json-canvas
Skill2 starsChanged 3 months agoMITView on GitHub
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
We split this skill into the rules it gives an agent
10 rules. 0 are common, 3 are distinctive, and 7 are very specific to this project.
0
Common
Most of the 18 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
7
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 26
Create a .canvas file with the base structure {"nodes": [], "edges": []}
- Very specific: line 28
Add nodes with required fields: id, type, x, y, width, height
- Very specific: line 29
Add edges referencing valid node IDs via fromNode and toNode
- Very specific: line 34
Read and parse the existing .canvas file
- Very specific: line 53
Read and parse the .canvas file as JSON
- Distinctive: line 56
Write the updated JSON back to the file
- Very specific: line 93
Newline pitfall: Use \n for line breaks in JSON strings.
- Distinctive: line 224
After creating or editing a canvas file, verify:
- Very specific: line 227
Every fromNode and toNode references an existing node ID
- Distinctive: line 235
If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text …
“Common” is measured: kept by at least 6 in 10 of the 18 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
JSON Canvas Skill
File Structure
A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:
{
"nodes": [],
"edges": []
}nodes(optional): Array of node objectsedges(optional): Array of edge objects connecting nodes
Common Workflows
1. Create a New Canvas
- Create a
.canvasfile with the base structure{"nodes": [], "edges": []} - Generate unique 16-character hex IDs for each node (e.g.,
"6f0ad84f44ce9c17") - Add nodes with required fields:
id,type,x,y,width,height - Add edges referencing valid node IDs via
fromNodeandtoNode - Validate: Parse the JSON to confirm it is valid. Verify all
fromNode/toNodevalues exist in the nodes array
2. Add a Node to an Existing Canvas
- Read and parse the existing
.canvasfile - Generate a unique ID that does not collide with existing node or edge IDs
- Choose position (
x,y) that avoids overlapping existing nodes (leave 50-100px spacing) - Append the new node object to the
nodesarray - Optionally add edges connecting the new node to existing nodes
- Validate: Confirm all IDs are unique and all edge references resolve to existing nodes
3. Connect Two Nodes
- Identify the source and target node IDs
- Generate a unique edge ID
- Set
fromNodeandtoNodeto the source and target IDs - Optionally set
fromSide/toSide(top, right, bottom, left) for anchor points - Optionally set
labelfor descriptive text on the edge - Append the edge to the
edgesarray - Validate: Confirm both
fromNodeandtoNodereference existing node IDs
4. Edit an Existing Canvas
- Read and parse the
.canvasfile as JSON - Locate the target node or edge by
id - Modify the desired attributes (text, position, color, etc.)
- Write the updated JSON back to the file
- Validate: Re-check all ID uniqueness and edge reference integrity after editing
Nodes
Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.
Generic Node Attributes
| Attribute | Required | Type | Description |
id | Yes | string | Unique 16-char hex identifier |
type | Yes | string | text, file, link, or group |
x | Yes | integer | X position in pixels |
y | Yes | integer | Y position in pixels |
width | Yes | integer | Width in pixels |
height | Yes | integer | Height in pixels |
color | No | canvasColor | Preset "1"-"6" or hex (e.g., "#FF0000") |
Text Nodes
| Attribute | Required | Type | Description |
text | Yes | string | Plain text with Markdown syntax |
{
"id": "6f0ad84f44ce9c17",
"type": "text",
"x": 0,
"y": 0,
"width": 400,
"height": 200,
"text": "# Hello World\n\nThis is **Markdown** content."
}Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.
File Nodes
| Attribute | Required | Type | Description |
file | Yes | string | Path to file within the system |
subpath | No | string | Link to heading or block (starts with #) |
{
"id": "a1b2c3d4e5f67890",
"type": "file",
"x": 500,
"y": 0,
"width": 400,
"height": 300,
"file": "Attachments/diagram.png"
}Link Nodes
| Attribute | Required | Type | Description |
url | Yes | string | External URL |
{
"id": "c3d4e5f678901234",
"type": "link",
"x": 1000,
"y": 0,
"width": 400,
"height": 200,
"url": "https://obsidian.md"
}Group Nodes
Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.
| Attribute | Required | Type | Description |
label | No | string | Text label for the group |
background | No | string | Path to background image |
backgroundStyle | No | string | cover, ratio, or repeat |
{
"id": "d4e5f6789012345a",
"type": "group",
"x": -50,
"y": -50,
"width": 1000,
"height": 600,
"label": "Project Overview",
"color": "4"
}Edges
Edges connect nodes via fromNode and toNode IDs.
| Attribute | Required | Type | Default | Description |
id | Yes | string | - | Unique identifier |
fromNode | Yes | string | - | Source node ID |
fromSide | No | string | - | top, right, bottom, or left |
fromEnd | No | string | none | none or arrow |
toNode | Yes | string | - | Target node ID |
toSide | No | string | - | top, right, bottom, or left |
toEnd | No | string | arrow | none or arrow |
color | No | canvasColor | - | Line color |
label | No | string | - | Text label |
{
"id": "0123456789abcdef",
"fromNode": "6f0ad84f44ce9c17",
"fromSide": "right",
"toNode": "a1b2c3d4e5f67890",
"toSide": "left",
"toEnd": "arrow",
"label": "leads to"
}Colors
The canvasColor type accepts either a hex string or a preset number:
| Preset | Color |
"1" | Red |
"2" | Orange |
"3" | Yellow |
"4" | Green |
"5" | Cyan |
"6" | Purple |
Preset color values are intentionally undefined -- applications use their own brand colors.
ID Generation
Generate 16-character lowercase hexadecimal strings (64-bit random value):
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"Layout Guidelines
- Coordinates can be negative (canvas extends infinitely)
xincreases right,yincreases down; position is the top-left corner- Space nodes 50-100px apart; leave 20-50px padding inside groups
- Align to grid (multiples of 10 or 20) for cleaner layouts
| Node Type | Suggested Width | Suggested Height |
| Small text | 200-300 | 80-150 |
| Medium text | 300-450 | 150-300 |
| Large text | 400-600 | 300-500 |
| File preview | 300-500 | 200-400 |
| Link preview | 250-400 | 100-200 |
Validation Checklist
After creating or editing a canvas file, verify:
- All
idvalues are unique across both nodes and edges - Every
fromNodeandtoNodereferences an existing node ID - Required fields are present for each node type (
textfor text nodes,filefor file nodes,urlfor link nodes) typeis one of:text,file,link,groupfromSide/toSidevalues are one of:top,right,bottom,leftfromEnd/toEndvalues are one of:none,arrow- Color presets are
"1"through"6"or valid hex (e.g.,"#FF0000") - JSON is valid and parseable
If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).
Complete Examples
See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.
References
Trending
Surging: 3 new projects took it in the last 4 weeks, 3× the 4 weeks before.thin data
Other versions67 projects use a version of this.
Word for word · 48
- kepano/obsidian-skills★ 49k100% same
- breferrari/obsidian-mind★ 5.4k100% same
- songzhuozhu/obsidian-llm-wiki★ 121100% same
- The-AIOS/aios★ 93100% same
- cybaea/obsidian-vault-intelligence★ 79100% same
- gavishap/omnia-vault★ 53100% same
- codetesla51/skills★ 32100% same
- Treasoni/kaoyan_skills★ 19100% same
- Lee-Si-Yoon/fuma-tui★ 16100% same
- superuser-pal/awesome-second-brain★ 14100% same
38 more not listed
Edited · 18
- anbeime/skill★ 7.9k18% same
- heyitsnoah/claudesidian★ 2.6k21% same
- freestylefly/canghe-skills★ 46121% same
- benoror/obsidianos_work★ 16697% same
- kv0906/pm-kit★ 13821% same
- Vepricov/claude-brainlab★ 3595% same
- allemaar/open-skills★ 1489% same
- jackjin1997/ClawForge★ 1221% same
- ferocknew/claude_code_public_skills★ 821% same
- yeaight7/agent-powerups★ 674% same
8 more not listed
Wrote their own version · 1
- sergeeey/Claude-cod-top-2026★ 9same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use knap, digital-avatar-shopping-video and 8 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lucasmaher-hashSkillknap
Render Markdown from templates and structured data using Knap CLI. Use when the user asks to apply a Knap template, turn JSON or CSV data into notes, batch-generate Markdown files, or format Defuddle output into a note.
Also in 4 projects that use this
dycnnnbSkilldigital-avatar-shopping-video
小省导购员多智能体数字人口播带货视频生成系统,以"小省导购员"为核心人设,打造专业购物助手+数字人口播带货视频一体化服务。涵盖五大智能体(小省导购员、带货脚本师、数字人口播生成师、带货画面设计师、音画合成师),产出"数字人口播+带货画面+字幕音效"的成品视频,适配抖音、快手等短视频平台,支持淘宝、京东、拼多多、唯品会等全平台商品信息,具备知识库自动存取能力。
Also in 3 projects that use this
dycnnnbSkillpet-commerce-creator
萌宠带货短视频全流程创作技能,基于COZE视频大模型API,支持萌宠剧情/好物测评/品种科普/宠品带货等全类型创作,覆盖爆款解析反推、知识库联动、互动优化、素材批量下载、全素材整合,实现从创意到带货引流型成品视频的自动化生成,适配15-30秒竖屏9:16主流平台规格。
Also in 3 projects that use this
az9713Skillvault-health
Audit vault health: unresolved links, orphan notes, dead-end files, missing frontmatter, structural gaps. Produces an actionable report note with prioritized fix suggestions. Use when wanting to clean up, organize, or assess the current state of the vault.
Also in 3 projects that use this
0xHoneyJarSkillqmd
Local markdown search engine for knowledge bases, notes, and documentation. Combines BM25 full-text search, vector semantic search, and LLM re-ranking. Use when searching through markdown notes, retrieving documents, or managing knowledge collections.
Also in 4 projects that use this
buildoakSkillmoltbook
Also in 3 projects that use this
- +4 more from dycnnnb
In this repository9 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- research-skill-graph/CLAUDE.mdCLAUDE.md
- autoresearchSkill
- defuddleSkill
- obsidian-basesSkill
- obsidian-cliSkill
- obsidian-markdownSkill
- morning-review-dailySkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
Reviews can't be read right now.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

