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kennguyen887kennguyen887/agent-foundation/skills/serve-realtime-with-websockets/SKILL.md

serve-realtime-with-websockets

Skill1 starsChanged 5 months agoMITView on GitHub

Use when pushing realtime updates to connected clients over WebSockets (a socket.io / WS gateway) — authenticating the socket at the handshake (once, not per message), joining sockets to rooms for targeted broadcast, scaling across instances with a Redis pub/sub adapter (+ sticky sessions), bridging domain events to room emits, and connection-lifecycle hygiene (reconnect, listener cleanup). NestJS/socket.io reference, framework-flexible.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use connection middleware — verify the token from the handshake once, attach the resolved identity to the socket, and join its rooms there.

    line 41
  2. Very specific:

    Cross-instance backplane: run 2 instances, one client on each, join both to a room, emit once → both receive it.

    line 106

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Serve realtime with WebSockets

Pushing live updates to connected clients (call signalling, notifications, presence, live status) over a WebSocket gateway. Examples NestJS + socket.io, neutral domain. principle → ▸ Example → ▸ Other stacks. Unlike the rest of the backend (request/RPC/queue), a WebSocket holds a long-lived, stateful connection — which changes how you auth, target, and scale. Cross-service events that feed the broadcasts are integrate-internal-services.

Core principle

Authenticate once at the handshake, target with rooms, and scale with a shared pub/sub adapter. A connection is long-lived and pinned to one instance, so: verify identity when it opens (not per message), broadcast to rooms (never a blind global emit), and put a Redis adapter between instances or a multi-pod deploy only reaches the clients on one pod. Keep business logic out of the gateway — it's a transport.

1. The gateway + connection lifecycle

A gateway declares the server, lifecycle hooks, and message handlers:

@WebSocketGateway({ cors: { origin: corsOrigins } })
export class EventsGateway implements OnGatewayInit, OnGatewayConnection, OnGatewayDisconnect {
  @WebSocketServer() server!: Server;

  handleConnection(socket: Socket) {
    if (!socket.handshake.auth.userId) { socket.emit('error', 'unauthenticated'); socket.disconnect(); return; }  // reject unauth
  }
  handleDisconnect(socket: Socket) { socket.removeAllListeners(); }   // cleanup — avoid listener leaks
  @SubscribeMessage('ping') ping(@MessageBody() d: unknown) { this.server.emit('pong', d); }
}

Cap listeners (server.setMaxListeners(n) from config) — a busy gateway otherwise trips the max-listeners warning and leaks.

2. Authenticate at the handshake (once), attach identity, join rooms

Use connection middleware — verify the token from the handshake once, attach the resolved identity to the socket, and join its rooms there. Per-message auth is wasteful and error-prone.

server.use(async (socket, next) => {
  const token = socket.handshake.auth.token ?? socket.handshake.query.token;
  const claims = token && await this.auth.verify(token);     // delegate to your auth/IdP (integrate-identity-providers)
  if (!claims) return next(new Error('unauthorized'));        // reject the connection
  socket.handshake.auth = { userId: claims.sub, tenantId: claims.orgId, role: claims.role };  // trusted identity
  socket.join(`tenant:${claims.orgId}`);                      // §3 rooms
  socket.join('everyone');
  next();
});

3. Rooms for targeted broadcast (not blind global emits)

Join each socket to rooms keyed by tenant / user / entity (a prefix convention), then emit to the room — so only the right clients get it, and tenants stay isolated.

// a user can be in several rooms: tenant:<org>, user:<id>, room:<appointmentId>
this.server.to(`tenant:${orgId}`).emit('order.updated', payload);   // just this tenant
this.server.to(`user:${userId}`).emit('notification', payload);     // just this user

Reserve server.emit(...) (everyone) for true broadcasts; default to a room.

4. Scale across instances with a Redis pub/sub adapter (the #1 gotcha)

A socket lives on one instance. With >1 instance, server.to(room).emit() only reaches clients on that instance unless a pub/sub adapter relays emits to the others. Wire a Redis adapter; also require sticky sessions at the LB (the HTTP upgrade + polling fallback must return to the same pod).

export class SocketAdapter extends IoAdapter {                 // custom adapter
  private ctor!: ReturnType<typeof createAdapter>;
  async connectToRedis() {
    const pub = createClient({ /* host/port/tls from config */ }); const sub = pub.duplicate();
    await Promise.all([pub.connect(), sub.connect()]);
    this.ctor = createAdapter(pub, sub);                       // @socket.io/redis-adapter
  }
  createIOServer(port: number, opts?: ServerOptions) {
    const server = super.createIOServer(port, opts); server.adapter(this.ctor); return server;
  }
}

Without this, realtime "works in dev, drops half the messages in prod" (one pod locally, many pods deployed).

5. Bridge domain events → room emits (gateway is a transport, not a brain)

The gateway shouldn't contain business logic. A use-case emits a domain event; an event handler (or the service) calls the gateway to broadcast to the relevant room. Same events that drive the rest of the system drive realtime.

@EventsHandler(OrderStatusChangedEvent)
class PushOrderStatus { handle(e) { this.gateway.toRoom(`tenant:${e.orgId}`, 'order.updated', map(e)); } }

(Inbound cross-service triggers arrive via SQS/RPC — integrate-internal-services — then fan out to sockets.)

6. Reconnection & client contract

Clients drop and reconnect constantly (network, sleep). On reconnect the client re-sends its token and re-joins (your middleware re-runs, so rooms are restored). Emit typed, mapped payloads (a subset, like outbound events in write-service-code §6), version event names, and don't assume delivery — critical state must also be fetchable via a normal request. ▸ Other stacks: ws/Socket.IO (Node), Phoenix Channels (Elixir), ActionCable (Rails), SignalR (.NET), Centrifugo. The three invariants are universal: auth at connect, rooms/channels for targeting, a shared backplane (Redis/NATS) + sticky sessions to scale.

Verification

  • Auth at handshake, not per-message: open a socket with no auth.token → server emits error and disconnects (client connected === false); a valid token stays connected. grep -rn "verify\|introspect" src --include='*gateway*' finds the check in a server.use(...) middleware, not inside any @SubscribeMessage handler.
  • Rooms, not global: grep -rn "server\.emit(" src returns only deliberate broadcasts (≈0); targeted sends go through .to(room).emit(...). Connected as tenant B, emit to tenant A's room → B receives nothing.
  • Cross-instance backplane: run 2 instances, one client on each, join both to a room, emit once → both receive it. redis-cli PUBSUB CHANNELS "*socket.io*" is non-empty while clients are connected; the LB/ingress has session affinity (sticky) on.
  • Transport-only gateway: grep -rn "Repository\|DataSource" src --include='*gateway*' → empty (no DB in the gateway); emits originate from @EventsHandler classes.
  • Lifecycle hygiene: grep -n "removeAllListeners\|setMaxListeners" src hits handleDisconnect + bootstrap; drop a client's network then restore → it reconnects, the middleware re-runs, and a re-emit to its room reaches it.

Related

  • integrate-internal-services — the SQS/RPC events that feed the broadcasts (use-case → event → gateway emit).
  • integrate-identity-providers — verifying the handshake token; write-service-code §6 (mapped-subset payloads), §7 (logging).
  • background-jobs-and-caching — the Redis you already run also backs the socket adapter · containerize-and-ship-a-service (sticky-session ingress).

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