landing-page
Skill1 starsChanged 5 days agoMITView on GitHub
Design or level up a marketing landing page that converts — section architecture, interaction/effect vocabulary, and review gates. Use when building a new landing/marketing page from scratch, revamping an existing one, auditing a page for missing conversion anatomy (weak hero, no proof, buried CTA), or deciding which motion/effect belongs where. Covers CREATE and LEVEL-UP modes; pairs with the impeccable design skill for craft.
44 other projects use a version of this.
Adopted by
Most recently taken up by
- ImBIOS/skillstheir own version, first seen Nov 8, 2026
- ainurdev/mystical-assistanttheir own version, first seen Nov 8, 2026
- pooriaarab/skillsword for word, first seen Nov 7, 2026
- Littlpinguin/marketing-cockpit-templatetheir own version, first seen Nov 3, 2026
- tandryukha/aidemotheir own version, first seen Nov 3, 2026
- scottconverse/landing-pagetheir own version, first seen Nov 2, 2026
Used with
Projects with it also use operational-enterprise-ai, product-proof-saas and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
boraoztuncSkilloperational-enterprise-ai
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Also in 3 projects that use this
boraoztuncSkillproduct-proof-saas
Create or redesign SaaS and AI product landing pages where a real workflow, interface, or deterministic demo is the central proof. Use for pale atmospheric shells, product UI in the hero, prompt-to-output stories, audience tabs, compact feature modules, honest pricing comparisons, and FAQ handoffs.
Also in 3 projects that use this
Dragoon0xSkillonboarding-flow
Design first-run experiences that create the aha moment fast. Reduces time-to-value by sequencing actions, progressive disclosure, and contextual guidance. Use when building signup flows, product tours, or empty states.
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shawnpangSkilllead-scoring
When a founder needs to qualify inbound leads, define their ICP, build a lead scoring model, set MQL criteria, or route prospects through pipeline stages. Activate when the user mentions lead scoring, ICP, MQL, SQL, lead qualification, inbound leads, or pipeline design.
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claude-office-skillsSkillemail-marketing
Email marketing automation - campaign creation, sequence building, A/B testing, deliverability optimization, and analytics
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OpenAISkillpayments
Stripe payments integration guidance — native Vercel Marketplace setup, checkout sessions, webhook handling, subscription billing, and the Stripe SDK. Use when implementing payments, subscriptions, or processing transactions.
Also in 3 projects that use this
- +2 more from boraoztunc
Other versions44 projects use a version of this.
Word for word · 1
- pooriaarab/skills★ 1100% same
Edited · 0
None found.
Wrote their own version · 43
- emotixco/claude-skills-founder★ 796same name
- boraoztunc/skills★ 454same name
- shawnpang/startup-founder-skills★ 331same name
- whawkinsiv/solo-founder-skills★ 260same name
- whawkinsiv/claude-code-skills★ 258same name
- realjaymes/marketingagentskills★ 68same name
- duncan-buildroom/freeskills★ 65same name
- KeWang0622/agent-zero-to-hero★ 55same name
- tandryukha/aidemo★ 27same name
- ariaxhan/kernel-claude★ 15same name
33 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
7 rules. 0 are common, 7 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 38 edited versions we read keep these.
7
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 33
Honor the brand/design system that exists: If the product has tokens, a theme, a DESIGN.md — the page is built IN that world, not a fresh …
- Distinctive: line 37
No invented proof: No fabricated testimonials, user counts, star ratings, benchmarks, or logos you don't have rights to.
- Distinctive: line 159
Cost to run is the filter that actually binds: Every direction declares it, and a brand dies of upkeep far more often than of ugliness.
- Distinctive: line 172
Run impeccable's slop-check.
- Distinctive: line 188
After Q4, commit and build.
- Distinctive: line 194
Run these before shipping.
- Distinctive: line 233
When you finish, state: which sections you built/upgraded, the one or two signature interactions you chose and why, which review gates …
“Common” is measured: kept by at least 6 in 10 of the 38 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
landing-page
A landing page has ONE job: move a visitor from attention to action. This skill is the map — what sections a converting page is made of, where proof and CTAs go, which interactions earn their weight, and how to review the result. It is a reference, not a generator: it tells you what to build and how to judge it. The actual pixels/motion come from the impeccable skill (aesthetic direction, craft-floor, the review commands) — invoke that for the visual world; use this for the landing-specific structure it doesn't own.
Scope: this skill is one page. When the product needs a site — a page per audience, per use case, per competitor, a free-tools channel, a mega-menu shell — that is marketing-site, which owns the content model those pages are generated from. Build the home page here; generate the other fifty there.
Two modes — name yours first
- CREATE new — intake → aesthetic direction → section plan → build → review gates.
- LEVEL-UP existing — audit current sections against the taxonomy (which are missing? which are weak?), score each section individually, run the review gates, apply targeted upgrades. A strong hero with a buried CTA still loses — grade section by section, not the page as one blob.
The rest of this skill serves both. CREATE reads it top-to-bottom; LEVEL-UP uses §A/§F as a scorecard and §B–D as the upgrade menu.
Non-negotiables (both modes)
- Honor the brand/design system that exists. If the product has tokens, a theme, a DESIGN.md — the page is built IN that world, not a fresh aesthetic. Never hardcode colors a themed system would flip (light/dark); use its variables. Redesigning a branded product's landing toward your own taste is failure.
- No invented proof. No fabricated testimonials, user counts, star ratings, benchmarks, or logos you don't have rights to. True capabilities are fair game; where a testimonial-shaped slot has no real quote, use a product-truth statement instead of a fake one.
- Progressive enhancement. Content lives in the DOM and reads with JS/CDN failed. Motion
only enhances.
prefers-reduced-motion: reducedisables transforms/loops and shows final states. One primary action visible above the fold on every breakpoint. - Responsive to three targets — desktop (≥1024), tablet portrait (768), mobile (≤480).
Fluid type via
clamp(). No horizontal scroll, ever. - Preserve product contracts. Pricing/localization hooks, analytics attributes, form actions, auth links — restyle freely, but keep the data contract and its fallbacks intact.
A. SECTION TAXONOMY (conversion anatomy)
Average converting page ≈ 6 sections (from scored corpora of hundreds of pages). Range: 3–4 for a single-offer page, 10+ for enterprise. Narrative arc: attention → clarity → trust → action. Each section does exactly ONE job — if you can't name its job, cut or merge it.
- Header / nav — logo, minimal links, one CTA. Sticky; hairline on scroll. Mobile: logo + CTA, links collapse.
- Hero — eyebrow/kicker, H1 that states the value (not the product name), one-line benefit subhead, ONE primary CTA above the fold, one focused visual. The 5-second test: a stranger should know what this is and is it for me. No competing primary buttons.
- Problem — name the pain in the reader's own words (optional; strong for cold traffic).
- Solution / USP — the offer as resolution; why you over the alternatives.
- How it works — 2–4 numbered steps. Airy; one authored icon per step.
- Features / benefits — 3–5 items, benefit-led (function → outcome), each with an icon. Clarity beats catalogue. Bento/featured-card layout reads richer than a flat grid.
- Social proof — three flavors: named testimonial (name/role/company), logo bar, hard numbers. Distribute it (see below), don't dump one block.
- Comparison table — vs. alternatives (enterprise / considered purchases).
- Pricing — transparent tiers; say what each dollar buys. Feature the intended plan.
- FAQ — objection handling, accordion,
aria-expanded. 4–6 items answering the real hesitations (price, privacy, platform limits, commitment). - CTA block — the highest-contrast moment on the page; repeat the primary action.
- Footer — lean: privacy / terms / contact / repeat CTA.
Social-proof PLACEMENT (distributed by visitor mindset, not one block)
- Above fold: one best testimonial line OR a "trusted by N" counter.
- Beside the CTA button: ratings, review counts, trust badges — hesitation peaks here.
- Mid-page (after features): case studies, detailed testimonials — proof it works.
- Near pricing/checkout: security/compliance badges, big-number metrics — risk fear peaks.
- Footer: award badges, logo bars — final confidence. Rule: 3–4 proof types, each placed where its stage's doubt lives.
B. INTERACTION / ANIMATION ARCHETYPES
Motion is orchestrated once in the page's grammar — not scattered hovers. Pick a signature.
- Hero entrance — timeline: eyebrow → headline (word/line stagger) → subhead → CTA rise. Set initial states FIRST (no flash of unstyled/jumping content).
- Mouse parallax — layers shift on mousemove for hero depth (back / mid / content).
- Scroll-trigger stagger — cards/sections fade+rise on enter, staggered. Visible if JS off.
- Scroll-scrubbed cinematic (Apple-style) — scroll position drives a timeline/video/camera. "The camera moves, scroll drives time." Heavy; use only when the story needs it.
- Floating decorative shapes — CSS keyframes (cheaper than JS for indefinite loops).
- Interaction states (per element, non-negotiable): hover / active / disabled / focus / loading / validation. A page missing disabled+focus+loading states is unfinished.
- Hover lift — feature cards.
- Signature product demo — the strongest hero move: show the product doing its job in-page (a self-typing input, a live toggle, a before/after) instead of a static screenshot.
Restraint rule: 1–2 signature effects per page, max. More reads as AI-slop. Everything degrades under reduced-motion.
C. EFFECT CATALOG (by JOB, not by library)
Organize by what the effect does. Named exemplars exist across Magic UI / Aceternity / Originkit — pick by job, implement in the page's own world.
- Backgrounds (ambient, behind content): dot/grid/retro/flickering grids, aurora, meteors, shooting-stars, beams (+collision), ripple, spotlight, lamp, noise-texture, vortex.
- Hero focal / scroll-driven: hero-parallax, container/macbook scroll, sticky-scroll-reveal, tracing-beam, scroll-progress, scroll-velocity, scroll-scrubbed cinematic.
- Text (headline/eyebrow — use ONE): text-generate, typewriter, flip/rotate-words, text-reveal, hyper/scramble, shiny/gradient/aurora text, number-ticker, highlight-marker.
- Cards (features/proof/pricing): bento-grid, 3d-card, card-hover/spotlight/glare, comet, expandable, focus-cards, infinite-moving-cards (logo/testimonial marquee), border-beam/shine.
- Buttons/CTA: shimmer, rainbow, ripple, pulsating, magnetic, moving-border, hover-border-gradient, interactive-hover, stateful (loading built in).
- Nav: floating-navbar, resizable-navbar, floating-dock, sticky-banner.
- Media/device mocks: safari/iphone/android frames, hero-video-dialog, before/after compare, lens (zoom), cards-carousel.
- Data/trust visuals: globe, world-map, timeline, orbiting-circles, icon-cloud, avatar-circles, marquee (logo bar), tweet-card.
- Pointer/cursor: following-pointer, pointer-highlight, cursor glow (pointer:fine only).
Section blocks = the level-up shortcut. Magic UI / Aceternity ship whole pre-built
Hero/Features/Pricing section blocks (shadcn-style add — source lands in your repo, deps
auto). Faster than authoring from zero when the aesthetic fits.
D. STYLE / AESTHETIC
- Tone axis: Professional / Playful / Authoritative / Minimal. Commit to one.
- Brand exists? Extract its tokens and build inside them. Stop reading this bullet.
No brand yet? Adopt a finished direction before you invent one. The
brand-routersuite carries twenty directions, and each one already specifies its landing-page surface with committed hex values, audited contrast, a named motion, and the failure mode that kills it. Run the router to pick; it surveys what you actually publish and recommends a kit rather than a single style. Adopting one is hours; generating a fresh world is days and starts unaudited.Three routes, and they are not interchangeable:
Route Use when Output brand-router→ a directionA direction in the catalog fits Finished tokens and twelve surfaces, already audited saas-brand-systemThe brand does not exist and nothing in the catalog fits N prototypes, judged, then expanded impeccableaesthetic-directionYou only need this one page to have a point of view A direction for the page, not the brand Prototype before you commit. Render two or three candidate directions as standalone pages with real product copy, then pick from the rendered result. A direction reads completely differently as a page than as a description, and this step is cheap.
- Cost to run is the filter that actually binds. Every direction declares it, and a brand
dies of upkeep far more often than of ugliness.
swiss,terminal,spec,porcelain,broadsheet,manuscript,plaqueandbuildspaceare the cheap ones — reachable by one person publishing weekly.risograph,arcade,flyerandauroraneed real craft per asset; pick one of those only if a designer is in the loop. - Whatever you pick, apply it as a direction and not as a palette. Swapping hex values
while leaving centred heroes, soft shadows and rounded cards in place produces a recoloured
template, not a brand. The section form is most of the direction:
swissis flush left on a visible twelve-column grid with radius 0 and exactly one red element, and none of that is a colour. - AI house-style tells to avoid (they read as slop): cream + serif + terracotta/amber; navy + teal + Inter; purple→indigo gradients on everything; emoji as icons; three fonts. Run impeccable's slop-check.
- One spacing rhythm (e.g. 8px base). More space above a heading than below it. Vary density across the page — dense hero → airy how-it-works → dense pricing → quiet FAQ → punch.
E. WORKFLOW
Greenfield: intake → aesthetic direction → section plan → build → review gates. Brand-aware: design-system extract → section plan in-world → build → review gates.
Intake (ask ONE at a time, then commit — don't over-interview):
- Q1 What's the product, in one line? What's the single action you want?
- Q2 Who's the visitor — technical / business / consumer / internal?
- Q3 Brand overrides — existing tokens, colors, fonts, logo? (If yes, extract, don't invent.)
- Q4 Tone — which point on the axis? After Q4, commit and build. No concept survives contact with a fifth question.
F. REVIEW GATES (LEVEL-UP leans hardest here)
Run these before shipping. In a codebase with impeccable installed, these ARE its commands — invoke them rather than re-deriving. Score each section on its own.
- Section coverage — every taxonomy job present or deliberately, defensibly absent.
- Accessibility — semantic landmarks, keyboard path, visible focus,
aria-expandedon accordions, alt/aria-label on icons+logo, contrast ≥ 4.5:1 body, reduced-motion honored. (impeccableaudit.) - AI-slop check — the house-style tells above; over-effected pages. (impeccable, slop pass.)
- Hierarchy & rhythm — size/weight/color hierarchy + one spacing scale. (impeccable.)
- Interaction states — hover/active/disabled/focus/loading/validation all present.
- Responsive — 1024 / 768 / 480, no horizontal scroll, primary CTA above fold each.
- Conversion sanity — 5-second test on the hero; one primary action per viewport; proof placed by mindset (§A); CTA is the highest-contrast element.
- Copy honesty — no fabricated proof; claims are true and specific.
G. OUTSIDE REFERENCES
The project's own design system decides first. Reach for these only where the
system has not decided, and fetch the real content before citing one — never
imitate a page you could not read. Report which reference you used and what
changed. The full catalog lives in ui-variant-lab.
- styles.refero.design — named
DESIGN.mddirections from real sites; the fastest way to pick an aesthetic direction. - VoltAgent/awesome-design-md — open-source
DESIGN.mdset for ~74 brands. - minimal.gallery — curated minimal sites for restraint baselines.
- component.gallery — how ~95 design systems handle a given component.
- microkit.co — MIT micro-interactions on the shadcn registry.
- aicss.dev — agent-UI component taxonomy (Pro source; use the taxonomy).
- kinetics.colorion.co — spring-physics motion recipes.
- jakubkrehel/skills —
better-*interface skills: typography, colors, layout, accessibility, writing, review.
H. HANDOFF NOTE
When you finish, state: which sections you built/upgraded, the one or two signature interactions you chose and why, which review gates passed, and anything you were unsure about (a claim you couldn't verify, a section you cut). Don't over-explain — a defended simplification is still a simplification.
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