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jameskrupnikjameskrupnik/indie-app-skills/skills/listing-accuracy/SKILL.md

listing-accuracy

Skill0 starsChanged 46 days agoMITView on GitHub

Check that a Flutter, React Native or Expo app's store listing describes the app that actually exists, before submitting or after changing what the app does. Compares fastlane metadata (description, subtitle, keywords, promotional text, release notes, Android changelogs, App Review notes) and Expo's store.config.json against the app's code and strings, flagging feature names the app does not contain, ad/purchase/sign-in/online/leaderboard claims the code contradicts, and stale counts. Use when about to submit, resubmit or update an app on the App Store or Google Play; after adding, removing or renaming a feature, mode, screen or currency; when writing or reviewing description.txt, full_description.txt, keywords, promotional text, release notes or review notes; when a rejection cites guideline 2.3, "accurate metadata", "we were unable to locate" or "could not find the feature described"; or when asked whether the listing, store copy or review notes are still true.

  • Reads credentials

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    "Says no X, and the code has one.": Before rewriting the copy, check whether X is reachable in a *release* build.

    line 71
  2. Distinctive:

    Do the stated controls still work?

    line 103
  3. Distinctive:

    If a name is flagged and the feature exists under another name, make the two agree rather than adding the word to the listing.

    line 144

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Listing accuracy

The listing is the only part of an app that no test runs against. The compiler never reads it, fastlane uploads it without comparing it to anything, and the one person who does read it closely is the reviewer deciding whether to approve the build.

The failure is never a typo. It is a sentence that reads perfectly and is false. A mode that was deleted last month. A promise of no adverts of a kind the binary now serves. "Twelve tables" after the twelfth was cut. Each of these survives a green test suite forever, because nothing in the repo relates the two.

Quick start

python3 ${CLAUDE_SKILL_DIR}/check_listing.py              # app in the cwd
python3 ${CLAUDE_SKILL_DIR}/check_listing.py --app path/to/app --locale en-GB
python3 ${CLAUDE_SKILL_DIR}/check_listing.py --json       # for a hook or CI

Python 3.9+, stdlib only. Exit codes: 0 no FAIL (warnings allowed), 1 at least one FAIL, 2 nothing was checked (no listing files for that locale, or no app sources). Other flags: --listing FILE for copy kept outside fastlane, --allow WORD for a capitalised word that is not a feature name (a brand, a place). --help lists them.

Assumed layout is fastlane's own. It looks for metadata/ under fastlane/, ios/fastlane/ and android/fastlane/, and reads every .txt in the chosen locale directory at any depth (metadata/en-US/, metadata/android/en-US/changelogs/, metadata/ios/en-US/), in default/, and review_information/notes.txt. URLs, copyright and reviewer contact files are skipped. For an Expo app, EAS Metadata's store.config.json (App Store only) is read as well: apple.info.<locale> subtitle, description, keywords, release notes, promo text, and apple.review.notes.

The app side depends on the stack, detected from the project root:

  • Flutter (pubspec.yaml): every non-generated .dart under a lib/ directory (so lib/ and packages/*/lib/), plus .arb, slang .i18n.* and text files under assets/.
  • React Native / Expo (package.json naming react-native): every .ts/.tsx/.js/.jsx outside node_modules/, build output, .expo/, ios/, android/, tests and root config files (so src/, expo-router's app/, a root App.tsx), plus .json under a directory named i18n, locales, translations or lang, and text files under assets/.

What it checks

CheckResultCatches
NamesFAILA capitalised mid-sentence word or a "Quoted Name" that appears nowhere in the app's code, strings or assets
CapabilitiesFAIL / WARNRewarded video, in-app purchase, banner/interstitial ads, sign-in, online or multi-device play, leaderboards: claimed-but-absent, denied-but-present, or present-but-undisclosed
CountsWARN"twelve tables", "six themes" against const lists and enums whose name matches the noun (TS: const THEMES = [...] items, enum members)

Title, name, subtitle, keywords and promotional text are skipped by the name check only, because title case there is branding. The name check is English-centric: in a language that capitalises every noun, rely on the other two checks.

Reading the output

  • Name FAIL. Either the feature is gone, or the app calls it something else. Both are real: the reviewer will search the UI for exactly the string you wrote.
  • "Says no X, and the code has one." Before rewriting the copy, check whether X is reachable in a release build. A full implementation often sits behind a false flag or test-only ad unit ids, which makes the denial true; add that gate to the claim's absent_if and say so in the review notes, because a reviewer cannot see a blank unit id.
  • "Code implements it, but it looks switched off." The listing sells a feature a release build will not show. Wire the production ids first, or cut it from the copy.
  • "Has X and no listing file mentions it." Undisclosed, not absent.
  • Count WARN. Advisory, because mapping a noun to a list is a guess. Read the sentence and decide which side is stale.

The rule this exists to enforce

Re-read the listing whenever you change what the app does. Adding a mode, removing a feature, renaming a screen, changing a count: each makes some sentence false, and the sentence does not move on its own. On one app, copy went stale four times in a single working session, every time written by someone who had just read the file.

The review notes are the worst offender

review_information/notes.txt is written once, read by exactly one person who can reject the app, and revisited by nobody. It is where a deleted feature survives longest.

The most expensive thing it can contain is an instruction to try something that is not there. A reviewer told to test a Wi-Fi mode will look for it, fail, and reject on 2.3. A numbered list of steps gives them something specific to fail at. Check by hand, every time:

  • Does every named screen and button still exist, spelled the same way?
  • Do the stated controls still work? Key bindings drift and nobody tests notes.
  • Are the ad, purchase, tracking and data-deletion claims still true?
  • Is anything described as available that is actually gated or locked?

What it cannot check

It passes a listing that sells a button the app no longer has, as long as the button's word survives anywhere in the code: a leftover string, an identifier, a test fixture. A deleted "aim button" stays green while aim appears in any identifier. After any change to controls or any removed feature, read the listing's controls paragraph and the review notes against the current input code, not the vocabulary. Then pin the deleted phrases in a listing test of your own, so a translation made from an old draft cannot bring them back.

It compares words to code. It cannot tell whether a true sentence is the right one:

  • Emphasis. Four paragraphs on the mode nobody plays is accurate and useless.
  • Ambiguity. "Six tables" was true (six skins) in an app with twelve tables. Read every count aloud and ask whether it could mean another noun.
  • Depth for guideline 4.2. Showing the app is more than one loop is a judgement about what to include, not a fact to verify.
  • Capabilities outside its table. Anything else you added and described nowhere, only reading finds.
  • Ad unit ids from outside the source. With --dart-define, .env, EXPO_PUBLIC_* or a config file, the rewarded gate finds no ids and assumes the feature ships.
  • React Native libraries outside its table. Capability patterns cover react-native-google-mobile-ads, react-native-iap / expo-iap, RevenueCat, Firebase auth, Google and Apple sign-in, WebSocket and socket.io. Anything else needs a code_rn pattern.

Fixing a failure

Fix the listing to match the app, or the app to match the listing. Never fix it by deleting the claim and leaving the feature undisclosed. An undeclared rewarded video is worse than a wrongly declared one: the first surprises the reviewer, the second is a correction.

If a name is flagged and the feature exists under another name, make the two agree rather than adding the word to the listing.

Extending it: a check that cannot fail is worse than none

CAPABILITY_CLAIMS near the top of the script is a list of dicts: asserts and denies (regexes over the lowercased listing), code (regexes over comment-stripped source, either stack), optional code_rn (extra patterns used only for React Native / Expo) and optional absent_if (the release gate). Adding a capability is one dict; adding a stop word is one word in STOPWORDS. Four rules, each learned by getting it wrong first:

  1. Strip comments before matching code. Good code explains at length what it deliberately does not do; a search over comments found a rewarded video in an app whose only mention of one was a note saying it had none.
  2. A capability behind a compile-time false flag is not shipped. Match the gate, not the implementation; that is what absent_if is for. The default in-app-purchase gate matches <something>selling|purchases|iap<something> = false; adapt it to your flag.
  3. A denial contains an assertion. "There are no in-app purchases" matches "in-app purchase". The script ignores an assertion preceded by a negator in the same clause, and a denies match wins over its sentence. Keep denies to whole-app statements: "no second device" describes one mode of an app that may have another, and "no ads on this screen" is not "no ads".
  4. Never prefix-match a noun against a type name. "tables" prefix-matched TableSpec, TableTheme and TableEnd and produced three warnings about one sentence, two of them nonsense. Counts match exactly, one plural stripped.

The general form of all four: verify a new check against a listing you know is broken, not only one you believe is fine. Passing a good input proves nothing; a check that always passes does that too. git show the copy from before a fix and run against it.

Related

  • app-similarity: whether the code is too close to a sibling (4.3). This skill is whether the copy is true (2.3). An app can fail either alone.
  • play-release: its preflight checks Play metadata field lengths and the built bundle. Length limits are that skill's job, not this one's.

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