clarify
Skill80 starsChanged 4 months agoMITView on GitHub
Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
We split this skill into the rules it gives an agent
21 rules. 0 are common, 21 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 73 edited versions we read keep these.
21
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 39
Create a strategy for clearer communication:
- Distinctive: line 64
Don't blame the user
- Distinctive: line 78
Use clear, specific labels (not generic placeholders)
- Distinctive: line 81
Put instructions before the field, not after
- Distinctive: line 82
Keep required field indicators clear
- Distinctive: line 92
Use active voice (verb + noun)
- Distinctive: line 103
Add value (don't just repeat the label)
- Distinctive: line 105
Keep it brief but complete
- Distinctive: line 152
Use clear button labels ("Delete project" not "Yes")
- Distinctive: line 153
Don't overuse confirmations (only for risky actions)
- Distinctive: line 163
Use language users understand (not internal jargon)
- Distinctive: line 165
Consider information scent (breadcrumbs, current location)
- Distinctive: line 169
Every piece of copy should follow these rules:
- Distinctive: line 176
Be consistent: Use same terms throughout (don't vary for variety)
- Distinctive: line 180
Use jargon without explanation
- Distinctive: line 183
Use passive voice unnecessarily
- Distinctive: line 184
Write overly long explanations (be concise)
- Distinctive: line 185
Use humor for errors (be empathetic instead)
- Distinctive: line 189
Use placeholders as the only labels (they disappear when users type)
- Distinctive: line 193
Test that copy improvements work:
- Distinctive: line 196
Actionability: Do users know what to do next?
“Common” is measured: kept by at least 6 in 10 of the 73 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Identify and improve unclear, confusing, or poorly written interface text to make the product easier to understand and use.
MANDATORY PREPARATION
Invoke /frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first. Additionally gather: audience technical level and users' mental state in context.
Assess Current Copy
Identify what makes the text unclear or ineffective:
- Find clarity problems:
- Jargon: Technical terms users won't understand
- Ambiguity: Multiple interpretations possible
- Passive voice: "Your file has been uploaded" vs "We uploaded your file"
- Length: Too wordy or too terse
- Assumptions: Assuming user knowledge they don't have
- Missing context: Users don't know what to do or why
- Tone mismatch: Too formal, too casual, or inappropriate for situation
- Understand the context:
- Who's the audience? (Technical? General? First-time users?)
- What's the user's mental state? (Stressed during error? Confident during success?)
- What's the action? (What do we want users to do?)
- What's the constraint? (Character limits? Space limitations?)
CRITICAL: Clear copy helps users succeed. Unclear copy creates frustration, errors, and support tickets.
Plan Copy Improvements
Create a strategy for clearer communication:
- Primary message: What's the ONE thing users need to know?
- Action needed: What should users do next (if anything)?
- Tone: How should this feel? (Helpful? Apologetic? Encouraging?)
- Constraints: Length limits, brand voice, localization considerations
IMPORTANT: Good UX writing is invisible. Users should understand immediately without noticing the words.
Improve Copy Systematically
Refine text across these common areas:
Error Messages
Bad: "Error 403: Forbidden" Good: "You don't have permission to view this page. Contact your admin for access."
Bad: "Invalid input" Good: "Email addresses need an @ symbol. Try: name@example.com"
Principles:
- Explain what went wrong in plain language
- Suggest how to fix it
- Don't blame the user
- Include examples when helpful
- Link to help/support if applicable
Form Labels & Instructions
Bad: "DOB (MM/DD/YYYY)" Good: "Date of birth" (with placeholder showing format)
Bad: "Enter value here" Good: "Your email address" or "Company name"
Principles:
- Use clear, specific labels (not generic placeholders)
- Show format expectations with examples
- Explain why you're asking (when not obvious)
- Put instructions before the field, not after
- Keep required field indicators clear
Button & CTA Text
Bad: "Click here" | "Submit" | "OK" Good: "Create account" | "Save changes" | "Got it, thanks"
Principles:
- Describe the action specifically
- Use active voice (verb + noun)
- Match user's mental model
- Be specific ("Save" is better than "OK")
Help Text & Tooltips
Bad: "This is the username field" Good: "Choose a username. You can change this later in Settings."
Principles:
- Add value (don't just repeat the label)
- Answer the implicit question ("What is this?" or "Why do you need this?")
- Keep it brief but complete
- Link to detailed docs if needed
Empty States
Bad: "No items" Good: "No projects yet. Create your first project to get started."
Principles:
- Explain why it's empty (if not obvious)
- Show next action clearly
- Make it welcoming, not dead-end
Success Messages
Bad: "Success" Good: "Settings saved! Your changes will take effect immediately."
Principles:
- Confirm what happened
- Explain what happens next (if relevant)
- Be brief but complete
- Match the user's emotional moment (celebrate big wins)
Loading States
Bad: "Loading..." (for 30+ seconds) Good: "Analyzing your data... this usually takes 30-60 seconds"
Principles:
- Set expectations (how long?)
- Explain what's happening (when it's not obvious)
- Show progress when possible
- Offer escape hatch if appropriate ("Cancel")
Confirmation Dialogs
Bad: "Are you sure?" Good: "Delete 'Project Alpha'? This can't be undone."
Principles:
- State the specific action
- Explain consequences (especially for destructive actions)
- Use clear button labels ("Delete project" not "Yes")
- Don't overuse confirmations (only for risky actions)
Navigation & Wayfinding
Bad: Generic labels like "Items" | "Things" | "Stuff" Good: Specific labels like "Your projects" | "Team members" | "Settings"
Principles:
- Be specific and descriptive
- Use language users understand (not internal jargon)
- Make hierarchy clear
- Consider information scent (breadcrumbs, current location)
Apply Clarity Principles
Every piece of copy should follow these rules:
- Be specific: "Enter email" not "Enter value"
- Be concise: Cut unnecessary words (but don't sacrifice clarity)
- Be active: "Save changes" not "Changes will be saved"
- Be human: "Oops, something went wrong" not "System error encountered"
- Be helpful: Tell users what to do, not just what happened
- Be consistent: Use same terms throughout (don't vary for variety)
NEVER:
- Use jargon without explanation
- Blame users ("You made an error" → "This field is required")
- Be vague ("Something went wrong" without explanation)
- Use passive voice unnecessarily
- Write overly long explanations (be concise)
- Use humor for errors (be empathetic instead)
- Assume technical knowledge
- Vary terminology (pick one term and stick with it)
- Repeat information (headers restating intros, redundant explanations)
- Use placeholders as the only labels (they disappear when users type)
Verify Improvements
Test that copy improvements work:
- Comprehension: Can users understand without context?
- Actionability: Do users know what to do next?
- Brevity: Is it as short as possible while remaining clear?
- Consistency: Does it match terminology elsewhere?
- Tone: Is it appropriate for the situation?
Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.
Other versions79 projects use a version of this.
Word for word · 2
- spool-lab/spool★ 592100% same
- paperboytm/spool★ 590100% same
Edited · 36
- talesofai/cohub★ 583100% same
- nexmoe/DayBee★ 42497% same
- nexmoe/eve★ 42497% same
- Southclaws/storyden★ 34697% same
- 10xChengTu/Mux0★ 33798% same
- theexperiencecompany/gaia★ 32498% same
- AkaraChen/aghub★ 271100% same
- zacharyfmarion/openscad-studio★ 23896% same
- jagrat7/linux-wallpaper-engine★ 22299% same
- owshq-mec/semana-ai-data-engineer★ 12298% same
26 more not listed
Wrote their own version · 41
- ZaxbyHub/opencode-swarm★ 517same name
- zaxbysauce/opencode-swarm★ 517same name
- educlopez/ui-craft★ 398same name
- ryanthedev/code-foundations★ 381same name
- mag123c/toktrack★ 196same name
- genkovich/sdd★ 187same name
- team-attention/hoyeon★ 173same name
- instructa/agent-skills★ 139same name
- ArvorCo/Relentless★ 98same name
- glowingkitty/OpenMates★ 53same name
31 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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- +7 more from HK-hub
In this repository6 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- adaptSkill
- release-allSkill
- launch-videoSkill
- spoolSkill
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