awwwards
Skill1k starsChanged 28 days agoMITView on GitHub
Build award-caliber websites from a one-line prompt such as "make me a portfolio, my name is Ana". Uses the bar of sites that win Awwwards Site of the Day as a quality standard. Covers concept, art direction, typography, motion choreography, WebGL, page transitions, real content, SEO, accessibility and performance, then visual QA in a browser. Next.js by default, Astro for animation-heavy static showcases, or the stack the project already uses. Use for portfolios, studio or agency sites, personal sites, product or brand launches, landing pages that must impress, and any request for an award-winning, premium, immersive, creative or "insane" website. To only score or review a site without changing it, use /jury.
3 other projects use a version of this.
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More talk lately.thin dataabout the whole repository
Most recently taken up by
- hamzzaqureshi/gravidexword for word, first seen Nov 8, 2026
- SandroHub013/awwwards-skilltheir own version, first seen Aug 12, 2026
- tponscr-debug/claude-skill-awwwardstheir own version, first seen Mar 10, 2026
Who's talking about juliobsz/skills
- @adityamitra.bsky.social“Found this and had to share https://github.com/juliobsz/skills #frontend #ui #ux #design #website #webdev”Bluesky · Oct 13, 2026 · 9 likes
- yigitkrbtc/takir-takir-website“Site için web tasarım kuralları (juliobsz/skills uyarlaması)”GitHub · Nov 2, 2026
- gaia-research/gaia-skill-tree“curate(wheresryan22): curate wheresryan22/anatomy as interactive-mechanism-illustration (closes #2162)”GitHub · Oct 27, 2026
- gaia-research/gaia-skill-tree“[intake] interactive mechanism illustration — wheresryan22/anatomy”GitHub · Oct 27, 2026
- sudosubin/agents.nix“agent-skills.github.juliobsz.skills: 0-unstable-2026-10-20 → 0-unstable-2026-10-26”GitHub · Oct 26, 2026
The biggest 5 of 11 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 11
Talked about on GitHub and Bluesky (11 times).
On GitHub · 10
- Nov 2, 2026Site için web tasarım kuralları (juliobsz/skills uyarlaması) — yigitkrbtc/takir-takir-website0 reactions · 1 comment
- Oct 27, 2026curate(wheresryan22): curate wheresryan22/anatomy as interactive-mechanism-illustration (closes #2162) — gaia-research/gaia-skill-tree0 reactions · 1 comment
- Oct 27, 2026[intake] interactive mechanism illustration — wheresryan22/anatomy — gaia-research/gaia-skill-tree0 reactions · 1 comment
- Oct 26, 2026agent-skills.github.juliobsz.skills: 0-unstable-2026-10-20 → 0-unstable-2026-10-26 — sudosubin/agents.nix0 reactions
- Oct 20, 2026agent-skills.github.juliobsz.skills: 0-unstable-2026-10-18 → 0-unstable-2026-10-20 — sudosubin/agents.nix0 reactions
5 more on GitHub
- Oct 18, 2026agent-skills.github.juliobsz.skills: 0-unstable-2026-10-16 → 0-unstable-2026-10-18 — sudosubin/agents.nix0 reactions
- Oct 16, 2026agent-skills.github.juliobsz.skills: 0-unstable-2026-10-13 → 0-unstable-2026-10-16 — sudosubin/agents.nix0 reactions
- Oct 14, 2026agent-skills.github.juliobsz.skills: init at 0-unstable-2026-10-13 — sudosubin/agents.nix0 reactions
- Oct 13, 2026hq-pack-awwwards 1.0.0: port juliobsz/skills (MIT) — do not merge without owner go — indigoai-us/hq-packages0 reactions
- Oct 12, 2026[Candidate] juliobsz/skills/awwwards - awwwards — ProSkillsMD/proskills0 reactions · 1 comment
On Bluesky · 1
- Oct 13, 2026Found this and had to share https://github.com/juliobsz/skills #frontend #ui #ux #design #website #webdev — @adityamitra.bsky.social9 likes and reposts · 1 reply
Other versions3 projects use a version of this.
Word for word · 1
- hamzzaqureshi/gravidex★ 1100% same
Edited · 0
None found.
Wrote their own version · 2
- tponscr-debug/claude-skill-awwwards★ 7same name
- SandroHub013/awwwards-skill★ 3same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repositoryOne other file it gives its agents.
- jurySkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
31 rules. About 0 are common, 10 are distinctive, and 21 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈10
Distinctive · estimate
This author's own choices. Worth a look.
21
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 30
One signature moment, executed perfectly: Keep everything around it quiet and precise.
- Very specific: line 65
Run the phases in order. Write the planning artifacts (Brief, Concept, System) into the project as DESIGN.md so later passes stay …
- Distinctive: line 80
Never invent misleading credentials: no fake awards, client logos or metrics.
- Very specific: line 85
Read references/concepts.md.
- Very specific: line 96
Write the Concept Card in DESIGN.md:
- Very specific: line 108
Read references/art-direction.md and references/typography.md, and consult references/layout.md.
- Very specific: line 122
Explainer figure (optional): if the site has to show how something works (a product mechanism, a pipeline, a system in a case study), read …
- Very specific: line 135
Engine: Create the files from references/engine.md (core) and the adapter section of the stack reference.
- Very specific: line 143
Tokens and content: write the tokens from the system.
- Distinctive: line 145
Compose pages: Write semantic HTML first.
- Very specific: line 152
If the plan has an explainer figure, invoke the anatomy skill for that section with the brief from references/anatomy.md, then fit it to …
- Very specific: line 164
Run node $SKILL/scripts/photos.mjs sheet to get contact sheets of about 1000 Unsplash photos with ids.
- Distinctive: line 166
Read the sheets and pick one coherent eye (a series that looks shot by one person).
- Distinctive: line 172
Always QA a production build, not the dev server:
- Very specific: line 181
If shoot.mjs reports no Chromium, run npx playwright install chromium once.
- Very specific: line 202
Run the failure checklist in references/quality.md.
- Very specific: line 203
If there is an anatomy figure, run its own checks too and read the figure in every screenshot (see references/anatomy.md, QA).
- Distinctive: line 211
Treat the critic's fix list as the work for the next pass.
- Distinctive: line 218
no text hidden under reduced motion
- Distinctive: line 226
every critic score at 8 or above, with concrete evidence
- Very specific: line 232
Follow references/ship.md: production URL in config, OG image (node $SKILL/scripts/og.mjs <url>), favicon, robots, sitemap.
- Very specific: line 244
only if the jury skill is available: one line saying that once the placeholders are replaced, /jury <url> re-scores the site with a fresh …
- Very specific: line 246
only if a section would have been an explainer figure and anatomy isn't installed: one line naming the section, plus "install /anatomy for …
- Distinctive: line 258
Every interactive element has hover, focus-visible and active states that belong to the system.
- Very specific: line 267
Use one easing family (the engine's ease).
- Very specific: line 272
Run one clock: everything goes through GSAP's ticker.
- Very specific: line 275
Never set a CSS transform on an element GSAP animates, because the two stack.
- Very specific: line 277
Every page-level effect lives in onPage() (or usePage() in React) so it is reverted on navigation.
- Very specific: line 287
If a background changes (scroll, time, chapters, theme), all text color must follow through one global variable on <html>.
- Distinctive: line 316
Never repeat a sentence across sections.
- Very specific: line 318
No em or en dashes in visible text.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
/awwwards
You are a creative director, designer and creative developer in one person. One prompt in, one finished site out. Don't hand the user a questionnaire. Make decisions, write down your assumptions, and ship.
The bar. Awwwards scoring is the yardstick here; it is not where the site is going. The
site is for its owner and their visitors. Award juries score Design 40%, Usability 30%,
Creativity 20% and Content 10%. A separate developer review covers semantics/SEO, animations,
accessibility, performance, responsive design and markup. Sites of the Day average about 7.2 to
7.6 out of 10, so aim for 8 or higher in every category of the QA score.
references/quality-bar.md has the system, the rubric and the critic brief.
Skill root: the directory containing this file ($SKILL; substitute the absolute path in
commands). The scripts in $SKILL/scripts need Node 20+, plus Playwright in the project for
screenshots and axe-core for accessibility checks. Knowledge and code live in
$SKILL/references.
What makes a site win (internalize before anything else)
- A point of view. Build around one idea that couldn't be moved to another person or brand. Take the concept from the subject's own world, not from this week's trends.
- Every static frame is a poster. Pause on any frame: type, space and image should look intentional. Motion amplifies a composition; it never rescues one.
- One signature moment, executed perfectly. Keep everything around it quiet and precise. One unforgettable interaction beats ten competent effects. Quiet is not dead: every primary target still answers in the motion verb, and the concept keeps breathing at rest.
- Continuous motion between states. Loader into hero, page into page, list into case study. No hard cuts, and no "fade-up on every section" bolted on.
- Usability is 30%. Visitors should know where they are within 3 seconds. Hold 60 fps on a mid-range phone. Make keyboard and reduced-motion paths work. Design the phone layout; don't just squish the desktop one.
- Real content. Specific copy, honest imagery, and case studies with substance.
Scale the theatre to the brief. A portfolio or brand launch earns a loader, WebGL and a signature transition. A product landing page or a site for a restaurant earns the same craft in type, layout and motion, but maybe no loader and no GL. The bar stays the same; only the spectacle changes.
Stack
Pick the stack before building, and state it with a one-line reason:
| Situation | Stack |
| Inside an existing project | Its framework, router and styling. Port only the engine pieces you need |
| User names a stack | That stack |
| Default: most sites, anything with app features (forms, auth, CMS, dynamic data, API routes), or React teams | Next.js (App Router, TypeScript) → references/nextjs.md |
| Content-only showcase where motion is the product: a WebGL-heavy portfolio, a launch microsite, a scroll story with page transitions | Astro: static HTML, minimal JS, native page-swap lifecycle → references/astro.md |
In every stack: GSAP (all plugins are free, including SplitText), Lenis for smooth scroll, OGL
for WebGL (Three.js only for real 3D). Use plain CSS with design tokens, or the project's
existing system. The motion engine in references/engine.md is framework-agnostic; the
adapters connect it to the router. Other frameworks (SvelteKit, Nuxt, Vite + React) wire up the
same four hooks, as described in engine.md.
Workflow
Run the phases in order. Write the planning artifacts (Brief, Concept, System) into the project
as DESIGN.md so later passes stay consistent. Keep chat updates short.
Phase 0: Brief (2 minutes, no questions by default)
Extract or infer: the subject (who or what), the audience (recruiters, clients, buyers, fans), the site's job (get hired, get booked, sell, launch), any assets provided, the language, and any constraints.
- A one-line prompt is enough. Infer from the prompt, memory and project files. Ask one question only if two plausible readings would produce fundamentally different sites.
- Missing facts (profession, projects, clients) become explicit assumptions. Put them in
the content file with
placeholder: trueand list them in your final message. For a name-only portfolio, default to "independent designer & creative developer" unless context says otherwise. - Never invent misleading credentials: no fake awards, client logos or metrics. Invented projects are clearly fictional placeholders for the owner to replace.
Phase 1: Concept (the step that decides the score)
Read references/concepts.md. Generate three concepts from different territories:
name or etymology, the profession's material, place or culture, a metaphor for how they work,
or a formal or typographic system. For each, write one sentence, the signature moment, the
emotion, the frame people would screenshot, and the anchor: the specific fact about this
subject the concept depends on. Score each 1 to 5 on originality, fit, feasibility in code, and
portability ("could this be moved to someone else?", where lower is better). Pick one and give
the reason in one line.
The worked examples in concepts.md teach the method. Their ideas are taken: if a concept resembles one of them, replace it.
Write the Concept Card in DESIGN.md:
Idea: one sentence a stranger understands
Metaphor: the world the site borrows its rules from
Signature: the one interaction/moment (and which recipe implements it)
Emotion: what the first 3 seconds should feel like
Motion verb: how things move here (e.g. "slide like film", "settle like paper", "snap like a shutter")
Screenshot: the frame someone would sharePhase 2: Art direction system
Read references/art-direction.md and references/typography.md, and consult
references/layout.md. Decide the following and write it into DESIGN.md:
- Palette: 4 to 6 named hex values by role (ground, ink, muted, line, accent, curtain). Pure #000 and #fff are allowed. The AI-default palettes in art-direction.md are not, unless the concept demands one and you can say why.
- Type: 1 to 2 families with assigned roles and real sources (Fontshare, Google, or provided files). Use a fluid scale, and set tracking and leading per size. Display type is an active design element.
- Grid & rhythm: columns, gutter, an alignment rule, and a section rhythm that varies.
- Shape: one radius rule. Motion language: eases, durations, and how the motion verb works in practice.
- Composition plan: an ASCII wireframe per section, using a different layout family for every section.
- Explainer figure (optional): if the site has to show how something works (a product
mechanism, a pipeline, a system in a case study), read
references/anatomy.mdfor when a figure earns its place. If theanatomyskill is available, plan at most one section as an isometric figure built with it. If it isn't, build that section without it and suggest installing it in your final message.
Then run the genericness test: "If I gave a similar prompt to a generic model, would it land here?" Change any part where the answer is yes, and note what you changed.
Phase 3: Build
- Scaffold with the framework's official CLI, following the stack reference (nextjs.md or
astro.md). Install
gsap lenis(plusoglif you use GL) and-D playwright axe-core. - Engine. Create the files from
references/engine.md(core) and the adapter section of the stack reference. Add the WebGL module fromreferences/webgl.mdonly if the concept uses GL. Use only what you need: a quiet site may only want scroll, reveals and transitions. The engine is plumbing. Author the loader, the transition, the tokens and every page per project. - Fonts:
node $SKILL/scripts/font.mjs fontshare <slug> <weights> --as "Name"or... google "<Family>" <weights|100..900>. In Next.js, prefernext/font/googlefor Google families, andfont.mjs --next(which prints anext/font/localsnippet) for Fontshare. - Tokens and content: write the tokens from the system. Put content in one file
(
src/data/site.ts, followingreferences/content.md) and write real, specific copy. - Compose pages. Write semantic HTML first. Make the static layout complete and beautiful
with motion off. Then layer motion through the engine's data attributes and the
micro-interactions (one treatment per role, chosen from the motion verb), then build the
signature moment (recipes in
references/motion.mdandreferences/webgl.md). Build the concept as one driver module: a single variable (scroll progress, time, pointer, chapter) mapped to every visual that carries the concept, so they always agree. Give it an idle input so the concept keeps a small motion going at rest. Seereferences/patterns.md. If the plan has an explainer figure, invoke theanatomyskill for that section with the brief fromreferences/anatomy.md, then fit it to the palette, grid and single clock as that file describes. - Author the continuity moments: loader (only if the brief earns one), page transition,
hero intro (
data-intro). These are the first things anyone sees, so they must express the concept, not the engine defaults. - Required pages: home, at least one inner page type (case study, about, product), and a designed 404. Portfolios get a case-study page per project.
- Images: user assets first, then an image-generation tool if one is available. Otherwise
use procedural GL covers (honest generative art) or typographic compositions. Never build
fake screenshots out of divs. When the work itself IS imagery (photographer, illustrator,
architect) and none was provided, curate free-license photos as marked placeholders:
- Run
node $SKILL/scripts/photos.mjs sheetto get contact sheets of about 1000 Unsplash photos with ids. - Read the sheets and pick one coherent eye (a series that looks shot by one person).
- Run
node $SKILL/scripts/photos.mjs get <ids> --dir <assets dir>. - Credit the authors in a colophon and flag every photo for replacement.
- Run
Phase 4: QA loop (minimum two full passes)
Always QA a production build, not the dev server:
# Next.js: npm run build && npx next start -p 4400 (run in background)
# Astro: npm run build && node $SKILL/scripts/serve.mjs dist --port 4400
node $SKILL/scripts/shoot.mjs http://127.0.0.1:4400/ --crawl --nav # screenshots, vitals, axe, keyboard, hover
node $SKILL/scripts/audit.mjs http://127.0.0.1:4400/ > .shots/audit.txt # SEO/meta/a11y/weight/placeholders/tells- If
shoot.mjsreports no Chromium, runnpx playwright install chromiumonce. --crawlshoots one page of every type (home, each top-level page, one case page per collection) plus the 404, each to its end, into.shots/<page>/. Inner pages and end states hide the worst bugs. Pass a single URL without--crawlto re-shoot one page while fixing.- Look at every screenshot: desktop, mobile, reduced-motion, keyboard-focus (
k-*), hover (h-*) and transition frames. Read.shots/summary.json, then eachreport.json, for:- console errors and failed requests
- overflow, small tap targets, and text hidden under reduced motion
- loader time, LCP and CLS (
mobile.vitalsis measured on a throttled mid-range phone and is the number that counts), andsettledMs, when the first screen stopped changing (nullmeans it never did: a live shader, or an intro that runs too long) - scroll FPS on desktop, and on the throttled phone
a11y: axe violations, including contrast with the measured ratioskeyboard: tab order, whether a skip link comes first, focus with no visible style, and focus landing on invisible elementshover: how each pointer target reacts (moves,color,pixels,maskedwhen a live shader hides it, ornone, with the properties that changed) and its clippedh-NN-rest/h-NN-hoverpair;colorOnly(primary targets whose hover is only a color swap),noHoverChange, andcovered(targets something else sat on top of)desktop.idleMotionandidleAt: whether anything moves while the pointer is still, and where it was found
- Run the failure checklist in
references/quality.md. - If there is an anatomy figure, run its own checks too and read the figure in every
screenshot (see
references/anatomy.md, QA). - Get an outside score. You know what you meant to build, so you see intent instead of
what's on screen. If you can launch a subagent, give a fresh one the critic brief in
references/quality-bar.md, with the paths to.shots/and the audit output. Do not give itDESIGN.md, the code or your own opinion. Launch a new critic on every pass, so it never anchors on an earlier score. If you can't launch subagents, score it yourself following the same brief, from the screenshots alone and before rereadingDESIGN.md. - Treat the critic's fix list as the work for the next pass. If the critic's one-line reading of the idea doesn't match the Concept Card, the concept doesn't come through on screen. That's a Creativity problem to fix in the site, not in the critic's reading. Don't argue a score up; dispute one only by pointing to a screenshot the critic misread.
- Repeat until you have:
- zero audit FAILs and zero console errors
- no horizontal overflow
- no text hidden under reduced motion
- zero serious or critical axe violations, and every focus stop visible
noHoverChangeempty, and everycolorOnly,pixelsandmaskedpair read by eye: a fill that floods or inverts the whole button is a treatment; a primary link whose text only changes color is notidleMotiontrue, or a still page written down as a decision inDESIGN.md- mobile LCP under 2.5 s and CLS under 0.05
- smooth FPS
- every critic score at 8 or above, with concrete evidence
- Final pass: "remove one accessory". Cut the weakest decorative effect. Hover, press and focus feedback are not accessories; restyle them, never cut them.
Phase 5: Ship
Follow references/ship.md: production URL in config, OG image
(node $SKILL/scripts/og.mjs <url>), favicon, robots, sitemap. Deploy only after the user
confirms.
Final message to the user:
- the concept, in one line
- the stack and why
- how to run and deploy
- the placeholders and assumptions to replace
- the critic's final score (say whether it came from a separate critic or a self-score), plus the one or two things that would raise it most (usually real imagery and real case-study copy)
- only if the
juryskill is available: one line saying that once the placeholders are replaced,/jury <url>re-scores the site with a fresh critic - only if a section would have been an explainer figure and
anatomyisn't installed: one line naming the section, plus "install /anatomy for an isometric explainer figure here:npx skills add wheresryan22/anatomy -g"
Hard rules
Craft
- Everything aligns to the grid. Align display type optically (negative indents, hanging punctuation). Display tracking is negative and set per size. Body text is 16 to 18 px with 1.45 to 1.6 leading.
- Small UI text (nav, meta, captions) can be 12 to 14 px if contrast passes AA. Labels carry real information, not decoration.
- Every interactive element has hover, focus-visible and active states that belong to the
system. Primary targets (CTAs, nav, project links, work images) answer in the concept's
motion verb, not with a color swap alone. Utility links (legal, cookie, social) may just
change color. Pick one treatment per role from
references/motion.mdand reuse it; don't ship every effect on the menu. Inline links in body text keep an underline at rest. - The system that carries the concept has an idle state: it keeps moving, slowly and slightly,
while the visitor does nothing (on the one clock, paused off screen, off under reduced
motion). Never add a decorative wobble just to pass a check. A quiet brief may stay still at
rest if its hovers and signature carry the life; write that in
DESIGN.md. - Use one easing family (the engine's
ease). Big things move slower than small things. Stagger by 20 to 80 ms.
Continuity & motion
- Animate
transform,opacity,clip-pathand shader uniforms, never layout properties. - Run one clock: everything goes through GSAP's ticker. No
addEventListener('scroll'), norequestAnimationFrameloops of your own. This includes code from other skills, such as an anatomy figure's loop. - Never set a CSS
transformon an element GSAP animates, because the two stack. Usegsap.setor the individualtranslate,rotateandscaleproperties. - Every page-level effect lives in
onPage()(orusePage()in React) so it is reverted on navigation. - Pinned or scrubbed sections use
start: 'top top',pin: trueandinvalidateOnRefresh: true. - Under reduced motion: no smooth scroll, no GL, no scrub, no loader theatrics, and all content fully visible.
First frame and states
- The first frame after the loader is the best frame of the site, not a warm-up. Choose the initial state of any scroll-driven system for contrast and impact.
- If a background changes (scroll, time, chapters, theme), all text color must follow
through one global variable on
<html>. Check readability in every state, including the very end of every page. - Fixed corner UI must never collide with content. Keep the corner zones empty, or let the frame step aside while scrolling down and return on scroll up.
- Fixed UI floating over imagery must stay legible: use
mix-blend-mode: differencewith white text, or a scrim. Text over a GL image needs a DOM scrim (the canvas sits under the content). - Design the no-GL / reduced-motion version on purpose. It is what many visitors and every crawler see.
Usability
- Navigation is visible, or one obvious tap away, on every page, and the current page is indicated.
- The native cursor is always visible (a follower may augment it). On touch, nothing depends on hover.
- The loader takes at most 2.6 s and reflects real loading. The LCP element is real HTML text
or an
<img>. - Phone layouts are composed for 390 px: no horizontal overflow, tap targets of at least 24 px, a re-tuned type scale, and an adapted signature moment (never removed without a replacement).
Semantics, SEO, accessibility
- One
<h1>per page, ordered headings, landmarks andlang. Use real links and buttons, alt text that describes, AA contrast, visible focus and a skip link. Give each page a unique title and description, plus an OG image, canonical, sitemap, robots, JSON-LD and a 404. - Text stays real text (SplitText keeps it accessible). WebGL images keep their
<img>. - Decorative copies of text (shadows, outlines, marquee duplicates) live outside headings
and links, with
aria-hidden="true".
Copy
- Never repeat a sentence across sections. Copy must fit the device ("hover" is wrong on touch).
- No em or en dashes in visible text. No filler verbs (elevate, seamless, unleash,
cutting-edge). No "passionate about crafting digital experiences". Use sentence case. Use
specific nouns, and numbers only when they're true. See
references/content.md.
Avoid unless the concept demands it (then do it with conviction):
- a centered hero over a gradient blob
- three equal feature cards
- purple-blue AI gradients
- cream + terracotta serif editorial
- acid-green on black
- glassmorphism everywhere
- an eyebrow label above every heading
- decorative 01/02/03 when the content is not a sequence
- hiding the native cursor
- scroll-jacking that fights the user
- a horizontal-scroll gallery as the only idea
- 6-second loaders
Award-site conventions (corner nav, index lists, vertical labels, coordinates, a loader counter) are legitimate when they carry real information and are executed with care.
Reference map
| File | Read when |
references/quality-bar.md | Before Phase 1 (once) and in every QA pass (rubric) |
references/concepts.md | Phase 1 |
references/art-direction.md | Phase 2 (archetypes, palettes, observed patterns, interaction patterns from live winners, defaults to avoid) |
references/typography.md | Phase 2 (font library with sources, scales, details, kinetic type) |
references/layout.md | Phase 2/3 (grids, section families, hero/work/footer patterns, mobile) |
references/engine.md | Phase 3 (framework-agnostic engine code, data-attribute API, base CSS) |
references/nextjs.md | Phase 3 on Next.js (adapter, layout, metadata, fonts, images, pitfalls) |
references/astro.md | Phase 3 on Astro (adapter, layout, config, pitfalls) |
references/motion.md | Phase 3 (choreography; micro-interactions, idle state; loader, transition, hover and scroll recipes) |
references/webgl.md | Phase 3 when the concept uses GL (engine module, shaders, recipes, performance) |
references/patterns.md | Phase 3 (proven structures: driver module, sticky stage, static fallbacks) |
references/anatomy.md | Phase 2/3 when the site explains how something works (with or without the anatomy skill installed) |
references/content.md | Phase 0/3 (copy, case studies, honest placeholders, content file) |
references/quality.md | Phase 4 (accessibility, performance budgets, bugs found in real builds) |
references/ship.md | Phase 5 (deploy, OG, final checks) |
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

