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jagrat7jagrat7/linux-wallpaper-engine/.agents/skills/distill/SKILL.md

distill

Skill208 starsChanged 17 days agoMITView on GitHub

Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.

We split this skill into the rules it gives an agent

16 rules. 0 are common, 16 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 68 edited versions we read keep these.

  • 16

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.

    line 8
  2. Distinctive:

    If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.

    line 34
  3. Distinctive:

    Create a ruthless editing strategy:

    line 40
  4. Distinctive:

    Reduce scope: Remove secondary actions, optional features, redundant information

    line 54
  5. Distinctive:

    Remove redundancy: If it's said elsewhere, don't repeat it here

    line 58
  6. Distinctive:

    Reduce color palette: Use 1-2 colors plus neutrals, not 5-7 colors

    line 61
  7. Distinctive:

    Consistent spacing: Use one spacing scale, remove arbitrary gaps

    line 66
  8. Distinctive:

    Full-width: Use available space generously instead of complex multi-column layouts

    line 71
  9. Distinctive:

    Essential information only: Remove marketing fluff, legalese, hedging

    line 87
  10. Distinctive:

    Remove redundant copy: No headers restating intros, no repeated explanations, say it once

    line 88
  11. Distinctive:

    Remove necessary functionality (simplicity ≠ feature-less)

    line 97
  12. Distinctive:

    Remove information users need to make decisions

    line 100
  13. Distinctive:

    Ensure simplification improves usability:

    line 106
  14. Distinctive:

    If you removed features or options:

    line 116
  15. Distinctive:

    Document why they were removed

    line 117
  16. Distinctive:

    Consider if they need alternative access points

    line 118

“Common” is measured: kept by at least 6 in 10 of the 68 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.

MANDATORY PREPARATION

Invoke /impeccable — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.


Assess Current State

Analyze what makes the design feel complex or cluttered:

  1. Identify complexity sources:
    • Too many elements: Competing buttons, redundant information, visual clutter
    • Excessive variation: Too many colors, fonts, sizes, styles without purpose
    • Information overload: Everything visible at once, no progressive disclosure
    • Visual noise: Unnecessary borders, shadows, backgrounds, decorations
    • Confusing hierarchy: Unclear what matters most
    • Feature creep: Too many options, actions, or paths forward
  2. Find the essence:
    • What's the primary user goal? (There should be ONE)
    • What's actually necessary vs nice-to-have?
    • What can be removed, hidden, or combined?
    • What's the 20% that delivers 80% of value?

If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.

CRITICAL: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.

Plan Simplification

Create a ruthless editing strategy:

  • Core purpose: What's the ONE thing this should accomplish?
  • Essential elements: What's truly necessary to achieve that purpose?
  • Progressive disclosure: What can be hidden until needed?
  • Consolidation opportunities: What can be combined or integrated?

IMPORTANT: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.

Simplify the Design

Systematically remove complexity across these dimensions:

Information Architecture

  • Reduce scope: Remove secondary actions, optional features, redundant information
  • Progressive disclosure: Hide complexity behind clear entry points (accordions, modals, step-through flows)
  • Combine related actions: Merge similar buttons, consolidate forms, group related content
  • Clear hierarchy: ONE primary action, few secondary actions, everything else tertiary or hidden
  • Remove redundancy: If it's said elsewhere, don't repeat it here

Visual Simplification

  • Reduce color palette: Use 1-2 colors plus neutrals, not 5-7 colors
  • Limit typography: One font family, 3-4 sizes maximum, 2-3 weights
  • Remove decorations: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
  • Flatten structure: Reduce nesting, remove unnecessary containers—never nest cards inside cards
  • Remove unnecessary cards: Cards aren't needed for basic layout; use spacing and alignment instead
  • Consistent spacing: Use one spacing scale, remove arbitrary gaps

Layout Simplification

  • Linear flow: Replace complex grids with simple vertical flow where possible
  • Remove sidebars: Move secondary content inline or hide it
  • Full-width: Use available space generously instead of complex multi-column layouts
  • Consistent alignment: Pick left or center, stick with it
  • Generous white space: Let content breathe, don't pack everything tight

Interaction Simplification

  • Reduce choices: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
  • Smart defaults: Make common choices automatic, only ask when necessary
  • Inline actions: Replace modal flows with inline editing where possible
  • Remove steps: Can signup be one step instead of three? Can checkout be simplified?
  • Clear CTAs: ONE obvious next step, not five competing actions

Content Simplification

  • Shorter copy: Cut every sentence in half, then do it again
  • Active voice: "Save changes" not "Changes will be saved"
  • Remove jargon: Plain language always wins
  • Scannable structure: Short paragraphs, bullet points, clear headings
  • Essential information only: Remove marketing fluff, legalese, hedging
  • Remove redundant copy: No headers restating intros, no repeated explanations, say it once

Code Simplification

  • Remove unused code: Dead CSS, unused components, orphaned files
  • Flatten component trees: Reduce nesting depth
  • Consolidate styles: Merge similar styles, use utilities consistently
  • Reduce variants: Does that component need 12 variations, or can 3 cover 90% of cases?

NEVER:

  • Remove necessary functionality (simplicity ≠ feature-less)
  • Sacrifice accessibility for simplicity (clear labels and ARIA still required)
  • Make things so simple they're unclear (mystery ≠ minimalism)
  • Remove information users need to make decisions
  • Eliminate hierarchy completely (some things should stand out)
  • Oversimplify complex domains (match complexity to actual task complexity)

Verify Simplification

Ensure simplification improves usability:

  • Faster task completion: Can users accomplish goals more quickly?
  • Reduced cognitive load: Is it easier to understand what to do?
  • Still complete: Are all necessary features still accessible?
  • Clearer hierarchy: Is it obvious what matters most?
  • Better performance: Does simpler design load faster?

Document Removed Complexity

If you removed features or options:

  • Document why they were removed
  • Consider if they need alternative access points
  • Note any user feedback to monitor

Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."

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  • Other versions73 projects use a version of this.

    Word for word · 1

    1. HAR5HA-7663/Claude-Skills★ 0100% same

    Edited · 31

    1. talesofai/cohub★ 57199% same
    2. nexmoe/DayBee★ 42497% same
    3. nexmoe/eve★ 42197% same
    4. Southclaws/storyden★ 33997% same
    5. 10xChengTu/Mux0★ 33799% same
    6. theexperiencecompany/gaia★ 32499% same
    7. AkaraChen/aghub★ 27199% same
    8. zacharyfmarion/openscad-studio★ 23894% same
    9. owshq-mec/semana-ai-data-engineer★ 12298% same
    10. rwliebs/Dossier★ 8897% same

    21 more not listed

    Wrote their own version · 41

    1. juxt/allium★ 506same name
    2. Michaelliv/napkin★ 428same name
    3. educlopez/ui-craft★ 398same name
    4. wado-lang/wado★ 118same name
    5. griffinhilly/claude-code-synthesis★ 67same name
    6. Kastalien-Research/thoughtbox★ 64same name
    7. norrietaylor/distillery★ 25same name
    8. JinukMoon/oh-my-mlip★ 20same name
    9. eric-cielo/moflo★ 19same name
    10. komluk/scaffolding★ 15same name

    31 more not listed

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

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