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germanfndezgermanfndez/fiveai-skills/skills/esx-framework/SKILL.md

esx-framework

Skill19 starsChanged 2 months agoMITView on GitHub

Trigger: ESX, es_extended, xPlayer, PlayerData, ESX.GetPlayerFromId, ESX.RegisterServerCallback, ESX jobs, economy, inventory. Build ESX Legacy resources with server/client functions, xPlayer methods, callbacks and events.

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 1 is distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Always nil-check: if not xPlayer then return end before calling any method.

    line 22
  2. Very specific:

    Use ESX.SecureNetEvent for client events that only the server may trigger.

    line 26
  3. Distinctive:

    Prefer ox_lib for notifications, menus, dialogs and progress bars over ESX UI.

    line 27

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

ESX Framework

Server/client API for ESX Legacy: xPlayer, PlayerData, callbacks, events, jobs and money.

Activation Contract

Load this skill when the user creates or edits an ESX resource, touches xPlayer or ESX.PlayerData, needs jobs, money, accounts, items or weapons through ESX, or asks about ESX callbacks, events or best practices.

Hard Rules

  • Get the object with ESX = exports['es_extended']:getSharedObject(). On the client, wait for ESX and ESX.IsPlayerLoaded() before reading ESX.PlayerData.
  • xPlayer exists on the SERVER only (ESX.GetPlayerFromId(source)). ESX.PlayerData exists on the CLIENT only.
  • Always nil-check: if not xPlayer then return end before calling any method.
  • Money, items, weapons, jobs and metadata are mutated on the server through xPlayer.* methods, never from the client.
  • Pass a reason to addMoney, removeMoney, addAccountMoney, removeAccountMoney.
  • Client callbacks (ESX.TriggerClientCallback, ESX.AwaitClientCallback) must never decide anything sensitive: the client can fake the answer.
  • Use ESX.SecureNetEvent for client events that only the server may trigger.
  • Prefer ox_lib for notifications, menus, dialogs and progress bars over ESX UI.
  • Cache PlayerPedId() and update on esx:playerPedChanged; never Wait(0) loops without need.

Decision Gates

NeedUse
Client asks server for dataESX.RegisterServerCallback + ESX.TriggerServerCallback
Server pushes an event to one playerxPlayer.triggerEvent(name, ...)
Server-only client eventESX.SecureNetEvent(name, cb) on the client
Find player by source / identifierESX.GetPlayerFromId / ESX.GetPlayerFromIdentifier
Filter players by job etc.ESX.GetExtendedPlayers(key, value)
Usable itemESX.RegisterUsableItem(item, cb)
Admin command with groupESX.RegisterCommand(name, group, cb, allowConsole, suggestion)

Execution Steps

  1. Confirm es_extended starts before the resource; acquire ESX per side.
  2. Decide the side: mutation and validation on server, display on client.
  3. Fetch xPlayer, nil-check, then validate every client-supplied argument.
  4. Pick the call from Decision Gates; read the matching rules file for signatures.
  5. Return data via callbacks, not paired events.

Output Contract

Return runnable Lua with the client/server split explicit, xPlayer nil-checked, and reasons on money operations. Use ox_lib for UI unless the user asks otherwise.

References

  • rules/core-concepts.md — architecture, PlayerData, xPlayer, startup flow.
  • rules/client-functions.md — client-side ESX functions and player state.
  • rules/server-functions.md — player retrieval, callbacks, commands, jobs, items.
  • rules/xplayer-methods.md — xPlayer money, accounts, inventory, weapons, meta.
  • rules/events-callbacks.md — server/client callbacks, events, SecureNetEvent.
  • rules/best-practices.md — naming, caching, loops, security, Lua 5.4.
  • rules/reference-links.md — official ESX documentation links.

Upstream docs: https://docs.esx-framework.org

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