game-supply-chain-security
gmh5225/awesome-game-security/.claude/skills/game-supply-chain-security/SKILL.md
Assess game build, launcher, update, distribution, mod, plugin, dependency, signing, provenance, and recovery trust. Use when release or content ingestion is the security boundary.
Skill3.6k starsChanged 13 days ago
What's in it
- Game build, update, and mod supply chains
- Topic routing
--- name: game-supply-chain-security description: Assess game build, launcher, update, distribution, mod, plugin, dependency, signing, provenance, and recovery trust. Use when release or content ingestion is the security boundary. --- # Game build, update, and mod supply chains Map who can produce, sign, publish, update, roll back, and load each released component. Distinguish build capability from release authority and format acceptance from safe loading. ## Topic routing - [Review guide](references/review-guide.md) for release authority, update recovery, provenance, isolation, mods, plugins, and review output. - [Repository resources](references/repository-resources.md) for CI, editor, hot-patch, asset, and parser resources. Use `game-engine-resources` for runtime object models, `mobile-security` for mobile package signing, and `windows-kernel-security` for privileged driver artifacts.
More agent context in gmh5225/awesome-game-security
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