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julianoczkowskijulianoczkowski/designer-skills/information-architecture/SKILL.md

information-architecture

Skill536 starsChanged 7 months agoApache-2.0View on GitHub

Define the structural layer of a product or site before visual design begins. Covers navigation, content hierarchy, page structure, URL patterns, and user flows. Use when user wants to plan site structure, define navigation, map user flows, organize content, or mentions "IA" or "information architecture".

We split this skill into the rules it gives an agent

2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 18 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Look for an existing design brief at .design/*/DESIGN_BRIEF.md.

    line 17
  2. Distinctive:

    If structure exists, this skill extends and improves it.

    line 26

“Common” is measured: kept by at least 6 in 10 of the 18 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

This skill defines the structural skeleton of a product or site. It sits between the design brief and the build. Run this after the brief is written and before tasks are created.

Example prompts

  • "Plan the IA for this app before I start building"
  • "Map out the navigation and page structure"
  • "I need to organize the content for a documentation site"
  • "Define user flows for the onboarding experience"

Process

  1. Look for an existing design brief at .design/*/DESIGN_BRIEF.md. If multiple subfolders exist, use the most recently modified one, or ask the user which feature they are working on. If no brief exists, ask the user what they are building and for whom.
  2. Explore the existing codebase to understand what structure already exists:
    • Routing: Next.js app/ or pages/ directory, React Router config, Vue Router, SvelteKit routes, or static HTML page files
    • Navigation components: header, sidebar, navbar, breadcrumb, footer components
    • Layout components: root layouts, nested layouts, page wrappers, container components
    • Page directories: how pages are currently organized in the file system
    • URL patterns: existing slugs, dynamic segments, query parameter conventions
    • CMS or data layer: content models, API routes, data fetching patterns, MDX/content directories
    • If structure exists, this skill extends and improves it. Do not propose a new architecture that ignores what is already built.
  3. Interview the user about structural decisions. For each question, provide your recommended answer.

    Cover at minimum:

    • What are the primary things a user needs to find or do? Rank by frequency.
    • How many levels of navigation depth are acceptable?
    • What content will grow over time vs. what is fixed?
    • Are there distinct user types who need different entry points?
    • What is the one page/view where the user spends 80% of their time?
  4. Once you have a shared understanding, produce the IA document using the template below and save it as INFORMATION_ARCHITECTURE.md in the same .design/<feature-slug>/ subfolder as the design brief.

IA Document Template

# Information Architecture: [Product/Site Name]

## Site Map

A hierarchical map of every page or view. Use indentation to show nesting. Include the URL pattern for each.

- Home `/`
  - Feature A `/feature-a`
    - Sub-page `/feature-a/detail`
  - Feature B `/feature-b`
- Settings `/settings`
  - Profile `/settings/profile`

## Navigation Model

Describe the navigation system:
- **Primary navigation**: What appears in the main nav? Maximum items.
- **Secondary navigation**: Sidebar, tabs, or contextual links within sections.
- **Utility navigation**: Account, settings, help, and anything outside the main content hierarchy.
- **Mobile navigation**: How navigation adapts. Hamburger, bottom tabs, or something else.

## Content Hierarchy

For each major page or view, define the content priority:

### [Page Name]
1. [Highest priority content] -- Why this comes first
2. [Second priority] -- Why this comes second
3. [Third priority] -- Rationale
4. [Below the fold / secondary]

## User Flows

The critical paths through the product. Each flow is a sequence of steps with decision points noted.

### [Flow Name] (e.g., "New user onboarding" or "Create a project")
1. User lands on [page]
2. User sees [content/prompt]
3. User takes action: [action]
   - If [condition A] -> [outcome]
   - If [condition B] -> [outcome]
4. User arrives at [destination]

## Naming Conventions

A glossary of terms used in the interface. Consistency matters. Pick one word and use it everywhere.

| Concept | Label in UI | Notes |
|---------|-------------|-------|
| [thing] | [what we call it] | [why this word] |

## Component Reuse Map

Which structural components (layouts, containers, navigation elements) are shared across pages.

| Component | Used on | Behavior differences |
|-----------|---------|---------------------|
| [layout/component] | [pages] | [any variations] |

## Content Growth Plan

Which sections of the site will accumulate content over time and how the IA accommodates that growth (pagination, filtering, search, archive patterns).

## URL Strategy

Rules for URL construction:
- Pattern: [e.g., `/section/subsection/item-slug`]
- Dynamic segments: [what is parameterized]
- Query parameters: [filtering, sorting, pagination]

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  • Other versions22 projects use a version of this.

    Edited · 1

    1. drinkspiller/skills★ 1100% same

    Wrote their own version · 19

    1. dembrandt/dembrandt-skills★ 179same name
    2. mshadmanrahman/claude-for-designers★ 32same name
    3. yngchefcook/product_skills★ 28same name
    4. 45ck/hci-review-skill★ 17same name
    5. botirkhaltaev/botir-skills★ 4same name
    6. RealTask/MAX-DESIGN★ 4same name
    7. Uwayxt/agent-skills★ 4same name
    8. Geruyang/skills★ 2same name
    9. KMaruthi2002/universal-llm-skills★ 1same name
    10. miovrag/claude-skills★ 1same name

    9 more not listed

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • Used alongsideProjects with it also use micro-interactions.

    Other files people use alongside this one.

    Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
    • solinkzSkill

      micro-interactions

      Expert micro-interaction architect for mobile apps, web applications, and responsive websites. Use this skill when the user asks to add, build, fix, audit, or consult on micro-interactions, animations, transitions, motion design, gesture feedback, haptics, loading states, skeleton screens, pull-to-refresh, swipe actions, scroll animations, button states, form validation feedback, toast notifications, modals, dropdowns, toggles, progress indicators, shared element transitions, spring physics, easing curves, motion tokens, or any interaction that provides visual/haptic/auditory feedback to user actions. Triggers on: "micro-interaction", "animation", "transition", "motion", "easing", "spring", "gesture", "haptic", "feedback", "loading state", "skeleton", "shimmer", "pull to refresh", "swipe", "drag", "hover effect", "press state", "focus ring", "scroll animation", "parallax", "stagger", "orchestration", "reduced motion", "View Transitions", "layout animation", "shared element", "hero animation", "morphing", "Framer Motion", "GSAP", "Lottie", "Rive", "React Spring", "anime.js", or any request to make an interface "feel better", "feel alive", "feel snappy", "feel responsive", or "feel polished".

      Also in 3 projects that use this

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