pokemon-player
Skill0 starsChanged 3 months agoMITView on GitHub
Play Pokemon via headless emulator + RAM reads.
We split this skill into the rules it gives an agent
25 rules. 23 are common, 0 are distinctive, and 2 are very specific to this project.
23
Common
Most of the 4 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 30
NEVER download or provide ROM files — always ask the user.
- Very specific: line 35
Run it in the background with &.
- Common: line 37
Wait 4 seconds for startup, then verify with GET /health.
- Common: line 40
Use an SSH reverse tunnel via localhost.run so the user can view the dashboard in their browser.
- Common: line 50
Every 15-20 turns of gameplay
- Common: line 51
ALWAYS before gym battles, rival encounters, or risky fights
- Common: line 52
Before entering a new town or dungeon
- Common: line 53
Before any action you are unsure about
- Very specific: line 66
Use --load-state flag when starting the server to auto-load a save.
- Common: line 74
Always do BOTH — RAM state gives numbers, vision gives spatial awareness.
- Common: line 111
Ask the vision model specific questions: "what is one tile north of me?"
- Common: line 112
When stuck, always screenshot before trying random directions
- Common: line 115
When walking through a door or stairs, the screen fades to black during the map transition.
- Common: line 121
When you exit a building, you appear directly IN FRONT of the door.
- Common: line 122
If you walk north, you go right back inside.
- Common: line 141
When entering a new area, screenshot immediately to orient
- Common: line 142
Ask the vision model "which direction to [destination]?"
- Common: line 143
If stuck for 3+ attempts, screenshot and re-evaluate completely
- Common: line 144
Do not spam 10-15 movements — you will overshoot or get stuck
- Common: line 162
No advantage? → Use strongest STAB move
- Common: line 205
Update memory with PKM:PROGRESS
- Common: line 210
NEVER download or provide ROM files
- Common: line 211
Do NOT send more than 4-5 actions without checking vision
- Common: line 212
Always sidestep after exiting buildings before going north
- Common: line 213
Always add wait_60 x2-3 after door/stair warps
“Common” is measured: kept by at least 6 in 10 of the 4 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Pokemon Player
Play Pokemon games via headless emulation using the pokemon-agent package.
When to Use
- User says "play pokemon", "start pokemon", "pokemon game"
- User asks about Pokemon Red, Blue, Yellow, FireRed, etc.
- User wants to watch an AI play Pokemon
- User references a ROM file (.gb, .gbc, .gba)
Startup Procedure
1. First-time setup (clone, venv, install)
The repo is NousResearch/pokemon-agent on GitHub. Clone it, then set up a Python 3.10+ virtual environment. Use uv (preferred for speed) to create the venv and install the package in editable mode with the pyboy extra. If uv is not available, fall back to python3 -m venv + pip.
On this machine it is already set up at /home/teknium/pokemon-agent with a venv ready — just cd there and source .venv/bin/activate.
You also need a ROM file. Ask the user for theirs. On this machine one exists at roms/pokemon_red.gb inside that directory. NEVER download or provide ROM files — always ask the user.
2. Start the game server
From inside the pokemon-agent directory with the venv activated, run pokemon-agent serve with --rom pointing to the ROM and --port 9876. Run it in the background with &. To resume from a saved game, add --load-state with the save name. Wait 4 seconds for startup, then verify with GET /health.
3. Set up live dashboard for user to watch
Use an SSH reverse tunnel via localhost.run so the user can view the dashboard in their browser. Connect with ssh, forwarding local port 9876 to remote port 80 on nokey@localhost.run. Redirect output to a log file, wait 10 seconds, then grep the log for the .lhr.life URL. Give the user the URL with /dashboard/ appended. The tunnel URL changes each time — give the user the new one if restarted.
Save and Load
When to save
- Every 15-20 turns of gameplay
- ALWAYS before gym battles, rival encounters, or risky fights
- Before entering a new town or dungeon
- Before any action you are unsure about
How to save
POST /save with a descriptive name. Good examples: before_brock, route1_start, mt_moon_entrance, got_cut
How to load
POST /load with the save name.
List available saves
GET /saves returns all saved states.
Loading on server startup
Use --load-state flag when starting the server to auto-load a save. This is faster than loading via the API after startup.
The Gameplay Loop
Step 1: OBSERVE — check state AND take a screenshot
GET /state for position, HP, battle, dialog. GET /screenshot and save to /tmp/pokemon.png, then use vision_analyze. Always do BOTH — RAM state gives numbers, vision gives spatial awareness.
Step 2: ORIENT
- Dialog/text on screen → advance it
- In battle → fight or run
- Party hurt → head to Pokemon Center
- Near objective → navigate carefully
Step 3: DECIDE
Priority: dialog > battle > heal > story objective > training > explore
Step 4: ACT — move 2-4 steps max, then re-check
POST /action with a SHORT action list (2-4 actions, not 10-15).
Step 5: VERIFY — screenshot after every move sequence
Take a screenshot and use vision_analyze to confirm you moved where intended. This is the MOST IMPORTANT step. Without vision you WILL get lost.
Step 6: RECORD progress to memory with PKM: prefix
Step 7: SAVE periodically
Action Reference
- press_a — confirm, talk, select
- press_b — cancel, close menu
- press_start — open game menu
- walk_up/down/left/right — move one tile
- hold_b_N — hold B for N frames (use for speeding through text)
- wait_60 — wait about 1 second (60 frames)
- a_until_dialog_end — press A repeatedly until dialog clears
Critical Tips from Experience
USE VISION CONSTANTLY
- Take a screenshot every 2-4 movement steps
- The RAM state tells you position and HP but NOT what is around you
- Ledges, fences, signs, building doors, NPCs — only visible via screenshot
- Ask the vision model specific questions: "what is one tile north of me?"
- When stuck, always screenshot before trying random directions
Warp Transitions Need Extra Wait Time
When walking through a door or stairs, the screen fades to black during the map transition. You MUST wait for it to complete. Add 2-3 wait_60 actions after any door/stair warp. Without waiting, the position reads as stale and you will think you are still in the old map.
Building Exit Trap
When you exit a building, you appear directly IN FRONT of the door. If you walk north, you go right back inside. ALWAYS sidestep first by walking left or right 2 tiles, then proceed in your intended direction.
Dialog Handling
Gen 1 text scrolls slowly letter-by-letter. To speed through dialog, hold B for 120 frames then press A. Repeat as needed. Holding B makes text display at max speed. Then press A to advance to the next line. The a_until_dialog_end action checks the RAM dialog flag, but this flag does not catch ALL text states. If dialog seems stuck, use the manual hold_b + press_a pattern instead and verify via screenshot.
Ledges Are One-Way
Ledges (small cliff edges) can only be jumped DOWN (south), never climbed UP (north). If blocked by a ledge going north, you must go left or right to find the gap around it. Use vision to identify which direction the gap is. Ask the vision model explicitly.
Navigation Strategy
- Move 2-4 steps at a time, then screenshot to check position
- When entering a new area, screenshot immediately to orient
- Ask the vision model "which direction to [destination]?"
- If stuck for 3+ attempts, screenshot and re-evaluate completely
- Do not spam 10-15 movements — you will overshoot or get stuck
Running from Wild Battles
On the battle menu, RUN is bottom-right. To reach it from the default cursor position (FIGHT, top-left): press down then right to move cursor to RUN, then press A. Wrap with hold_b to speed through text/animations.
Battling (FIGHT)
On the battle menu FIGHT is top-left (default cursor position). Press A to enter move selection, A again to use the first move. Then hold B to speed through attack animations and text.
Battle Strategy
Decision Tree
- Want to catch? → Weaken then throw Poke Ball
- Wild you don't need? → RUN
- Type advantage? → Use super-effective move
- No advantage? → Use strongest STAB move
- Low HP? → Switch or use Potion
Gen 1 Type Chart (key matchups)
- Water beats Fire, Ground, Rock
- Fire beats Grass, Bug, Ice
- Grass beats Water, Ground, Rock
- Electric beats Water, Flying
- Ground beats Fire, Electric, Rock, Poison
- Psychic beats Fighting, Poison (dominant in Gen 1!)
Gen 1 Quirks
- Special stat = both offense AND defense for special moves
- Psychic type is overpowered (Ghost moves bugged)
- Critical hits based on Speed stat
- Wrap/Bind prevent opponent from acting
- Focus Energy bug: REDUCES crit rate instead of raising it
Memory Conventions
| Prefix | Purpose | Example |
| PKM:OBJECTIVE | Current goal | Get Parcel from Viridian Mart |
| PKM:MAP | Navigation knowledge | Viridian: mart is northeast |
| PKM:STRATEGY | Battle/team plans | Need Grass type before Misty |
| PKM:PROGRESS | Milestone tracker | Beat rival, heading to Viridian |
| PKM:STUCK | Stuck situations | Ledge at y=28 go right to bypass |
| PKM:TEAM | Team notes | Squirtle Lv6, Tackle + Tail Whip |
Progression Milestones
- Choose starter
- Deliver Parcel from Viridian Mart, receive Pokedex
- Boulder Badge — Brock (Rock) → use Water/Grass
- Cascade Badge — Misty (Water) → use Grass/Electric
- Thunder Badge — Lt. Surge (Electric) → use Ground
- Rainbow Badge — Erika (Grass) → use Fire/Ice/Flying
- Soul Badge — Koga (Poison) → use Ground/Psychic
- Marsh Badge — Sabrina (Psychic) → hardest gym
- Volcano Badge — Blaine (Fire) → use Water/Ground
- Earth Badge — Giovanni (Ground) → use Water/Grass/Ice
- Elite Four → Champion!
Stopping Play
- Save the game with a descriptive name via POST /save
- Update memory with PKM:PROGRESS
- Tell user: "Game saved as [name]! Say 'play pokemon' to resume."
- Kill the server and tunnel background processes
Pitfalls
- NEVER download or provide ROM files
- Do NOT send more than 4-5 actions without checking vision
- Always sidestep after exiting buildings before going north
- Always add wait_60 x2-3 after door/stair warps
- Dialog detection via RAM is unreliable — verify with screenshots
- Save BEFORE risky encounters
- The tunnel URL changes each time you restart it
Other versions5 projects use a version of this.
Word for word · 1
- andrewalhaj/custom-hermesagent★ 0100% same
Edited · 4
- math-inc/OpenGauss★ 1.3k98% same
- Tommy-yw/RunbookHermes★ 54698% same
- RedWoodOG/Hermes-Desktop★ 17798% same
- wm2313/my-skills★ 056% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository82 other files it gives its agents.
- AGENTS.mdAGENTS.md
- apple-notesSkill
- apple-remindersSkill
- findmySkill
- imessageSkill
- macos-computer-useSkill
- claude-codeSkill
- codexSkill
- hermes-agentSkill
- kanban-codex-laneSkill
- opencodeSkill
- architecture-diagramSkill
- ascii-artSkill
- ascii-videoSkill
- baoyu-article-illustratorSkill
- baoyu-comicSkill
- baoyu-infographicSkill
- claude-designSkill
- comfyuiSkill
- ideationSkill
- design-mdSkill
- excalidrawSkill
- humanizerSkill
- manim-videoSkill
- p5jsSkill
- pixel-artSkill
- popular-web-designsSkill
- pretextSkill
- sketchSkill
- songwriting-and-ai-musicSkill
- touchdesigner-mcpSkill
- jupyter-live-kernelSkill
- kanban-orchestratorSkill
- kanban-workerSkill
- webhook-subscriptionsSkill
- dogfoodSkill
- himalayaSkill
- minecraft-modpack-serverSkill
- codebase-inspectionSkill
- github-authSkill
- github-code-reviewSkill
- github-issuesSkill
- github-pr-workflowSkill
- github-repo-managementSkill
- native-mcpSkill
- gif-searchSkill
- heartmulaSkill
- songseeSkill
- spotifySkill
- youtube-contentSkill
- huggingface-hubSkill
- obsidianSkill
- airtableSkill
- google-workspaceSkill
- linearSkill
- mapsSkill
- nano-pdfSkill
- notionSkill
- ocr-and-documentsSkill
- powerpointSkill
- The first 60 shown.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
Reviews can't be read right now.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

