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jiayuewangjavyjiayuewangjavy/product-designer-skills-os/skills/prototype-question/SKILL.md

prototype-question

Skill4 starsChanged 18 days agoMITView on GitHub

Define the decision, evidence target, scope, fidelity, and stopping rule for a product prototype. Use before building when the prototype risks becoming a polished demo without a testable question. Do not use when the user has already supplied an equally precise prototype brief.

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Do not prototype the entire product to answer a local question.

    line 43
  2. Distinctive:

    Do not confuse stakeholder approval, visual polish, or successful generation with user evidence.

    line 44
  3. Distinctive:

    Never conceal simulated AI, data, payments, permissions, or destructive actions from test participants.

    line 45
  4. Distinctive:

    If no plausible observation could change the decision, recommend a different evidence method.

    line 46

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Prototype Question

Design the smallest artifact that can make one important unknown observable.

Frame the probe

  1. Name the decision the prototype should inform and the highest-risk assumption behind it.
  2. Choose one primary question. Move secondary questions to a later list.
  3. Identify who must experience or inspect the prototype and in what context.
  4. Select the minimum fidelity required for credible evidence:
    • representation for structure or comprehension;
    • clickable flow for navigation or interaction;
    • coded behavior for state, timing, AI behavior, feasibility, or instrumentation;
    • concierge or Wizard-of-Oz behavior when the system can be simulated honestly.
  5. Specify which states and branches must be real, which may be simulated, and what must be disclosed.
  6. Define evidence collection and support / reject / reframe criteria.
  7. Set a stopping rule for both building and testing.

Output

## Decision this prototype informs
## Primary unknown
## Audience and context
## Minimum prototype
- Fidelity:
- Must be real:
- May be simulated:
- Out of scope:
## Evidence plan
## Support / reject / reframe criteria
## Stop rule
## Result handoff

Boundaries

  • Do not prototype the entire product to answer a local question.
  • Do not confuse stakeholder approval, visual polish, or successful generation with user evidence.
  • Never conceal simulated AI, data, payments, permissions, or destructive actions from test participants.
  • If no plausible observation could change the decision, recommend a different evidence method.

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