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getappzgetappz/agentflare/.claude/skills/algorithm-pseudocode-design/SKILL.md

algorithm-pseudocode-design

Skill3 starsChanged 38 days agoApache-2.0View on GitHub

Use when an algorithm is non-trivial enough that getting the logic right matters more than the syntax — concurrency-sensitive code, a non-obvious data-structure choice, or anything where a subtle off-by-one or complexity mistake is expensive to find after implementation. Write the algorithm in language-agnostic pseudocode with an explicit complexity analysis before writing real code. Skip for straightforward CRUD or glue code where the implementation is a direct restatement of the requirement — pseudocode would just be the code with different syntax.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Keep it language-agnostic — no language-specific syntax, so the logic reads the same regardless of what it'll be implemented in:

    line 26
  2. Distinctive:

    When a pattern (Strategy, Observer, etc.) clarifies the structure, sketch the interface and key methods in pseudocode before implementation …

    line 103

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Algorithm & Pseudocode Design

Design the algorithm before committing to a language's syntax. Pseudocode forces you to separate "what is the logic" from "how does this language express it" — bugs found at this stage are far cheaper than bugs found after a full implementation.

When to use

  • The algorithm is non-trivial: non-obvious data structure choice, tricky control flow, concurrency, or a correctness property that's easy to get subtly wrong (rate limiting, cache eviction, ranking/scoring).
  • Complexity matters and hasn't been thought through yet — "this might be O(n²) on the hot path" is worth catching on paper.
  • Skip for code that's a direct, obvious translation of the requirement (simple CRUD, straightforward glue/plumbing) — pseudocode adds no value there.

Structure and syntax

Keep it language-agnostic — no language-specific syntax, so the logic reads the same regardless of what it'll be implemented in:

ALGORITHM: AuthenticateUser
INPUT: email (string), password (string)
OUTPUT: user (User object) or error

BEGIN
    IF email is empty OR password is empty THEN
        RETURN error("Invalid credentials")
    END IF

    user ← Database.findUserByEmail(email)
    IF user is null THEN
        RETURN error("User not found")
    END IF

    isValid ← PasswordHasher.verify(password, user.passwordHash)
    IF NOT isValid THEN
        SecurityLog.logFailedLogin(email)
        RETURN error("Invalid credentials")
    END IF

    session ← CreateUserSession(user)
    RETURN {user: user, session: session}
END

Data structure selection

Name the structure, its complexity per operation, and why it was chosen over the alternatives — not just what it is:

UserCache:
    Type: LRU cache with TTL
    Purpose: reduce DB queries for active users
    Operations: get O(1), set O(1), evict O(1)

PermissionTree:
    Type: trie (prefix tree)
    Purpose: efficient hierarchical permission checks
    Operations: hasPermission(path) O(m), m = path length

Algorithm patterns worth writing out explicitly

Patterns where the naive implementation is subtly wrong are worth a full pseudocode pass — e.g. a token-bucket rate limiter (refill math has to account for elapsed time correctly, not just decrement a counter), or a scored-ranking search (weighting, recency boost, tie-breaking all need to be decided before code, not discovered by trial and error in review).

Complexity analysis

For every algorithm designed this way, state time and space complexity per step, then the total — and call out the dominant term:

Time Complexity:
    Query preprocessing: O(m)      m = query length
    Index lookup:         O(k log n)  k = token count
    Scoring:               O(p)      p = candidate count
    Sorting:                O(p log p)
    Total: O(p log p), dominated by sorting

Optimization notes:
    - Use an inverted index for O(1) token lookup
    - Consider approximate ranking above ~10k candidates

Skipping this step is how an algorithm that's fine at test scale becomes a production incident at real scale.

Design patterns in pseudocode

When a pattern (Strategy, Observer, etc.) clarifies the structure, sketch the interface and key methods in pseudocode before implementation — it surfaces interface mismatches early, when they're a five-minute fix instead of a refactor.

Best practices

  1. Language-agnostic — no language-specific syntax; the logic should read the same in any implementation language.
  2. Clear logic over cleverness — focus on algorithm flow, not implementation tricks.
  3. Handle edge cases in the pseudocode itself — null inputs, empty collections, concurrent access — not as an afterthought during coding.
  4. Always state complexity — time and space, for every non-trivial algorithm.
  5. Meaningful names — variable names should explain purpose even without types.
  6. Break complex algorithms into subroutines — a 100-line BEGIN/END block is as hard to review as a 100-line function.

Handoff

Once the algorithm and its complexity are pinned down, implement it following superpowers:test-driven-development — write the failing test from the pseudocode's stated behavior first, then implement.

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