agentleFS
hugo082hugo082/skills/root-cause/SKILL.md

root-cause

Skill1 starsChanged 21 days agoNo licenceView on GitHub

Investigate a bug or incident and produce a diagnostic with evidence-backed root cause, reproduction, impact, and candidate fixes. Use when the user asks why something is broken, to debug or diagnose an issue, or to find the root cause.

27 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use prove-it, grill and 9 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • Neko-Catpital-LabsSkill

    prove-it

    Shared evidence rule for investigating, diagnosing, debugging, proving, or explaining what happened or why for any problem or situation: do not assert something is fixed, working, passing, merged, or running unless you personally observed it this turn and can show what you saw; do not assert it was caused by X until a repro and controlled isolation prove that cause.

    Also in 3 projects that use this

  • renatorozasSkill

    grill

    Adversarial code review. Don't let me ship until the changes pass your scrutiny.

    Also in 4 projects that use this

  • sunnyclinches44Skill

    explain

    Explains code using real-world analogies and ASCII diagrams

    Also in 5 projects that use this

  • jasonmichaelbell78-creatorSkill

    skill-audit

    Interactive behavioral quality audit for individual skills. Evaluates against 12 quality categories (including T25 convergence loop and completion verification) to surface attention management issues and produce actionable decisions. Includes self-audit verification that all decisions were actually implemented. Uses convergence loops in its own discovery phase. Produces a decision record and updated skill files.

    Also in 3 projects that use this

  • Microsoft AzureSkill

    design

    Design rules and conventions for the API Center Portal. Use when editing detail pages, card components, badges, layout, navigation, sidebars, or headers. Covers badge styling, metadata placement, page navigation patterns, and layout alignment.

    Also in 4 projects that use this

  • SentrySkill

    spec

    Produce a verified spec — problem, desired outcome, and acceptance criteria — before building. Use when given a GitHub/Linear issue link, when starting from a fuzzy in-conversation idea, or asked to "figure out what to do" / "scope this" / "what should I build" — whenever the *what* isn't yet pinned down. Grills the ambiguities, checks the premise against the code, and produces acceptance criteria you sign off on — then hands to design-first.

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 2 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 25 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 25 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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What did you use it for? e.g. Reviewing pull requests in a Rails app

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