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gothicpixiegothicpixie/opendubstage/skills/music-under-narration/SKILL.md

music-under-narration

Skill1 starsChanged 31 days agoApache-2.0View on GitHub

Spotting, placing and mixing music under and around spoken word in documentaries, radio features and podcasts: where music enters and exits (downbeats, phrase ends, posts and buttons), ducking depth and timing, the 1–4 kHz carve (opendubstage carve), the music budget (how much of the narration may have music under it), song-relative levels, instrumentals instead of sung vocals under speech, checking generated underscores for hidden vocals, key-line handling and the ending ladder. Use when someone asks "where should the music come in", "how much should I duck", "the music fights the voice", "the song cuts off mid-phrase", "can I put this song under narration", is building a duck envelope or a sidechain, is designing an ending, or is choosing between a vocal track and an instrumental. Do NOT use for ambience beds or spot effects (ambience-and-sound-for-stills) or for chapter joins (scene-transitions).

The file

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SKILL.md

music-under-narration

Public-radio and feature-documentary practice for music against speech, made into numbers. OpenDubStage tool: opendubstage carve (opendubstage.mix.carve: carve, posts, phrase_safe_end, band_energy_ratio_db).

1. Spotting: music marks shifts

RuleSource
Build the story without music first; music's main job is to demarcate chapters because audio has no white space.Rosenthal, Transom 2019
An entrance or exit signals a shift; music enters mid-action, not at the first sentence; on a joke, after the punchline.Menjivar, Transom 2015
"Don't slowly fade up music. Choose a spot and start it there." Entries at a song start or a section start / downbeat, within 60 ms.Menjivar; measured in practice
Cues run ~1:00–1:30, sometimes 0:40–2:30; "if you're going longer or shorter, ask yourself why."Menjivar
"Go as long without music as you did with it." Whenever you take music away, the next line feels more important.Menjivar; Mitchell, Transom 2014
Take the music away before the moment you most want it to land.Senna (a cue removed over a death so the score "hits harder when it returns")
Music underscores an emotion already established in the scene; it does not push.Albrechtsen
When music is "felt" rather than "heard" it behaves like sound design: a chord for three seconds, space for six.Dykstra, 20 Days in Mariupol
Each song that is diegetic memory is heard "up" at least once where it was actually heard; a playlist used only as beds becomes wallpaper.Amy (songs as text); measured in practice
Choose music that does not editorialise.Harmon, Transom 2019

2. Entries, posts, exits (numbers)

EventRuleSource
Entry pointsong start, section start or downbeat; snap ≤ 60 ms; fade_in 0 at a true song start, ≥ 0.5 s mid-song, ≥ 2.0 s when entering under speechMenjivar; allin1 / beat_this song maps
Entry vs the voicenever within 2 s before a first word; at a chapter open ≥ 12–15 s (one or two phrases) in the clear; ≥ 8 s mid-chaptermeasured in practice; Burns "edit to the music"
Posta lift between lines in gaps ≥ 2.5 s; target 4–7 s (allow 2–12); rises 1.0 s after the last word to −6 dB relative to music-up; pre-dips 0.5 s ending 0.25 s before the next word; a post shorter than 1.5 s reads as pumpingMenjivar "4 to 7 seconds"; carve.posts defaults
Full riseonly after ≥ 8 s with no speechmixer rule of thumb
Music-only hold inside a narrated chapter≤ 15 s; a hold > 12 s with no speech is a plan problem ("interlude"), not a mix problemmeasured in practice (model reviewer flagged every 30–90 s interlude)
Exiton a section end, 4-bar phrase or downbeat within ±6 s of the wanted out (phrase_safe_end); fade = one bar clipped to 1.5–4 s; ≥ 3 s out generally, ≥ 6 s when a line follows within 10 s; real endings when the song's end is usedMenjivar; measured in practice
Buttonthe cue ends on a real musical ending, or cuts to a breakdown right before the line you want underlinedMenjivar
Nevertime-stretch; cut between beats; fade out "wherever the chapter ends"Mubert/Audjust music-edit practice

Shorten by removing whole 4/8/16-bar phrases; crossfade one beat (≈ 200–600 ms at 60–120 bpm), equal-power.

3. Ducking: depth and frequency

The one controlled study: Torcoli et al., AES 146 (2019): listeners want music ≥ 10 LU under commentary and ambience ≥ 15 LU; non-experts prefer ~4 LU more; voice-over-voice ≥ 20 LU. The opposite fault: "if the music drops 15–20 dB on every line the audience hears the automation" (IRPR). WCAG 1.4.7 (AAA) is 20 dB and is a ceiling, not a target.

The pro move is a moderate broadband duck plus a spectral pocket where consonants live (TrackSpacer, Neutron Unmask, pure:unmask do this live; opendubstage carve does it offline).

ParameterValueWhy
Broadband duck under speech−14 dB with the carve; −17 dB without10 LU minimum plus margin; the carve buys the rest
Carve band1–4 kHz full cut, raised-cosine half-octave tapers; --band 1000 4000ANSI S3.5 band importance peaks 1.5–3.5 kHz
Carve depth−6 dB (--cut-db); below 3 dB the masking change is marginal, beyond 6 dB strings and piano turn hollow each time the voice speaksmeasured in practice
Timingattack 50 ms look-ahead (the pocket is open at the first syllable), hold 200 ms, release 300 ms; release < 200 ms pumpsmeasured in practice
Sidechaindialogue 300 Hz–4 kHz frame RMS; gate −45 dBFS (--gate-db) with a 6 dB soft kneeno chatter on breaths
STFT2048 / 512, sqrt-Hann WOLA on an absolute frame grid; stateless blocks with carve_pad() context so a block render matches a single passseamless 60 s blocks
Duck envelope timingdown starts 0.5 s before speech over 0.6 s; up starts 1.0 s after over 2.0 s; gaps < 3 s stay down; 3–8 s rise half-way; ≥ 8 s fulla live sidechain cannot pre-roll; offline you know the timings
Result in bandmusic ≤ dialogue −20 dB in 1–4 kHz (−14 − 6) vs −17 without the carve; below 1 kHz the bed is 3 dB fuller and pumps less
opendubstage carve MUSIC.wav DIALOGUE.wav OUT.wav [--cut-db -6] [--band 1000 4000] [--gate-db -45] [--block-s 60]

Apply the envelope as a gain curve (10 ms frames, amultiply or volume=…:eval=frame), not a compressor; keep sidechaincompress at most as a mild safety net (ratio 2, release 1500). Deterministic, plottable, testable.

Depth is per song, not per film: a sparse piano pad can sit at −8; a dense vocal song under speech needs −14 to −17, or the instrumental. Sometimes the answer is an exit, not a duck.

4. The music budget

RuleNumberSource
One song under continuous speech≤ 45 s, then exit on a phrase and let the bed carry the voiceSenna; Dykstra; measured in practice
Music under narration, whole film≤ 50 % of narration minutes (warn above 60 %)Menjivar "as long without as with"; Burns' team trade music and effects
Per 10-minute windowmusic present 30–70 % of the time; no cue > 150 s under speech; no stretch > 90 s with neither music nor bedmeasured in practice (model reviewer scored dry 90 s stretches and 60 s interludes equally badly)
Longest runscontinuous music ≤ 8 min; music-free ≤ 6 minrule of thumb
Anti-fatigueevery 10-min window has ≥ 2 of {music enters or exits, bed change, live sound, ≥ 90 s music-free}Kwok on Get Back ("audio fatigue" over ten-minute stretches)
Music-up momentsno speech scheduled over up cues; a plan check, not a mix fix

5. Nothing sung under speech

  • No vocal section overlaps speech for > 1 s. Either swap the whole cue for its separated instrumental (BS-RoFormer via audio-separator, whole song at once), or run the vocal version in the clear and crossfade to the instrumental 0.5 s (one bar, equal-power) before the first word (the TAL way of using a song with words).
  • Separate once per song used in under mode and cache (≈ 2–4× real-time on Apple silicon).
  • Generated underscores must be checked for hidden vocals. Measured in practice: an LLM listener caught buried voices in a generated instrumental that Whisper and the generator's own lyric channel both missed. Procedure in ai-review-of-audio (references/prompts.md, "hidden vocals").
  • Lyric as button: for the one or two songs whose words matter, get word timings and mark a window per song; no speech starts within 2 s before it or overlaps it; the envelope is held at 0 dB through it.

6. Levels: each song keeps its own weight

  • Per-cue target −17 LUFS integrated for under and up before any envelope; music-up −16 to −14 short-term in the clear.
  • Song-relative offset: offset = clamp(0.5 × (song_LUFS − playlist_median_LUFS), −2, +2); a ballad sits ~2 LU under a party track as it did on the night. Verify: up cues spread 3–5 LU across the film (not 0). Source: CAS 2026 (Becoming Led Zeppelin: one EQ/limiter across recordings and "some of that goes away").
  • Nothing on the music bus but a panner: no afftdn, loudnorm, dynaudnorm or EQ on mx cues (a plan check greps the filter graphs). Provenance: the exact masters the subjects heard, not remasters.
  • Live music is not speech. A processional, a band, a dance, an acoustic guitar on location never go through the speech chain (de-esser, compressor, voice EQ): highpass=f=40..60 only, target like up (−17 to −20), not ducked, excluded from the duck sidechain, and given a solo listen (music + live-music stems alone) before the full mix. Verify: those cues' rendered filter graphs contain no deesser or acompressor; crest factor within 1 dB of the source. Source: BAFTA Factual pattern; Summer of Soul (a separate music mixer).

7. Key lines and the ending

  • Key line: from 4–6 s before, music fades (6 s) to −20 LU under dialogue or out; textures fade; bed stays. During: bed only, no spots, no music entry. After: 2–3 s of bed only (the breath), then the next element enters on a phrase boundary with a 2 s fade. Sources: Senna; Burns ("nothing makes sound more effective than the absence of sound"); Albrechtsen; Apollo 11 ("a few seconds of breathing room before the actual ignition").
  • Laughter peaks: the recorded laugh is the sound; no laughter spot within 5 s; music holds its duck through it (keep-spans).
  • Ending ladder: last line → ≥ 3 s bed only → bed fade 2 s → 1.5 s true silence → (optional: one recorded motif) → credits song from ss=0, fade_in=0, played to its real ending → 2 s silence → black. No music overlapping the final line; no spot effect in the last 30 s; nothing starts in the last 1.5 s before the credits; anything still sounding fades before it (music ≤ 4 s, dialogue within its air, ambience/live ≤ 2 s). The music budget skips the last narrated chapter so its song can swell as the button. Verify: silencedetect=noise=-60dB:d=1.2 finds exactly one silence between the last line and the credits song; the last non-silent event is the motif or the song's final note. Sources: Third Coast (Finn and the Bell: "listen to the very last second"; Time Bandit: ending music is editorial).
  • A recurring motif, if any, is a recorded sound from the film's own sources, used 3–4 times ≥ 20 min apart; a generated stinger reads as a stinger.

8. Verify

CheckThresholdTool
masking under speechmusic + ambience ≤ dialogue −10 dB in 1–4 kHz over any 3 s stretch (QC default); strict −14 dB in 1.2–4.8 kHz at the 99th percentile of speech framesopendubstage qc masking; carve.band_energy_ratio_db
broadbandmusic ≤ dialogue −10 LU under speechstems
entrieswithin 60 ms of a downbeat / section / song start; fade_in ≥ 0.5 mid-song; none within 2 s before a first wordplan check with song maps
exits / postsevery under cue ends on a downbeat or section end with ≥ 1 s out; posts median 4–7 s; music-only holds > 15 s flaggedplan check
adjacencyconsecutive music cues: gap < 0.1 s, or ≥ 3 s, or overlap ≥ 1.5 scheck_transitions
budgetunder-minutes ÷ narration-minutes ≤ 0.5; 10-min window table with no failing windowplan check
vocalsno under cue overlapping speech > 1 s whose section has vocals and no instrumental swap; generated beds pass the hidden-vocals listenplan check + model listener
levelsup spread 3–5 LU; no dynamics/EQ on music cues; live-music cues bypass the speech chaingrep of rendered graphs
endingexactly one silence before the credits song; nothing new in the last 1.5 ssilencedetect

See references/song-maps-and-posts.md for beat/section tooling and the post-planning algorithm.

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