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jtydhr88jtydhr88/ComfyTV/skills/brainstorm/SKILL.md

brainstorm

Skill1.2k starsChanged 16 days agoMITView on GitHub

Pre-production ideation on the canvas. Use when the user wants to develop an idea, script, campaign, character, or storyboard concept BEFORE generating anything — invoked via /brainstorm or when they ask to "brainstorm", "develop the idea", "帮我想想", or explore directions. Converges one decision at a time and lands every confirmed element on the canvas as a stage; defers all generation until the direction is locked.

189 other projects use a version of this.

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Projects with it also use playtest-report, team-polish and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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  • CoralGameSkill

    team-polish

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    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

    Also in 6 projects that use this

  • +8 more from CoralGame

The file

We split this skill into the rules it gives an agent

6 rules. 0 are common, 3 are distinctive, and 3 are very specific to this project.

  • 0

    Common

    Most of the 156 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    One question per round: Ask exactly one decision at a time with ask_user (2–4 concrete options, allow_other: true).

    line 15
  2. Distinctive:

    Confirmed decisions land on the canvas immediately: After each answer, write the element to the canvas so nothing lives only in chat:

    line 21
  3. Very specific:

    Mark states as you go: Use graph_edit op set_review: approved once the user confirms an element, review for drafts awaiting their call, …

    line 29
  4. Distinctive:

    Defer generation: Do not run image/video stages during brainstorming.

    line 33
  5. Very specific:

    Save durable preferences: When the user states a standing choice ("always 16:9", "stay in this palette"), store it with remember.

    line 36
  6. Distinctive:

    When premise, audience, format and key beats are all approved, summarize the locked direction in chat and list the canvas stages created.

    line 44

“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Brainstorm

Purpose

Turn a vague idea into locked creative direction, materialized as canvas stages — before any credits or GPU time are spent on generation.

Rules

  1. One question per round. Ask exactly one decision at a time with ask_user (2–4 concrete options, allow_other: true). Never dump a questionnaire into prose.
  2. Maximize distinction between options. Vary audience, structure, format, or pacing — not surface adjectives. "Neon noir vs pastel documentary" beats "blue vs slightly bluer".
  3. Confirmed decisions land on the canvas immediately. After each answer, write the element to the canvas so nothing lives only in chat:
    • premise / logline / world rules → a text stage (add_stage, kind text) with the content in main_prompt
    • shot lists / beats → a storyboard or sequence stage when available, else numbered text stages
    • characters → one text stage per character (name, role, look, voice)
    • group related stages (graph_edit create_group) and title them
  4. Mark states as you go. Use graph_edit op set_review: approved once the user confirms an element, review for drafts awaiting their call, archived for rejected directions you keep for reference. Never delete a rejected option the user might revisit.
  5. Defer generation. Do not run image/video stages during brainstorming. Only after the user confirms the direction is locked, propose the first generation step — and respect the chat's run mode.
  6. Save durable preferences. When the user states a standing choice ("always 16:9", "stay in this palette"), store it with remember.

Flow

  1. Restate the starting idea in one sentence; confirm with ask_user.
  2. Loop: pick the highest-leverage open decision → ask → land the answer on canvas → mark approved.
  3. When premise, audience, format and key beats are all approved, summarize the locked direction in chat and list the canvas stages created.
  4. Offer the first production step (which stage to generate first).

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