smith
Skill4 starsChanged 48 days agoMITView on GitHub
The flagship Forge orchestrator: given a goal or a ready issue, it composes the stage skills (triage-ready · claim-safety · plan · dev · validate · ship · review · verify) into the right path for the work, running autonomously between human gates and pausing at them. Use this whenever the user wants to work the next ready issue, drive a feature or fix end-to-end, "take this through to a PR", orchestrate the whole workflow with human checkpoints, or asks some form of "what should I work on and get it done" — even if they never say "smith" or "orchestrate". Reach for it especially when the request spans multiple stages (plan → build → ship) or asks to keep a human in the loop at intent, plan, or merge. Prefer a single stage skill only when the user explicitly wants just that one step (e.g. "just open the PR").
In this repository51 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .cursor/rules/permissions-guidance.mdcCursor rule
- claim-safetySkill
- devSkill
- gatesSkill
- hermes-forgeSkill
- issue-basicsSkill
- kernelSkill
- memorySkill
- parallel-deep-researchSkill
- planSkill
- portabilitySkill
- researchSkill
- reviewSkill
- rollbackSkill
- setupSkill
- shepherdSkill
- shipSkill
- smithSkill
- sonarcloud-analysisSkill
- sonarcloudSkill
- statusSkill
- triage-readySkill
- using-forgeSkill
- validateSkill
- verifySkill
- worktreeSkill
- claim-safetySkill
- devSkill
- gatesSkill
- hermes-forgeSkill
- issue-basicsSkill
- kernelSkill
- memorySkill
- parallel-deep-researchSkill
- planSkill
- portabilitySkill
- researchSkill
- reviewSkill
- rollbackSkill
- setupSkill
- shepherdSkill
- shipSkill
- sonarcloud-analysisSkill
- sonarcloudSkill
- statusSkill
- triage-readySkill
- using-forgeSkill
- validateSkill
- verifySkill
- worktreeSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 3 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 34
Keep the word "kernel" internal — it is the event store under the hood, not a term users should see.
- Distinctive: line 56
Calibrate autonomy during planning: Read the issue's size × importance × complexity, map it to a tier (lean / standard / high), and …
- Distinctive: line 81
Stop at every enabled human gate: Before advancing past a gate, run:
- Very specific: line 131
Re-check gates on resume: After any interruption, trust the recorded events (check / status), not your memory of what was approved.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Smith — the orchestrator super-skill
Smith is a thin orchestrator. It adds no stage behaviour of its own; every step
below is an existing skill or forge verb. What smith contributes is judgement:
which path to take for this piece of work, and how densely to involve the human.
It is maximally driving between gates and deliberately stops at them — the goal is
conversational autonomy, not unattended autonomy.
Keep the word "kernel" internal — it is the event store under the hood, not a term users should see.
Deeper lookup tables live in references/autonomy-and-gates.md: read that when you calibrate a specific issue or need the exact gate IDs and commands.
The orchestration procedure
- Pick the work with
triage-ready. Rank the ready queue (forge issue ready --json) and explain why the top pick is genuinely workable. Readiness is a derived model, so recompute it each time rather than trusting a remembered "ready" — you want the item that is actually unblocked now, not a stale guess. Hand off one issue. - Claim it, then prove you own it, with
claim-safety.FORGE_ACTOR=<actor> forge claim <id>, thenforge issue owns <id>(exit 0 = owned). A claim returningok:trueis not proof — a duplicate replay returnsok:truetoo, and a live lease can be reclaimed once it expires. Proving ownership is what stops two agents from quietly working the same issue. If you are not the owner, don't work it; reselect viatriage-ready. - Calibrate autonomy during planning. Read the issue's size × importance ×
complexity, map it to a tier (lean / standard / high), and propose that tier
directly to the human — a short "here's how much oversight I think this needs."
This proposal is a plain conversational checkpoint at the start of planning; it
is deliberately not itself one of the enforcement gates, so it stays reachable
even for the Lean tier (which may require no intent gate at all). The human
confirms or overrides, and the chosen tier decides which enforcement gates you
require approval for on this issue (step 5). Keep the two mechanisms distinct:
forge gate enable|disable <gate>is the repo-wide default (a gate the user turned off is always skipped), whereas the per-issue tier is your runtime decision about which of the still-enabled gates to actually require for this one issue. Matching checkpoint density to stakes is the whole point: a docs typo should not drag through a full brainstorm, and a risky refactor should not run unattended. When your read is uncertain, lean toward more gates — an extra approval costs seconds, a missing one can cost a lot of rework. See the reference for the tier → gate mapping. - Drive the stages along the path that fits. Sequence
plan → dev → validate → ship → review → verify, invoking each stage skill as its step arrives. The stage skills already encode the TDD, validation, and review discipline, so smith's job is only to pick the path by change classification (critical / standard / simple / hotfix / docs / refactor): a docs typo skips brainstorming and most of the ladder; a critical feature runs the full ladder. Stop at every enabled human gate. Before advancing past a gate, run:
forge gate check <issue> <gate> # exit 0 iff the gate is disabled or approvedOn exit 0, proceed. On non-zero, stop and ask the human to
forge gate approve <issue> <gate> [--reason "…"](orforge gate reject <issue> <gate> --reason "…"to send it back); inspect history any time withforge gate status <issue>. Approvals are recorded as durable events, which is what lets smith re-check and continue after a crash or compaction instead of re-asking. The three human gates aregate.intent,gate.plan-approval, andgate.merge(details in the reference).Re-prove ownership and check readiness before closing. A lease can expire and be reclaimed while you work, so run
forge issue owns <id>again before you close — you don't want to close someone else's issue. Then confirm the tree is actually shippable:forge release check --target <version> --json # success:true ⇒ healthyClose only when ownership holds and readiness is healthy (
forge close <id> --reason "…"), thenforge sync.
Autonomy tiers at a glance
Full table and the reasoning are in the reference; the short version:
- Lean — small · simple · low-importance work: enforce just
gate.merge, or run under CI with the human gates disabled. - Standard (default) — an ordinary feature/bug: enforce
gate.intent,gate.plan-approval, andgate.merge. - High — large · important · or complex work: enforce all three, plus per-milestone check-ins and a pre-ship pass.
The tier is a per-issue decision: smith requires check/approval only for the
gates its tier calls for on this issue and simply skips the rest — it does not
toggle repo config per issue. Separately, forge gate disable <gate-id> is the
repo-wide off switch (a disabled gate makes check fall through for every
issue) — use it when the user never wants that checkpoint at all. So a lean run
skips a checkpoint by not requiring it for this issue; disabling a gate removes it
everywhere.
Reliability
- The human always wins, and uncertainty adds oversight. Smith proposes a tier; it never lowers the human-loop density on its own, and a rejected gate sends the work back rather than proceeding.
- Re-check gates on resume. After any interruption, trust the recorded events
(
check/status), not your memory of what was approved. - Prove ownership twice — after claiming and again before close/release.
- Never bypass a gate or a hook. A failed gate or failing hook is a stop to
resolve, not an obstacle to route around (no
LEFTHOOK=0, no--no-verify).
Fork points
Smith is a default assembly, not a fixed ladder — re-carve it:
| Knob | Default | How to change |
| Stakes heuristic | size × importance × complexity → tier | Re-weight it (e.g. weight blast-radius or reversibility higher), or map your own change-classes to tiers. |
| Tier → gate set | lean / standard / high (see reference) | Change which human gates each tier enforces; enact per repo with forge gate enable|disable <gate-id>. |
| Gate density | intent · plan-approval · merge | Add a checkpoint (enable a gate or add a per-milestone pause) or drop one (disable it); the human overrides smith's proposal at gate.intent. |
| Composed flow | triage → claim → plan → dev → validate → ship → review → verify | Skip stages by change class (docs typo → doc-only path), reorder, or swap in your own plan/dev/review adapter. |
| Release target | forge release check default | Pass --target <version> for the release you are certifying. |
Smith is the assembled hammer; the sub-skills are the head and handle; the gates are the grip adjustments. Ship a good default, then let users re-carve it.
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Now do this for your own.
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