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jjillijjilli/fable-flow/skills/grilling/SKILL.md

grilling

Skill2 starsChanged 4 months agoMITView on GitHub

Relentless, one-question-at-a-time interview that stress-tests a plan or design before any code is written. Invoke ONLY when the user explicitly asks for it — they say "grill me", "grill the plan", "grilling", or otherwise ask to be grilled / to pressure-test the design. Do NOT auto-invoke it for ordinary planning or clarification; the default new-project brainstorm (card-based multiple-choice questions) is a separate, lighter thing. This is the opt-in deep interrogation.

194 other projects use a version of this, 36 of them edited.

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The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 68 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Ask the questions one at a time, waiting for feedback on each before continuing.

    line 20
  2. Distinctive:

    If a *fact* can be found by exploring the codebase, look it up rather than asking — spend the user's attention only on decisions.

    line 23
  3. Distinctive:

    Do not enact the plan until the user confirms you have reached a shared understanding.

    line 27

“Common” is measured: kept by at least 6 in 10 of the 68 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Grilling

Invoke this only when the user explicitly asks to be grilled (or to grill the plan/design). It is intentionally heavier than normal clarification — a relentless interview, not a few questions. If the user hasn't asked for it, don't start it.

When they have:

Interview the user relentlessly about every aspect of this plan until you reach a shared understanding. Walk down each branch of the design tree, resolving dependencies between decisions one by one. For each question, provide your recommended answer.

Ask the questions one at a time, waiting for feedback on each before continuing. Asking multiple questions at once is bewildering.

If a fact can be found by exploring the codebase, look it up rather than asking — spend the user's attention only on decisions. The decisions are theirs: put each one to them and wait for the answer.

Do not enact the plan until the user confirms you have reached a shared understanding.

In this pipeline, grilling sits before /fable-flow:plan — it hardens the task and its design decisions so the architect plans against a settled intent rather than guesses. Once grilling ends in a shared understanding, feed the resolved decisions into the task (.fable-flow/task.md) and proceed to planning.


Adapted from Matt Pocock's grilling skill — https://github.com/mattpocock/skills/blob/main/skills/productivity/grilling/SKILL.md

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