Adopted by
Most recently taken up by
- memi-design/design-skillstheir own version, first seen Nov 8, 2026
- ZhouYinLong-lab/Dog-Skillstheir own version, first seen Nov 8, 2026
- jcoger/skillstheir own version, first seen Oct 11, 2026
Other versions3 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 3
- memi-design/design-skills★ 7same name
- ZhouYinLong-lab/Dog-Skills★ 7same name
- jcoger/skills★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
Show its rules and text
We split this skill into the rules it gives an agent
13 rules. About 0 are common, 13 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈13
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
Use it to turn an idea, scene, character, reference, or rough prompt into a watchable animated sequence with clear story beats, readable …
- Distinctive: line 16
Before producing assets or prompts, identify:
- Distinctive: line 24
If the user asks for a quick prompt, still define the shot's beginning, motion, and ending before adding style words.
- Distinctive: line 47
Remove decorative movement that does not change attention, emotion, information, or consequence.
- Distinctive: line 51
Keep one main action per shot unless controlled chaos is the point.
- Distinctive: line 59
Use setup, anticipation, action, impact, reaction, and settle.
- Distinctive: line 112
When reviewing an animation video, diagnose in this order:
- Distinctive: line 121
Do not polish style before story, staging, timing, and continuity work.
- Distinctive: line 125
Do not describe only a beautiful still image.
- Distinctive: line 126
Do not rely on abstract emotion words.
- Distinctive: line 127
Do not overpack 15 seconds.
- Distinctive: line 128
Do not let character identity drift while the state changes.
- Distinctive: line 129
Do not invent UI, subtitles, text, logos, app screens, or webpage behavior unless the project explicitly requires them.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Animation Craft
Core Positioning
This skill is for making animation videos. It is not a frontend animation or UI micro-interaction skill.
Use it to turn an idea, scene, character, reference, or rough prompt into a watchable animated sequence with clear story beats, readable staging, stable identity, useful camera movement, and video-model-ready shot instructions.
Start Here
Before producing assets or prompts, identify:
- Format: animated short, 5-15s AI-video shot, multi-shot sequence, animatic, storyboard, action segment, ad film, MV beat, or style test.
- Audience effect: joke, emotion, awe, clarity, product proof, character charm, suspense, or action impact.
- Main subject: character, creature, object, environment, product, vehicle, or abstract force.
- Change: what is visibly different by the end of the shot or sequence.
- Production target: storyboard, shot list, animatic timing, Seedance/即梦/可灵/海螺 prompt, review notes, or repair plan.
If the user asks for a quick prompt, still define the shot's beginning, motion, and ending before adding style words.
Video Brief
For substantial work, produce this compact brief first:
| Field | Answer |
| Premise / task | |
| Format + duration | |
| Main subject | |
| Visual change | |
| Emotional beat | |
| Camera logic | |
| Continuity anchors | |
| Sound / rhythm cue | |
| Model target | Seedance / 即梦 / 可灵 / 海螺 / other |
| Output needed | beat sheet / shot list / prompt / review / repair |
Runtime Flow
- Lock the story or motion job.
- One shot should establish, reveal, pressure, turn, release, or land a final beat.
- Remove decorative movement that does not change attention, emotion, information, or consequence.
- Stage the first readable frame.
- The viewer should immediately know subject, location, scale, pressure, and visual direction.
- Keep one main action per shot unless controlled chaos is the point.
- Design movement as cause and effect.
- Want becomes reach, gaze, lean, travel direction, grip, or camera pursuit.
- Obstacle becomes distance, threshold, surface, opposing force, prop failure, crowd, weather, or timing pressure.
- Consequence becomes residue, deformation, prop state, body state, lighting change, silence, or next-shot inheritance.
- Plan timing.
- Use setup, anticipation, action, impact, reaction, and settle.
- For AI video, timebox changes with visible 0-2s / 2-5s / 5-8s / 8-15s beats when useful.
- Let big turns breathe; do not fill every second with new information.
- Protect continuity.
- Lock character identity, scene identity, prop ownership, screen direction, light source, weather, damage, and ending state.
- For multi-segment work, state what the next segment must inherit in its first two seconds.
- Handoff to production.
- For storyboard: output panels with duration, camera, action, and transition.
- For AI video: output prompt-ready shot blocks with timing, camera, subject motion, environment reaction, audio cue, and forbidden drift.
- For review: lead with story/staging/timing/continuity findings before polish.
Knowledge Base
Load optional references only when needed:
| File | Read when |
references/animated-shorts.md | Planning animated shorts, beat sheets, shot lists, storyboards, animatics, character action |
references/visual-storytelling.md | Making a beat readable through pose, props, setting, silence, and consequence |
references/animation-fundamentals.md | Timing, spacing, anticipation, follow-through, arcs, squash/stretch, silhouette |
references/motion-principles.md | Video motion language, staging, rhythm, camera/object hierarchy, state change |
references/motion-rules.md | Practical rules for readable shot motion, continuity, loops, action, and camera movement |
references/implementation-notes.md | AI-video production notes, model handoff, prompt timing, review, and verification |
references/review-rubric.md | Reviewing generated animation videos or animatics with severity and fixes |
examples/storyboard-template.md | Storyboard panel planning |
examples/ai-video-shot-template.md | Seedance/即梦/可灵 style timed shot prompt |
examples/continuity-ledger.md | Multi-shot continuity ledger |
Output Patterns
Shot Prompt Block
SHOT [number] / [duration] / [aspect]
Purpose:
Mounted references:
First frame:
0-2s:
2-5s:
5-8s:
8-15s:
Camera:
Character / object motion:
Scene reaction:
Audio:
Continuity inheritance:
Forbidden drift:Review Order
When reviewing an animation video, diagnose in this order:
- Story clarity: can the viewer explain what changed?
- Staging: is the main action readable in the first frame and peak frame?
- Timing: do anticipation, action, impact, reaction, and settle have enough space?
- Performance: does the body/face/prop motion reveal intention?
- Continuity: do identity, scene state, prop state, screen direction, and light track?
- Production polish: camera smoothness, flicker, morphing, texture, sound, edit point.
Do not polish style before story, staging, timing, and continuity work.
AI Video Guardrails
- Do not describe only a beautiful still image; describe visible change over time.
- Do not rely on abstract emotion words. Convert emotion into posture, gaze, breath, hesitation, contact, residue, or silence.
- Do not overpack 15 seconds. Give each beat a physical action and a readable ending state.
- Do not let character identity drift while the state changes.
- Do not invent UI, subtitles, text, logos, app screens, or webpage behavior unless the project explicitly requires them.
When To Hand Off
- Character identity, bone structure, costume, or drift →
character-design - Scene space, light, environment continuity, or scene drift →
scene-design - Final model-specific prompt packet →
prompt-framework - Shot-by-shot reference study →
shot-study - Sound design or music timing →
sound-design-to-prompt/score-editing-to-prompt - Larger local project routing or creative team workflow →
animation-studio
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