agentleFS
hjdspacehjdspace/SpaceCode/.agents/skills/flutter-add-widget-test/SKILL.md

flutter-add-widget-test

Skill4 starsChanged 4 months agoMITView on GitHub

Implement a component-level test using `WidgetTester` to verify UI rendering and user interactions (tapping, scrolling, entering text). Use when validating that a specific widget displays correct data and responds to events as expected.

6 other projects use a version of this, 1 of them edited.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

8 rules. About 0 are common, 1 is distinctive, and 7 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 7

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Ensure the testing environment is properly configured before authoring widget tests.

    line 19
  2. Very specific:

    Add the flutter_test dependency to the dev_dependencies section of pubspec.yaml.

    line 21
  3. Very specific:

    Place all test files in the test/ directory at the root of the project.

    line 22
  4. Very specific:

    If testing static rendering: Call await tester.pumpWidget() once, then immediately run expect() assertions.

    line 52
  5. Very specific:

    Call await tester.pump() to trigger a single frame rebuild.

    line 55
  6. Very specific:

    Call await tester.pumpAndSettle() to repeatedly pump frames until no more frames are scheduled (animation completes).

    line 58
  7. Very specific:

    If testing text input: Call await tester.enterText(textFieldFinder, 'Input string').

    line 59
  8. Very specific:

    If testing items in a dynamic or long list: Call await tester.scrollUntilVisible(itemFinder, 500.0, scrollable: listFinder) to ensure the …

    line 60

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Writing Flutter Widget Tests

Contents

  • Setup & Configuration
  • Core Components
  • Workflow: Implementing a Widget Test
  • Interaction & State Management
  • Examples

Setup & Configuration

Ensure the testing environment is properly configured before authoring widget tests.

  1. Add the flutter_test dependency to the dev_dependencies section of pubspec.yaml.
  2. Place all test files in the test/ directory at the root of the project.
  3. Suffix all test file names with _test.dart (e.g., widget_test.dart).

Core Components

Utilize the following flutter_test components to interact with and validate the widget tree:

  • WidgetTester: The primary interface for building and interacting with widgets in the test environment. Provided automatically by the testWidgets() function.
  • Finder: Locates widgets in the test environment (e.g., find.text('Submit'), find.byType(TextField), find.byKey(Key('submit_btn'))).
  • Matcher: Verifies the presence or state of widgets located by a Finder (e.g., findsOneWidget, findsNothing, findsNWidgets(2), matchesGoldenFile).

Workflow: Implementing a Widget Test

Copy the following checklist to track progress when implementing a new widget test.

Task Progress

  • Step 1: Define the test. Use testWidgets('description', (WidgetTester tester) async { ... }).
  • Step 2: Build the widget. Call await tester.pumpWidget(MyWidget()) to render the UI. Wrap the widget in a MaterialApp or Directionality widget if it requires inherited directional or theme data.
  • Step 3: Locate elements. Instantiate Finder objects for the target widgets.
  • Step 4: Verify initial state. Use expect(finder, matcher) to validate the initial render.
  • Step 5: Simulate interactions. Execute gestures or inputs (e.g., await tester.tap(buttonFinder)).
  • Step 6: Rebuild the tree. Call await tester.pump() or await tester.pumpAndSettle() to process state changes.
  • Step 7: Verify updated state. Use expect() to validate the UI after the interaction.
  • Step 8: Run and validate. Execute flutter test test/your_test_file_test.dart.
  • Step 9: Feedback Loop. Review test output -> identify failing matchers -> adjust widget logic or test assertions -> re-run until passing.

Interaction & State Management

Apply the following conditional logic based on the type of interaction or state change being tested:

  • If testing static rendering: Call await tester.pumpWidget() once, then immediately run expect() assertions.
  • If testing standard state changes (e.g., button taps):
    1. Call await tester.tap(finder).
    2. Call await tester.pump() to trigger a single frame rebuild.
  • If testing animations, transitions, or asynchronous UI updates:
    1. Trigger the action (e.g., await tester.drag(finder, Offset(500, 0))).
    2. Call await tester.pumpAndSettle() to repeatedly pump frames until no more frames are scheduled (animation completes).
  • If testing text input: Call await tester.enterText(textFieldFinder, 'Input string').
  • If testing items in a dynamic or long list: Call await tester.scrollUntilVisible(itemFinder, 500.0, scrollable: listFinder) to ensure the target widget is rendered before interacting with it.

Examples

High-Fidelity Widget Test Implementation

Target Widget (lib/todo_list.dart):

import 'package:flutter/material.dart';

class TodoList extends StatefulWidget {
  const TodoList({super.key});

  @override
  State<TodoList> createState() => _TodoListState();
}

class _TodoListState extends State<TodoList> {
  final todos = <String>[];
  final controller = TextEditingController();

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        body: Column(
          children: [
            TextField(controller: controller),
            Expanded(
              child: ListView.builder(
                itemCount: todos.length,
                itemBuilder: (context, index) {
                  final todo = todos[index];
                  return Dismissible(
                    key: Key('$todo$index'),
                    onDismissed: (_) => setState(() => todos.removeAt(index)),
                    child: ListTile(title: Text(todo)),
                  );
                },
              ),
            ),
          ],
        ),
        floatingActionButton: FloatingActionButton(
          onPressed: () {
            setState(() {
              todos.add(controller.text);
              controller.clear();
            });
          },
          child: const Icon(Icons.add),
        ),
      ),
    );
  }
}

Test Implementation (test/todo_list_test.dart):

import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:my_app/todo_list.dart';

void main() {
  testWidgets('Add and remove a todo item', (WidgetTester tester) async {
    // 1. Build the widget
    await tester.pumpWidget(const TodoList());

    // 2. Verify initial state
    expect(find.byType(ListTile), findsNothing);

    // 3. Enter text into the TextField
    await tester.enterText(find.byType(TextField), 'Buy groceries');

    // 4. Tap the add button
    await tester.tap(find.byType(FloatingActionButton));

    // 5. Rebuild the widget to reflect the new state
    await tester.pump();

    // 6. Verify the item was added
    expect(find.text('Buy groceries'), findsOneWidget);

    // 7. Swipe the item to dismiss it
    await tester.drag(find.byType(Dismissible), const Offset(500, 0));

    // 8. Build the widget until the dismiss animation ends
    await tester.pumpAndSettle();

    // 9. Verify the item was removed
    expect(find.text('Buy groceries'), findsNothing);
  });
}

Download now (ZIP)

Does it work?

Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.

No reviews yet

People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.

  • It worked
  • Partly
  • It didn't
What did you use it for? e.g. Reviewing pull requests in a Rails app

Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.

Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.