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jamesm-devjamesm-dev/tateru.dev/.claude/skills/brainstorm/SKILL.md

brainstorm

Skill1 starsChanged 13 days agoMITView on GitHub

Diverge on ideas for a project or feature, then capture them as atomic, grouped, Obsidian-compatible notes in .idea/. Use when the user wants to brainstorm, explore options, think through a problem space, generate ideas, or asks "what could we build", "what are our options", "help me think about X". Also use before shaping a spec when .idea/notes is thin or empty.

189 other projects use a version of this.

Adopted by

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Used with

Projects with it also use playtest-report, team-polish and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • CoralGameSkill

    playtest-report

    Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

    Also in 9 projects that use this

  • CoralGameSkill

    team-polish

    Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

    Also in 11 projects that use this

  • lilangMaxSkill

    soak-test

    Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

    Also in 6 projects that use this

  • lilangMaxSkill

    team-live-ops

    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

    Also in 6 projects that use this

  • +8 more from CoralGame

The file

We split this skill into the rules it gives an agent

5 rules. 0 are common, 3 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 156 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Read SPECS.md and ROADMAP.md if present.

    line 22
  2. Distinctive:

    If the repo has code, skim README, the package manifest, and the main entry points.

    line 24
  3. Distinctive:

    Every axis in the reference gets at least one idea, including the ones that are uncomfortable: the contrarian, the 10x-simpler, the …

    line 45
  4. Very specific:

    Never suppress an idea for being hard.

    line 49
  5. Distinctive:

    Ask for reactions and keep iterating as long as the user wants.

    line 64

“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Brainstorm

Generate ideas that are actually worth having, then leave behind a vault that shape can turn into a plan. Read .claude/skills/shared/vault-contract.md before writing anything to .idea/.

Plain language. Everything you say to the person — questions, plans, summaries, reports — follows .claude/skills/shared/plain-language.md: assume they are not a developer, use simple words, recommend an option when you ask, and explain any technical word the first time it appears. Notes in .idea/ may stay technical; explain them, don't paste them.

Phase 1 — Ground yourself

  1. ls -R .idea/ 2>/dev/null. If it exists: read INDEX.md, every themes/*.md, and any notes/*.md whose title touches the topic. Do not re-propose an idea already in the vault — build on it, sharpen it, or argue against it, and say which note you are extending.
  2. Read SPECS.md and ROADMAP.md if present. Ideas that contradict a committed phase are still welcome, but you must flag the contradiction explicitly.
  3. If the repo has code, skim README, the package manifest, and the main entry points. Ideas ungrounded in what exists are cheap and mostly useless.

Phase 2 — Predict the intent before generating

This is the step that makes the rest accurate. Before any ideas, state in 4 short bullets:

  • The real goal — what the user is actually trying to achieve, beneath the literal ask.
  • Success in 6 months — what would have to be true for this to have been worth doing.
  • The constraint that binds — time, money, skill, distribution, or an existing commitment.
  • What this is probably not — the adjacent thing you are deliberately not going to explore.

Then say: "Correct me on any of these and I'll re-aim." Do not wait for a reply — proceed on your stated reading, and revise if corrected. Record these as the Intent ledger in the session note; shape reads it to write the SPECS rationale.

Phase 3 — Diverge

Load references/divergence.md and work through the axes there. Non-negotiables:

  • 8-12 distinct ideas before evaluating any of them. Quantity first, judgment later.
  • Every axis in the reference gets at least one idea, including the ones that are uncomfortable: the contrarian, the 10x-simpler, the premise-questioning, and the horizon bet — what becomes possible or obsolete in 12-24 months as costs, models, and platforms shift.
  • One line of pitch plus one line of why-it-might-work, each. No essays at this stage.
  • Never suppress an idea for being hard. Mark it #stretch and keep it.

Phase 4 — Group, break down, converge

  1. Cluster the ideas into 3-6 themes by the problem they solve, not by technology. A theme with one member is a signal you mis-clustered or found a genuine outlier — say which.
  2. Break down anything that is really a container: if an idea implies three separable pieces of work, it is a theme, and its pieces are the notes.
  3. Score each idea impact / effort / confidence 1-5 and assign a horizon. The numbers are a sort order and a conversation starter, not a verdict — state your reasoning in one line.
  4. Recommend the 2-3 strongest with actual reasoning, name the riskiest assumption in each, and list the open questions.

Phase 5 — Discuss

Ask for reactions and keep iterating as long as the user wants. Ideas the user contributes are captured the same way and attributed to them in the session note. New ideas mid-conversation go through Phase 4 too — do not let late ideas skip grouping and scoring.

Phase 6 — Capture

Checkpoint after every round; do not save only at the end of a long session.

Write, per references/note-templates.md:

  • .idea/notes/<Idea>.md — one per idea, atomic, scored, linked to its theme.
  • .idea/themes/<Theme>.md — the grouping layer, with the theme's thesis and its member notes.
  • .idea/sessions/<YYYY-MM-DD> Brainstorm - <Topic>.md — intent ledger, every idea produced as wikilinks, decisions reached, and next steps as - [ ] tasks.
  • .idea/INDEX.md — regenerated, never appended to.

Get the date from date +%Y-%m-%d.

Handoff

Close by telling the user what changed on disk, then: "Run /shape when you want these turned into a spec and a phased roadmap." If 5+ notes now sit at status: promising, say so — that is the signal that shaping is worth doing.

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