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heikki-laitalaheikki-laitala/stick-around/skills/play/SKILL.md

play

Skill1 starsChanged 3 months agoMITView on GitHub

Launch a stick man overlay game on top of your terminal. Walk with A/D, jump with W, aim and cast spells with the arrow keys. Press Shift+Q to quit.

4 other projects use a version of this.

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  • Other versions4 projects use a version of this.

    Word for word · 0

    None found.

    Edited · 0

    None found.

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository2 other files it gives its agents.

The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 4 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Do NOT use run_in_background for this command — the script already backgrounds the game process and returns quickly with a status check.

    line 20
  2. Very specific:

    If the output contains STICK_AROUND_FAILED, or the binary is not found, tell the user to rebuild it by running make dev in the plugin …

    line 24

“Common” is measured: kept by at least 6 in 10 of the 4 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Launch the stick man overlay game by running:

"${CLAUDE_PLUGIN_ROOT}/stick-around" &
STICK_PID=$!
sleep 0.5
if kill -0 "$STICK_PID" 2>/dev/null; then
  echo "STICK_AROUND_RUNNING pid=$STICK_PID"
else
  echo "STICK_AROUND_FAILED"
fi

Do NOT use run_in_background for this command — the script already backgrounds the game process and returns quickly with a status check. Running it in the foreground ensures you see the output.

If the output contains STICK_AROUND_RUNNING, tell the user: "Stick Around is running! A stick man is now walking on your screen. Controls: A/D to walk, W to jump, C to toggle prone, hold S to drill through the platform under you; E to aim the rope (release to throw, press E again to detach mid-swing); 1 toggles the shield, hold 2 to aim lightning (release to fire), hold 3 for stasis; arrow keys ←/→ sweep aim, ↑ casts the active spell, ↓ cycles to the next spell; Q cancels any active spell; F swings the axe to mine crystals; G burns a glowing ball to recharge the flashlight in the dark mission; Shift+R restarts the current mission; Escape hands focus back to your terminal (press Ctrl+Shift+G to grab it back); Shift+Q to quit." Note: the game continues running as a separate process even after the command finishes.

If the output contains STICK_AROUND_FAILED, or the binary is not found, tell the user to rebuild it by running make dev in the plugin directory.

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