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dopamine

google/dopamine/docs/agents.md

In the spirit of these principles, this first version focuses on supporting the state-of-the-art, single-GPU Rainbow agent ([Hessel et al., 2018][rainbow]) applied to Atari 2600 game-playing ([Bellemare et al., 2013][ale]). Specifically, our Rainbow agent implements the three components identified as most important by [Hessel et al.][rainbow]: For completeness, we also provide an implementation of DQN ([Mnih et al., 2015][dqn]).

AGENTS.md11k starsChanged 5 years ago
# DQN And Rainbow


In the spirit of these principles, this first version focuses on supporting the
state-of-the-art, single-GPU *Rainbow* agent ([Hessel et al., 2018][rainbow])
applied to Atari 2600 game-playing ([Bellemare et al., 2013][ale]).
Specifically, our Rainbow agent implements the three components identified as
most important by [Hessel et al.][rainbow]:

*   n-step Bellman updates (see e.g. [Mnih et al., 2016][a3c])
*   Prioritized experience replay ([Schaul et al., 2015][prioritized_replay])
*   Distributional reinforcement learning ([C51; Bellemare et al., 2017][c51])

For completeness, we also provide an implementation of DQN ([Mnih et al.,
2015][dqn]).

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