figma
Skill290 starsChanged 10 months agoNo licenceView on GitHub
Integrate with Figma API for design automation and code generation. Use when extracting design tokens, generating React/CSS code from Figma components, syncing design systems, building Figma plugins, or automating design-to-code workflows. Triggers on Figma API, design tokens, Figma plugin, design-to-code, Figma export, Figma component, Dev Mode.
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Other versions54 projects use a version of this.
Word for word · 3
- Aver005/agent-skills★ 2100% same
- Makiya1202/ai-agents-skills★ 2100% same
- Makiya1202/awesome-codex-computer-use★ 2100% same
Edited · 0
None found.
Wrote their own version · 51
- heygen-com/hyperframes★ 72ksame name
- openai/skills★ 27ksame name
- epam/ai-dial-chat★ 505same name
- getsentry/junior★ 394same name
- JetBrains/skills★ 386same name
- 3x-haust/oh-my-design★ 203same name
- edenfunf/reelmimic★ 172same name
- SFKislev/Flue★ 102same name
- dylantarre/design-system-skills★ 50same name
- spmtitsolution/OpenBA-Kit★ 38same name
41 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use slideshow, talking-head-recut and 4 more.
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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
LangChainSkillslideshow
Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.
Also in 7 projects that use this
jaron-goh-centrSkilltalking-head-recut
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
Also in 6 projects that use this
LangChainSkillmusic-to-video
Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.
Also in 6 projects that use this
ElyzeSolutionsSkillcaptions-overlay
Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.
Also in 3 projects that use this
ElyzeSolutionsSkillmotion-doctrine
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]
Also in 3 projects that use this
- +1 more from langchain-ai
In this repository39 other files it gives its agents.
- .claude/CLAUDE.mdCLAUDE.md
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