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jgamaraalvjgamaraalv/delivery-loop/.claude/skills/pro-state-machine/SKILL.md

pro-state-machine

Skill0 starsChanged 4 months agoMITView on GitHub

Professional React state-machine patterns. Use when implementing complex state logic, reducers, multi-step forms, async flows, or any component coordinating multiple states.

The file

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2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.

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  • Common
  • Distinctive
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  1. Distinctive:

    Impossible States Prevention: Use TypeScript's type system to make invalid states unrepresentable

    line 13
  2. Distinctive:

    Separation of Concerns: Keep pure state transitions separate from side effects

    line 14

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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Files
SKILL.md

Pro State Machine

Professional state machine patterns for managing complex React application state, focused on making invalid states impossible through type-safe design.

Architecture Philosophy

  1. Events Over State: Capture user intent explicitly rather than mutating state directly
  2. Impossible States Prevention: Use TypeScript's type system to make invalid states unrepresentable
  3. Separation of Concerns: Keep pure state transitions separate from side effects

Core Rules

  • Derive, don't store — compute values during render instead of syncing them with useState + useEffect.
  • Model state as a finite state machine — a single status discriminated union, never boolean flag soup (isLoading/isError/isSuccess).
  • Combine related state in a reducer — atomic updates, no intermediate invalid states; useState only for simple independent values.
  • Drive side effects by events, not reactions — one effect watches status, never cascading useEffect chains.
  • Fetch with a dedicated library — TanStack Query or SWR over hand-rolled useEffect fetching.
  • Normalize entities — flat maps keyed by ID, not deeply nested arrays.

References

Each file is loaded on demand — read one only when the task needs that depth (progressive disclosure).

  • references/derived-state.md — why and how to compute derived values during render instead of storing them · read when a component syncs state with useEffect or holds totals/filters/computed strings in state.
  • references/finite-state-machines.md — discriminated-union state with a single status field and exhaustive switches · read when modeling idle/loading/error/success or replacing boolean flag soup.
  • references/reducers.md — combining related variables into one useReducer for atomic, testable transitions (booking-form example) · read when 3+ variables change together or transitions get complex.
  • references/event-driven-effects.md — event-driven side effects: explicit actions + a single effect watching status (flight-search example) · read when you have cascading effects, race conditions, or unpredictable async flows.
  • references/data-fetching.md — TanStack Query / SWR for queries and optimistic mutations, and when to use which · read when fetching server data or replacing manual useEffect + useState fetching.
  • references/form-state.md — native FormData + useActionState + schema validation for multi-field/multi-step forms · read when building complex or multi-step forms.
  • references/normalization.md — flat entity maps keyed by ID with selector functions for O(1) updates · read when state holds deeply nested arrays or updates require deep traversal.
  • references/testing-reducers.md — testing pure reducers directly with Vitest (transitions and guard invariants) · read when writing tests for state logic.

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