ui-audit
Skill0 starsChanged 54 days agoMITView on GitHub
Comprehensive UI/UX audit with hard ship gates, scoring framework, and actionable recommendations.
13 other projects use a version of this.
Adopted by
Most recently taken up by
- Markssuave/Markssuave-Agent-skillstheir own version, first seen Nov 8, 2026
- lohi-ai/babysittheir own version, first seen Nov 1, 2026
- LiriRaid/waymarktheir own version, first seen Oct 27, 2026
- thedigitalorganizer/soloshiptheir own version, first seen Oct 15, 2026
- AhmedMerza/agent-skillstheir own version, first seen Oct 11, 2026
- rustfs/consoletheir own version, first seen Oct 8, 2026
Used with
Projects with it also use browse, ux-audit and 1 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CodeWithBehnamSkillbrowse
Fast headless browser for QA testing and site dogfooding. Navigate any URL, interact with elements, verify page state, diff before/after actions, take annotated screenshots, check responsive layouts, test forms and uploads, handle dialogs, and assert element states. ~100ms per command. Use when you need to test a feature, verify a deployment, dogfood a user flow, or file a bug with evidence.
Also in 4 projects that use this
shmehroSkillux-audit
Perform a heuristic UX audit on a UI screen, flow, or component description
Also in 3 projects that use this
SentrySkillreview
Fixture review skill.
Also in 4 projects that use this
Other versions13 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 13
- bagofwords1/bagofwords★ 463same name
- rustfs/console★ 207same name
- nahid-sparktales/agent-dispatcher★ 59same name
- HK-hub/AgentSkills★ 6same name
- AhmedMerza/agent-skills★ 2same name
- AhmedMerza/claude-skills★ 2same name
- GlamgarOnDiscord/claude-saas-blueprint★ 2same name
- LiriRaid/waymark★ 2same name
- Markssuave/Markssuave-Agent-skills★ 1same name
- chieaid24/skills★ 0same name
3 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository5 other files it gives its agents.
- gif-loop-captureSkill
- release-gateSkill
- self-critiqueSkill
- session-storySkill
- ship-learn-nextSkill
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 12 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
Always load these skills before running an audit:
- Distinctive: line 20
Load the pattern library: - Read ui-patterns.md before starting
- Distinctive: line 22
Match screen type: - Use Pattern Selection table from ui-patterns to identify required patterns
- Distinctive: line 24
Check pattern coverage: - Verify required patterns for the screen type are present
“Common” is measured: kept by at least 6 in 10 of the 12 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UI/UX Audit
Perform a comprehensive UI/UX audit and generate actionable recommendations.
Required Skills
Always load these skills before running an audit:
ui-patterns.md- Pattern library and screen-type requirements- This file (heuristics, checklist, scoring)
The patterns skill provides the "what good looks like" reference. This skill provides the scoring framework. Both are needed for a complete audit.
Process
- Load the pattern library - Read ui-patterns.md before starting
- Explore UI codebase - Find the views or components and the style files (web, SwiftUI, or any other UI stack)
- Match screen type - Use Pattern Selection table from ui-patterns to identify required patterns
- Locate the failure, then score - Walk the causal chain BEFORE any number: outcome, user model, mental model, findability, comprehension, affordance, accessibility, feedback, recovery, real-world result, verification. Name the first link that breaks; that is the finding. Then rate each screen/component 0-5. A score with no located cause is unactionable.
- Check pattern coverage - Verify required patterns for the screen type are present
- Generate findings report - Prioritized recommendations
- Categorize by effort - Quick wins, medium effort, structural changes
Heuristics (Score 0-5)
Anchors: 0 absent or broken; 1 present but fails most users; 2 works for the happy path only; 3 works, with visible friction; 4 good, one minor gap; 5 nothing to fix. Overall score = weighted mean of the scored heuristics; N/A rows are excluded from the mean, never counted as 0. A claim you could not verify (no device, no user) scores no higher than 3 and says so.
| Heuristic | Weight | Question |
| Clarity | 1.0 | Purpose obvious in 3 seconds? |
| Cognitive Load | 1.0 | How much mental effort required? |
| Visual Hierarchy | 1.0 | Important elements prominent? |
| Feedback | 0.8 | Confirms actions, communicates state? |
| Responsive Scaling | 1.1 | Feels native on all screen sizes without zoom? |
| Accessibility | 1.2 | Contrast, touch targets, usable by all? |
| Conversion Strength | 1.3 | How compelling is the CTA? |
| Mental Model | 1.0 | Can a first-time user predict what each thing does and where it lives, before clicking? |
| AI Interaction | 1.2 | For any AI capability: is the wrong-answer path designed (notice, inspect, correct, scope of correction, undo, human escalation)? Metric is appropriate reliance, never trust. Score N/A when the surface has no AI. |
| Regression | 1.0 | Does it hold up novice, expert, mobile, keyboard-only, screen reader, offline, interrupted mid-task, permission denied, and on a destructive action? |
Ship gate (hard bounce)
Regardless of the weighted total, a critical flow scoring 0 or 1 on any of Accessibility, Feedback (state completeness), Clarity (action clarity), or Mental Model (problem fit) does not ship. Log the bounce with the failing heuristic and the causal-chain link from Process step 4.
Checklist
Clarity
- Purpose obvious in 3 seconds
- Single primary action clear
- Labels unambiguous
Hierarchy
- Most important element largest/highest contrast
- Clear visual grouping
- Whitespace creating breathing room
Feedback
- Loading states for async
- Success confirmation for actions
- Error states with recovery path
- Web: INP <=200ms at p75 (200-500 needs work, >500 poor)
State & Recovery
- Input preserved on validation failure
- Every reversible action has undo; confirm only when irreversible, expensive, or security-sensitive
- Error copy says whether the user or system caused it and what to do next
Mental Model
- First-time user can predict what each control does before clicking
- Things live where a novice would look
- Naming matches the user's words, not engine terms
AI Interaction (N/A if no AI)
- Wrong answer is noticeable
- Source and evidence inspectable
- Correction possible
- Scope of a correction is stated
- Undo exists
- Human escalation path exists
Regression
- Novice, expert, mobile, keyboard-only, screen reader, offline, interrupted mid-task, permission denied, destructive action each walked once
Responsive Scaling (web; on native, substitute Dynamic Type or the platform's text scaling)
- Root font-size uses
clamp()or responsive scaling (not fixed 16px) - No
text-xs(12px) for body content; minimum readable size istext-sm(14px) - Tailwind breakpoint prefixes (
md:,lg:,xl:) used for text and spacing on key elements - Layout dimensions use viewport-relative units (
vw,vh,dvh) or fluid values, not fixed px clamp(),min(), ormax()used for fluid spacing/sizing where appropriate- UI feels native at 1440px (laptop), 1920px (monitor), and 375px (mobile) without zoom
Mobile
- Touch targets >=44px iOS, 48dp Android (~48px at 1x); WCAG 2.2 target size AA 24x24 CSS px minimum, AAA 44x44
- Thumb-reachable primary actions
- No horizontal scroll
- Input font-size >=16px
Accessibility
- Color contrast >=4.5:1
- Doesn't rely on color alone
- Proper heading structure
- Text resizes to 200% without loss of content or function
- Line length 45-75 characters for body text
Priority Ranking
- P1: Highest visual impact, quick to implement
- P2: Supporting elements, moderate effort
- P3: Polish items, nice-to-have
Output Format
## UI/UX Audit Report
### Overall Score: X/5
### Findings by Component
| Component | Score | Issues | Recommendations |
|-----------|-------|--------|-----------------|
| MainView | 3.5 | Labels ambiguous | Add value hints |
### Quick Wins
1. [ ] Issue → Fix
### Medium Effort
1. [ ] Issue → Fix
### Structural Changes
1. [ ] Issue → FixDoes it work?
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