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jugoljugol/workcell/.claude/skills/frontend-design/SKILL.md

frontend-design

Skill1 starsChanged 4 months agoMITView on GitHub

Create distinctive, production-grade frontend interfaces with strong visual direction, polished typography, considered layout, and working HTML/CSS/JS or framework code. Use for websites, landing pages, dashboards, React components, application screens, and UI beautification.

187 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use instantly-campaign, albert-dm and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

We split this skill into the rules it gives an agent

11 rules. 0 are common, 8 are distinctive, and 3 are very specific to this project.

  • 0

    Common

    Most of the 181 edited versions we read keep these.

  • 8

    Distinctive

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use this skill when the user asks to build or improve a frontend interface: a website, landing page, dashboard, application screen, …

    line 31
  2. Very specific:

    If the repo already has design tokens, components, screenshots, or a DESIGN.md, use those as the source of truth.

    line 40
  3. Distinctive:

    Commit to one specific aesthetic direction.

    line 42
  4. Distinctive:

    Avoid generic AI defaults: purple-blue gradients, vague glass cards, interchangeable SaaS layouts, over-rounded cards, stock icon rows, and …

    line 45
  5. Distinctive:

    Use honest content. If data is unknown, label it as sample, pending, or unavailable instead of inventing claims.

    line 49
  6. Distinctive:

    Keep workflows efficient for the target user.

    line 50
  7. Distinctive:

    Prefer the repository's existing framework, component conventions, icons, tokens, and styling approach.

    line 53
  8. Distinctive:

    Use semantic markup, keyboard-accessible controls, visible focus states, sensible contrast, and responsive layout constraints.

    line 55
  9. Distinctive:

    Use CSS variables for repeated colors, spacing, shadows, and type scale.

    line 56
  10. Distinctive:

    When Open Design provides an active design system, treat it as the product's brand contract.

    line 74
  11. Very specific:

    When Open Design injects craft references such as typography, color, and anti-ai-slop, apply those checks before finishing.

    line 76

“Common” is measured: kept by at least 6 in 10 of the 181 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

frontend-design

Adapted from Anthropic's official frontend-design skill for Open Design.

Use this skill when the user asks to build or improve a frontend interface: a website, landing page, dashboard, application screen, HTML/CSS artifact, React/Vue/Svelte component, or a visual redesign of an existing UI.

The goal is not just "make it nicer." The goal is to ship working frontend code with a clear design point of view, strong craft, and enough product detail that the result feels designed for the user's actual context.

Workflow

  1. Understand the brief before choosing the look.
    • Identify the audience, primary job, domain, and emotional tone.
    • Note any technical constraints: framework, existing styles, accessibility, performance, export target, or responsive requirements.
    • If the repo already has design tokens, components, screenshots, or a DESIGN.md, use those as the source of truth.
  2. Commit to one specific aesthetic direction.
    • Pick a direction that fits the product: brutally minimal, editorial, luxury, playful, industrial, retro-futuristic, dense operational, calm enterprise, artful consumer, or another precise direction.
    • Make the direction concrete through typography, spacing, color, hierarchy, motion, and component shape.
    • Avoid generic AI defaults: purple-blue gradients, vague glass cards, interchangeable SaaS layouts, over-rounded cards, stock icon rows, and decorative blobs that do not serve the interface.
  3. Design the real interface, not a placeholder poster.
    • Include the controls, empty/loading/error states, tables, filters, navigation, and responsive behavior a real user would expect.
    • Use honest content. If data is unknown, label it as sample, pending, or unavailable instead of inventing claims.
    • Keep workflows efficient for the target user. Dashboards and tools should be scannable and dense enough for repeated use; marketing pages can be more expressive.
  4. Build production-grade frontend code.
    • Prefer the repository's existing framework, component conventions, icons, tokens, and styling approach.
    • For standalone artifacts, create self-contained HTML/CSS/JS unless the user asked for a framework.
    • Use semantic markup, keyboard-accessible controls, visible focus states, sensible contrast, and responsive layout constraints.
    • Use CSS variables for repeated colors, spacing, shadows, and type scale.
  5. Refine visual craft.
    • Typography: choose expressive but readable type pairings. Avoid using default system stacks as the main visual idea unless the direction is intentionally utilitarian.
    • Color: create a balanced palette with role clarity. Use accent color sparingly and deliberately.
    • Layout: use alignment, rhythm, density, and negative space intentionally. Do not let cards, panels, or labels drift.
    • Motion: add purposeful transitions for state changes, reveals, and feedback. Prefer transforms and opacity for performance.
    • Details: use texture, borders, shadows, dividers, media, and iconography only when they support the concept.
  6. Self-review before final delivery.
    • The interface works at mobile and desktop widths.
    • Text fits its containers and does not overlap adjacent UI.
    • Interactive elements have hover/focus/active/disabled states.
    • The design avoids obvious AI-generated visual tropes.
    • The result has one memorable quality a user could describe after closing the page.

Open Design Integration

When Open Design provides an active design system, treat it as the product's brand contract. Use the injected color, typography, layout, and component guidance first, then apply this skill's frontend craft rules where the design system is silent.

When Open Design injects craft references such as typography, color, and anti-ai-slop, apply those checks before finishing. If the user's brand guidance conflicts with a generic craft rule, the user's brand guidance wins.

Source

License

This skill is adapted from Anthropic's official skills repository. See LICENSE.txt in this folder for the upstream Apache-2.0 license terms.

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