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julianromlijulianromli/faiz-skills/improve-animations/SKILL.md

improve-animations

Skill16 starsChanged 4 months agoNo licenceView on GitHub

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

68 other projects use a version of this, 30 of them edited.

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Used with

Projects with it also use remove-animations, write-swift and 9 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • sanmidableSkill

    remove-animations

    Also in 5 projects that use this

  • sanmidableSkill

    write-swift

    Also in 24 projects that use this

  • swyxioSkill

    mobile-native

    Apply swyx's native mobile UX preferences when designing or critiquing iPhone/iPad flows, adapting tablet layouts, choosing communication-app notification behavior, or opening notifications/deep links/widgets/shortcuts before local content is ready. Also use for iOS/iPadOS generated build configuration, signing/install/launch problems, and device playtesting. Keep existing native or cross-platform stacks; excludes browser-only responsive work and backend-only changes without native UX or delivery implications.

    Also in 16 projects that use this

  • jtfasulo7Skill

    animation-performance

    Apply when building scroll-scrubbed animations, marquees, continuous SVG/canvas animations, or fixing reports of "laggy", "stuttering", "doesn't render", "disappears and reappears", "jumps". Encodes the perf rules learned from the realtor-website rebuild.

    Also in 14 projects that use this

  • emilkowalskiSkill

    gestures

    Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards, drag-to-reorder, pull-to-refresh, hold-to-confirm — or when a gesture feels laggy, disconnected from the finger, jumps on release, or can't be caught mid-animation. Triggers on — gesture, drag, draggable, swipe, swipe to dismiss, fling, momentum, velocity, drawer, sheet, bottom sheet, snap points, Vaul, dragConstraints, dragElastic, dragMomentum, onDragEnd, whileDrag, useMotionValue, rubber-band, overscroll, pull to refresh, hold to delete, press and hold, touch-action, dismiss threshold, "doesn't follow my finger", "jumps when I let go", "can't grab it mid-animation".

    Also in 3 projects that use this

  • arkanSkill

    break-ui

    Try to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle and report everything that broke, with the fix for each. Use when the user asks to stress-test, break, or find edge cases in a component or screen, or to "try the worst case". For visual design critique use emil-design-eng; for motion use review-animations.

    Also in 13 projects that use this

  • +2 more from sanmidable

The file

We split this skill into the rules it gives an agent

4 rules. 4 are common, 0 are distinctive, and 0 are very specific to this project.

  • 4

    Common

    Most of the 32 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 32 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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