bun-win32
Skill461 starsChanged 3 months agoMITView on GitHub
Win32 FFI binding lifecycle for @bun-win32/* packages (Win32 DLL bindings via bun:ffi on Windows). Use when generating a new package from a DLL, auditing FFI↔TS↔header consistency, fixing nullability (| NULL / | 0n), or understanding the bootstrap→catalog→stub→audit→nullcheck pipeline. Covers 117 packages; strict TypeScript; Bun runtime; Biome formatting.
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 32
WORKING_DIR is the repo root: All commands run from there.
- Very specific: line 105
Use as any / forced casts — fix the FFI mapping instead
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
bun-win32 Skill
Win32 FFI binding development lifecycle for the bun-win32 monorepo.
Repository Context
WORKING_DIR (repo root = ../.. from this skill directory)
packages/ 117 @bun-win32/* binding packages
scripts/ repo automation scripts
PROMPT.md authoritative playbook (FFI rules, nullability, audits)
AGENTS.md operating rules — read before touching bindings
This skill dir: skill/bun-win32/
SKILL.md ← you are here
scripts/ automation scripts (run from WORKING_DIR)
references/ AGENTS.md, ai-core.md, ai-all.mdWORKING_DIR is the repo root. All commands run from there. Scripts in
scripts/ use ROOT = join(import.meta.dir, '../..') so they resolve
correctly when executed from this skill directory.
Lifecycle Commands (run from WORKING_DIR)
# 1. Check prerequisites (platform Windows, Bun ≥1.3.0, ripgrep, SDK, dumpbin)
bun run skill/bun-win32/scripts/doctor.ts
# 2. Full pipeline: doctor → scaffold → install → catalog → ffi-runtime → stub
bun run skill/bun-win32/scripts/bootstrap.ts {name} [--class=ClassName] [--rg=<path>] [--dll=<path>]
# 3. Individual steps
bun run skill/bun-win32/scripts/catalog.ts {name} --json # DLL∩SDK symbols
bun run skill/bun-win32/scripts/ffi-runtime.ts {name} # FFI return shapes
bun run skill/bun-win32/scripts/stub.ts {name} [--class=C] # paste-ready stubs
# 4. Auditing (run after writing bindings)
bun run skill/bun-win32/scripts/audit.ts {name} # FFI↔TS↔header consistency (--all, --fix)
bun run skill/bun-win32/scripts/nullcheck.ts {name} # SAL nullability (--all, --fix, --strict)
bunx tsc --noEmit # type-check the packageRelease
rm bun.lock && bun install
bun run skill/bun-win32/scripts/preflight.ts
bun run skill/bun-win32/scripts/nullcheck.ts --all && bun run skill/bun-win32/scripts/audit.ts --all
cd packages/{name} && bun publish --access public --otp <code>Scripts Reference
| Script | What it does |
scripts/doctor.ts | Prerequisites checker |
scripts/bootstrap.ts | Orchestrated full pipeline |
scripts/catalog.ts | dumpbin exports ∩ SDK headers → JSON |
scripts/scaffold.ts | Template → package skeleton |
scripts/ffi-runtime.ts | Probe FFI return-value shapes |
scripts/stub.ts | catalog JSON → Symbols + method stubs |
scripts/audit.ts | FFI↔TS↔header consistency auditor |
scripts/nullcheck.ts | SAL-driven nullability auditor |
scripts/preflight.ts | Lockfile staleness gate |
FFI Type Quick Reference
| Win32 type | FFI | TS |
HANDLE, HWND, HKEY, HMODULE… | FFIType.u64 | bigint |
SIZE_T, *_PTR, LPARAM, LRESULT, WPARAM | FFIType.u64 | bigint |
LARGE_INTEGER, ULARGE_INTEGER | FFIType.i64 / u64 | bigint |
DWORD, UINT, BOOL, HRESULT, INT, LONG, WORD, BYTE | FFIType.u32 / i32 | number |
LPVOID, LPCWSTR, LPSTR, LPDWORD, LPBYTE… | FFIType.ptr | Pointer |
void | FFIType.void | void |
Decision rule: Does the caller pass .ptr from a Buffer/TypedArray they allocated? Yes → ptr. No → u64.
NULL: u64 → 0n, ptr → null, u32 → 0.
Key Files
references/agents.md— full AGENTS.md (binding rules, toolchain, FFI rules, prohibitions)references/ai-core.md—@bun-win32/corecontract (Win32 base class,.ptrextension, types)references/ai-all.md—@bun-win32/allcontract (re-export aggregator, when to use)PROMPT.mdat WORKING_DIR — deep playbook for FFI mapping, nullability, audits
Prohibited
- Bind exports not confirmed by
dumpbin //EXPORTS - Guess types/nullability — always verify vs SDK header + MS Learn
- Use
as any/ forced casts — fix the FFI mapping instead - Reformat untouched files
- Ship without running
audit.ts --allandnullcheck.ts --all(zero findings required)
In this repository45 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .agents/skills/react-best-practices/AGENTS.mdAGENTS.md
- .claude/skills/react-best-practices/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- .cursor/rules/ymc-agents.mdcCursor rule
- brainstormingSkill
- bun-buildSkill
- bun-developmentSkill
- bun-dev-serverSkill
- bun-initSkill
- bun-testSkill
- Cli-ExpertSkill
- cli-masterySkill
- create-implementation-planSkill
- planning-with-filesSkill
- powershell-windowsSkill
- react-best-practicesSkill
- react:componentsSkill
- react-patternsSkill
- react-state-managementSkill
- systematic-debuggingSkill
- writing-plansSkill
- ymc-downloadsSkill
- ymc-playbackSkill
- brainstormingSkill
- bun-buildSkill
- bun-developmentSkill
- bun-dev-serverSkill
- bun-initSkill
- bun-testSkill
- bun-win32Skill
- Cli-ExpertSkill
- cli-masterySkill
- create-implementation-planSkill
- planning-with-filesSkill
- powershell-windowsSkill
- react-best-practicesSkill
- react:componentsSkill
- react-patternsSkill
- react-state-managementSkill
- systematic-debuggingSkill
- writing-plansSkill
- ymc-downloadsSkill
- ymc-playbackSkill
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