grill-me
Skill0 starsChanged 56 days agoUnlicenseView on GitHub
Take a loose idea and interrogate it until the user can commit to it — or decide, on purpose, not to. This is not an interview to extract knowledge they already have; it's an interrogation to build knowledge neither of you has yet. There's no template to fill in and no document at the end. The only output is that the idea is sharper, smaller, better-argued, or dead. If there's no idea in $ARGUMENTS, ask for it in one line:…
193 other projects use a version of this.
Adopted by
Most recently taken up by
- xiaoxiaosrm/dsh-mattpocock-skillstheir own version, first seen Nov 8, 2026
- ishandutta2007/Awesome-Claude-Skillstheir own version, first seen Nov 8, 2026
- microsoft/frontier-agentic-modernization-rvastheir own version, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
- anotherben/claude-harnesstheir own version, first seen Nov 8, 2026
- codedb-io/codedb-lenstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use brief-to-tasks, writing-beats and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
julianoczkowskiSkillbrief-to-tasks
Break a design brief into an ordered checklist of independently buildable tasks using vertical slices. Saves as a markdown checklist. Use when user wants to break down work, create tasks from a brief, plan implementation order, or mentions "tasks" or "breakdown".
Also in 7 projects that use this
LesaniSkillwriting-beats
Shape an article as a journey of beats, choose-your-own-adventure style. The user picks a starting beat from the raw material, you write only that beat, then offer options for where to pivot next, beat by beat, until the article reaches a natural end. Use when the user has raw material and wants to assemble it as a narrative rather than an argument.
Also in 66 projects that use this
simo97Skillrequest-refactor-plan
Use this skill when user wants to create a refactor plan.
Also in 43 projects that use this
simo97Skillmigrate-to-shoehorn
Migrate test files from `as` type assertions to @total-typescript/shoehorn. Use when user mentions shoehorn, wants to replace `as` in tests, or needs partial test data.
Also in 71 projects that use this
LesaniSkillwriting-shape
Take a markdown file of raw material and shape it into an article through a conversational session — drafting candidate openings, growing the piece paragraph by paragraph, arguing about format (lists, tables, callouts, quotes) at each step. Use when the user has a pile of notes, fragments, or a rough draft and wants help turning it into something publishable.
Also in 65 projects that use this
liufeng1976Skillsetup-ts-deep-modules
Wire dependency-cruiser into a TypeScript repo so each package is a deep module — implementation hidden in subfolders, reachable only through its entry-point files. User-invoked.
Also in 42 projects that use this
- +2 more from simo97
Other versions193 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 193
- mattpocock/skills★ 309ksame name
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- langfuse/langfuse★ 37ksame name
- nrwl/nx★ 29ksame name
- windmill-labs/windmill★ 18ksame name
- GreyDGL/PentestGPT★ 16ksame name
- humanlayer/humanlayer★ 13ksame name
- jaredpalmer/kev★ 9.8ksame name
- openstatusHQ/openstatus★ 9.3ksame name
183 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository9 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- commitSkill
- context-jokeSkill
- gh-pr-consider-commentsSkill
- gh-pr-reviewSkill
- grill-projSkill
- init2Skill
- knowledge-interviewSkill
- pull-requestSkill
The file
We split this skill into the rules it gives an agent
5 rules. 0 are common, 4 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 177 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 19
If there's no idea in $ARGUMENTS, ask for it in one line: what's the idea, and how far along is it?
- Distinctive: line 42
No consensus theatre: If the user agrees with everything, the session is worthless — you're generating confident nonsense together.
- Distinctive: line 46
Stay out of implementation: Don't write code, don't scaffold, don't draft the plan mid-session.
- Distinctive: line 84
When you hit one: name it, say what the cheapest way to answer it is, park it, and move on.
- Distinctive: line 95
Stop when the user can state the idea in a few sentences without hedging, the next concrete step is obvious, and the remaining unknowns are …
“Common” is measured: kept by at least 6 in 10 of the 177 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Grill Me: $ARGUMENTS
Take a loose idea and interrogate it until the user can commit to it — or decide, on purpose, not to.
This is not an interview to extract knowledge they already have; it's an interrogation to build knowledge neither of you has yet. There's no template to fill in and no document at the end. The only output is that the idea is sharper, smaller, better-argued, or dead.
If there's no idea in $ARGUMENTS, ask for it in one line: what's the idea, and how far along is it? Then start.
Ground rules
Grill, don't interview. Your job is to find the soft parts. Every answer is a candidate for "and what if that isn't true?" Be adversarial about the idea and generous with the person — you're on their side, which is exactly why you're not letting a fuzzy answer stand.
Work the frontier in rounds. Each round is 3–5 numbered questions that sit at the current edge of what's unresolved — the things that have to be settled before anything downstream can be. Numbered so the user can answer selectively, reorder, or bin one. Then take their answers and build the next round on top. Three to six rounds is normal.
Batching is the deliberate difference from knowledge-interview's one-at-a-time approach: there, each answer determines
the next question; here, several unknowns are genuinely independent and asking them together lets the user see the shape
of what's unresolved.
Never more than five at once. A round that spills to eight questions means you haven't worked out which ones actually matter. Cut it down.
Follow the idea, not a checklist. The Angles below are a menu you raid, not a sequence you march through. A pricing change and a database migration get grilled completely differently. If an answer opens something more interesting than what you planned to ask next, go there.
No consensus theatre. If the user agrees with everything, the session is worthless — you're generating confident nonsense together. When you notice three "yep, agreed" answers in a row, say so and change tack: offer the opposite position, or ask them to argue against their own idea for one round.
Stay out of implementation. Don't write code, don't scaffold, don't draft the plan mid-session. If you catch yourself designing the solution, you've stopped grilling.
Chasing weak answers
Some answers are a signal to push, not a box ticked. Press on:
- Hedges — "probably", "should just work", "we'd likely". What's the version where it doesn't?
- Missing actors — "it gets reviewed", "that'd be handled". By whom, exactly?
- Unnamed numbers — "a lot of users", "it's slow", "too expensive". How many? How slow? Compared to what?
- Analogies doing the argument's work — "it's basically Stripe for X". Where does that analogy stop holding?
- Borrowed conviction — "everyone says", "it's best practice", "the AI suggested it". What's the actual evidence?
- Scope creep in passing — "and obviously it'd also do Y". Is Y in or out? Decide now.
One follow-up per soft answer, two if it's load-bearing. Don't grind; note it and move on.
Angles
Raid these for questions. Pick the three or four that would most change the decision — ignore the rest.
- Premise — what has to be true for this to be worth doing? How do you know it is?
- The actual problem — whose pain is this? What do they do today instead, and why is that not fine?
- Success — what does "this worked" look like in a number or an observable behaviour, six months out?
- Failure — pre-mortem it. It's a year later and this was a mistake. What happened?
- Smallest proof — what's the cheapest thing that would tell you whether this is right?
- Cost of nothing — what happens if you just... don't? Who notices?
- Boundaries — what is explicitly not in this? Name the tempting thing you're leaving out.
- Constraints — time, money, people, existing tech, politics. Which one actually binds?
- Reversibility — one-way door or two-way? If it's one-way, everything upstream deserves more grilling.
- Second-order — what do you owe after shipping: maintenance, migration, support, docs, someone's on-call?
- Buy-in — who has to say yes, and what would make them say no?
- Prior art — who's tried this? If nobody has, why not? If they have and stopped, why?
Ungrillable questions
Some things cannot be resolved by talking, and pretending otherwise wastes the session. "How should it feel to use?", "is it fast enough?", "will they actually click it?" — these need a throwaway prototype, a spike, or real data.
When you hit one: name it, say what the cheapest way to answer it is, park it, and move on. Two or three parked unknowns is a fine outcome — an unanswered question you can see beats a confident guess.
Letting them drive
Their session, their idea. "Skip that", "stop grilling scope, do the risks", "go harder", "that one's settled" — all valid, take them at their word and adjust. If they want to think out loud instead of answering, let them run and steer with one probe at the end. If they push back on a question and they're right, say so and drop it.
Landing it
Stop when the user can state the idea in a few sentences without hedging, the next concrete step is obvious, and the remaining unknowns are either parked or assigned to a spike. Also stop when you've stopped learning anything — more rounds after that are just theatre.
Then give them, short:
- The idea, restated — in their words, as it stands now, not as it started.
- Committed — what they actually decided, including the things they decided not to do.
- Still open — each with how it gets closed (a spike, a conversation, a number someone has to find).
- First move — the one thing to do next.
- Verdict — is this worth doing? Say it plainly. "Don't build this" is a successful grilling, and cheap at the price.
This skill writes nothing to disk. If they want an artefact, hand off: knowledge-interview for a written-up doc, a
decision record for the rationale, or a planning pass for the build.
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