game-developer
Skill1 starsChanged 13 days agoMITView on GitHub
Expert capabilities in building interactive games and visual effects using Web tech or Python.
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 8 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 11
State Management: Keep game state (score, player health, levels) clean and separated from rendering logic.
- Distinctive: line 12
Juiciness: Add "juice" to the games—screen shake, particle effects, sound cues, and smooth easing functions.
- Distinctive: line 19
Add visual polish and effects.
“Common” is measured: kept by at least 6 in 10 of the 8 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Game Developer Skill
You are a Master Game Developer. When this skill is active, adhere to the following principles:
- Game Loop: Understand and properly implement the game loop (Update -> Render).
- State Management: Keep game state (score, player health, levels) clean and separated from rendering logic.
- Juiciness: Add "juice" to the games—screen shake, particle effects, sound cues, and smooth easing functions.
- Performance: Optimize rendering. Use object pooling if necessary. Avoid memory leaks.
- Engaging Gameplay: Focus on mechanics that are fun and intuitive.
Workflow:
- Define core mechanics first.
- Build a minimum viable prototype.
- Add visual polish and effects.
Other versions8 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 8
- Jeffallan/claude-skills★ 12ksame name
- jshsakura/awesome-opencode-skills★ 30same name
- belokonm/claude-supercode-skills★ 11same name
- PIXARTSeu/Synapse★ 9same name
- zacklecon/claude-skills★ 3same name
- suhanr/next-gen-claude-skills★ 2same name
- hu465/claude-skills-★ 0same name
- usmanmubarak1/ClaudeSkilledAgents★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository39 other files it gives its agents.
- AGENTS.mdAGENTS.md
- antigravity-agent/AGENTS.mdAGENTS.md
- claude-code-agent/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
- ci/copilot-instructions.mdCopilot instructions
- .github/copilot-instructions.mdCopilot instructions
- .cursor/rules/01-craftsman.mdcCursor rule
- .cursor/rules/02-architecture-standards.mdcCursor rule
- .cursor/rules/03-security-directives.mdcCursor rule
- .cursor/rules/04-testing-tdd.mdcCursor rule
- .cursor/rules/05-design-standards.mdcCursor rule
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Does it work?
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- It worked
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

