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godot-fungodot-fun/gai/.agents/skills/file-naming-normalization/SKILL.md

file-naming-normalization

Skill202 starsChanged 14 days agoMITView on GitHub

Normalizes asset filenames by splitting on common separators, stripping asset IDs and optional user strings from each segment, then joining with underscores (snake_case). Use when normalizing asset filenames, batch-renaming SFX/UI textures, file naming normalization, asset naming convention, slug normalization, or snake_case asset names.

1 other project uses a version of this.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

9 rules. About 0 are common, 2 are distinctive, and 7 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 7

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    When this skill applies, read and follow dependency-manager — run scripts as documented, install missing tools into .dependency/.

    line 12
  2. Very specific:

    Default: split on _, -, ., and spaces.

    line 16
  3. Very specific:

    Keep short pure-digit segments as variant indices (1, 2, 01)

    line 33
  4. Very specific:

    Remove leading digits from mixed segments (001Hero → Hero)

    line 34
  5. Very specific:

    Remove trailing digits from mixed segments (Attack02 → Attack, foisal72 → foisal)

    line 35
  6. Very specific:

    Remove user-given strings (see --strip)

    line 36
  7. Distinctive:

    Use the bundled script; do not hand-write rename loops unless the script cannot cover the case.

    line 118
  8. Very specific:

    Always run --dry-run first when normalizing many files.

    line 119
  9. Distinctive:

    Only renames files; does not rename directories.

    line 123

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

File Naming Normalization

Normalize asset filenames: split → clean each segment → join with _ (snake_case).

Rules

When this skill applies, read and follow dependency-manager — run scripts as documented, install missing tools into .dependency/.

Quick Start

Default: split on _, -, ., and spaces; strip leading/trailing digits from each segment; join with _:

.dependency/python/python .ai/file-naming-normalization/normalize.py path/to/file_or_folder

Preview without renaming:

.dependency/python/python .ai/file-naming-normalization/normalize.py Audio/SFX --dry-run

Workflow

  1. Split the filename stem (extension is preserved) on common separators: _, -, ., whitespace.
  2. Clean each segment:
    • Drop pure-digit segments with 4+ digits (asset IDs like 38126)
    • Keep short pure-digit segments as variant indices (1, 2, 01)
    • Remove leading digits from mixed segments (001Hero → Hero)
    • Remove trailing digits from mixed segments (Attack02 → Attack, foisal72 → foisal)
    • Remove user-given strings (see --strip)
  3. Drop empty segments after cleaning.
  4. Join remaining segments with _.
  5. Rename in place (or write to --output-dir).

Examples

InputOutput
001_Hero_Attack_02.wav001_Hero_Attack_02.wav (already snake_case)
001-Hero-Attack-02.wav001_Hero_Attack_02.wav
sfx-button-click.mp3sfx_button_click.mp3
UI 12 Panel Open.pngUI_12_Panel_Open.png
freesound_community-shoot-1-81135.wavfreesound_community_shoot_1.wav
SFX_001_button.wav with --strip SFX001_button.wav
# Strip custom strings (repeatable)
.dependency/python/python .ai/file-naming-normalization/normalize.py Assets --strip SFX --strip UI

# Recursive folder
.dependency/python/python .ai/file-naming-normalization/normalize.py Assets -r

# Copy normalized files to another folder (originals unchanged)
.dependency/python/python .ai/file-naming-normalization/normalize.py Assets -o normalized/ -r

Output

--dry-run preview (unchanged files such as 001_Hero_Attack_02.wav are omitted):

Assets/001-Hero-Attack-02.wav -> Assets/001_Hero_Attack_02.wav
Assets/freesound_community-shoot-1-81135.wav -> Assets/freesound_community_shoot_1.wav
Assets/sfx-button-click.mp3 -> Assets/sfx_button_click.mp3
Assets/UI 12 Panel Open.png -> Assets/UI_12_Panel_Open.png

Dry run: 4 file(s) would be renamed.

In-place rename:

Assets/001-Hero-Attack-02.wav -> Assets/001_Hero_Attack_02.wav

Renamed 1 file(s).

Nothing to change:

All filenames already normalized.

With --strip SFX:

Assets/SFX_001_button.wav -> Assets/001_button.wav

Renamed 1 file(s).

Copy to --output-dir (originals kept):

Assets/SFX_001_button.wav -> normalized/001_button.wav

Renamed 1 file(s).

Name collision (exit code 1):

Name collision: 'Assets/Hero-Attack.wav' and 'Assets/Hero.Attack.wav' both map to 'Assets/Hero_Attack.wav'

Common Flags

-r / --recursive · --strip TEXT (repeatable) · --strip-case-insensitive · -o / --output-dir · --dry-run · --overwrite

Agent Notes

  1. Use the bundled script; do not hand-write rename loops unless the script cannot cover the case.
  2. Always run --dry-run first when normalizing many files; show the user the preview.
  3. --strip removes the given substring anywhere inside each segment (not only at edges). Pass one --strip per string.
  4. Segments that become empty after cleaning are dropped (81135 alone → skipped).
  5. Collisions (two files mapping to the same name) abort with an error — resolve manually or normalize in smaller batches.
  6. Only renames files; does not rename directories.

CLI

Copy-paste commands: cli/file-naming-normalization.md

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