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gabuldevgabuldev/flutter-skills/skills/flutter-design-system/SKILL.md

flutter-design-system

Skill12 starsChanged 56 days agoMITView on GitHub

Use when creating or extending a Flutter design system package - design tokens, type scale, spacing, colour palette, or a new reusable component built from Figma tokens. Triggers on a request for a component shared across apps, or for visual standardisation.

The file

We split this skill into the rules it gives an agent

7 rules. About 0 are common, 1 is distinctive, and 6 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 6

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Create a new component in the appropriate components/ subfolder.

    line 246
  2. Very specific:

    Read the existing design_system/ package first if it exists

    line 312
  3. Distinctive:

    Never duplicate tokens that already exist — extend or update them

    line 313
  4. Very specific:

    All token classes use abstract final class (cannot instantiate)

    line 314
  5. Very specific:

    All token values are static const

    line 315
  6. Very specific:

    Add the design_system dependency to any package that needs it in its pubspec.yaml

    line 318
  7. Very specific:

    Do NOT use flutter_screenutil in the design system package itself — keep it framework-agnostic

    line 319

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

You are working on a Flutter design system package - a design_system/ package at the monorepo root, depended on by every app.

When argument is "setup" or empty

Scaffold the complete design system package structure:

Package Structure

design_system/
├── pubspec.yaml
└── lib/
    ├── design_system.dart              ← Barrel export file
    └── src/
        ├── tokens/
        │   ├── ds_colors.dart          ← All brand colors
        │   ├── ds_typography.dart      ← TextStyle definitions
        │   ├── ds_spacing.dart         ← Spacing constants
        │   ├── ds_radius.dart          ← Border radius constants
        │   └── ds_shadows.dart         ← BoxShadow constants
        ├── theme/
        │   └── ds_theme.dart           ← ThemeData factory
        └── components/
            ├── buttons/
            │   └── ds_button.dart
            ├── inputs/
            │   └── ds_text_field.dart
            └── typography/
                └── ds_text.dart

Design Tokens Pattern (mapped from Figma tokens)

ds_colors.dart:

abstract final class DSColors {
  // Neutral
  static const Color neutral0   = Color(0xFFFFFFFF);
  static const Color neutral100 = Color(0xFFF5F5F5);
  static const Color neutral200 = Color(0xFFE5E5E5);
  static const Color neutral500 = Color(0xFF737373);
  static const Color neutral900 = Color(0xFF181D27);

  // Brand / Primary
  static const Color brandPrimary   = Color(0xFF7839EE);
  static const Color brandSecondary = Color(0xFF5B21B6);

  // Semantic
  static const Color success = Color(0xFF16A34A);
  static const Color warning = Color(0xFFF59E0B);
  static const Color error   = Color(0xFFDC2626);
  static const Color info    = Color(0xFF2563EB);

  // Text (semantic aliases)
  static const Color textPrimary   = neutral900;
  static const Color textSecondary = neutral500;
  static const Color textInverse   = neutral0;
}

ds_spacing.dart:

abstract final class DSSpacing {
  static const double xs  = 4.0;
  static const double sm  = 8.0;
  static const double md  = 12.0;
  static const double lg  = 16.0;
  static const double xl  = 24.0;
  static const double xxl = 32.0;
  static const double xxxl = 48.0;
}

ds_radius.dart:

abstract final class DSRadius {
  static const double xs  = 4.0;
  static const double sm  = 6.0;
  static const double md  = 8.0;
  static const double lg  = 12.0;
  static const double xl  = 16.0;
  static const double full = 999.0;

  static BorderRadius get xsBorderRadius => BorderRadius.circular(xs);
  static BorderRadius get smBorderRadius => BorderRadius.circular(sm);
  static BorderRadius get mdBorderRadius => BorderRadius.circular(md);
  static BorderRadius get lgBorderRadius => BorderRadius.circular(lg);
}

ds_typography.dart:

import 'package:flutter/material.dart';
import '../tokens/ds_colors.dart';

abstract final class DSTypography {
  static const String _fontFamily = 'Roboto';

  // Headings
  static const TextStyle headingH4 = TextStyle(
    fontFamily: _fontFamily,
    fontSize: 28,
    fontWeight: FontWeight.w700,
    color: DSColors.textPrimary,
    height: 1.25,
  );

  static const TextStyle headingH5 = TextStyle(
    fontFamily: _fontFamily,
    fontSize: 22,
    fontWeight: FontWeight.w600,
    color: DSColors.textPrimary,
    height: 1.3,
  );

  static const TextStyle headingH6 = TextStyle(
    fontFamily: _fontFamily,
    fontSize: 18,
    fontWeight: FontWeight.w600,
    color: DSColors.textPrimary,
    height: 1.4,
  );

  // Body
  static const TextStyle body16Regular = TextStyle(
    fontFamily: _fontFamily,
    fontSize: 16,
    fontWeight: FontWeight.w400,
    color: DSColors.textPrimary,
    height: 1.5,
  );

  static const TextStyle body14Regular = TextStyle(
    fontFamily: _fontFamily,
    fontSize: 14,
    fontWeight: FontWeight.w400,
    color: DSColors.textPrimary,
    height: 1.5,
  );

  static const TextStyle body14Medium = TextStyle(
    fontFamily: _fontFamily,
    fontSize: 14,
    fontWeight: FontWeight.w500,
    color: DSColors.textPrimary,
    height: 1.5,
  );

  static const TextStyle body12Regular = TextStyle(
    fontFamily: _fontFamily,
    fontSize: 12,
    fontWeight: FontWeight.w400,
    color: DSColors.textSecondary,
    height: 1.5,
  );

  // Labels / Captions
  static const TextStyle label = TextStyle(
    fontFamily: _fontFamily,
    fontSize: 12,
    fontWeight: FontWeight.w600,
    letterSpacing: 0.4,
    color: DSColors.textSecondary,
  );

  static const TextStyle caption = TextStyle(
    fontFamily: _fontFamily,
    fontSize: 11,
    fontWeight: FontWeight.w400,
    color: DSColors.textSecondary,
  );

  // Price (domain-specific)
  static const TextStyle price = TextStyle(
    fontFamily: _fontFamily,
    fontSize: 16,
    fontWeight: FontWeight.w700,
    color: DSColors.brandPrimary,
  );
}

ds_theme.dart:

import 'package:flutter/material.dart';
import '../tokens/ds_colors.dart';
import '../tokens/ds_typography.dart';
import '../tokens/ds_radius.dart';

class DSTheme {
  static ThemeData light() => ThemeData(
    useMaterial3: true,
    fontFamily: 'Roboto',
    colorScheme: ColorScheme.fromSeed(
      seedColor: DSColors.brandPrimary,
      brightness: Brightness.light,
    ),
    textTheme: const TextTheme(
      headlineMedium: DSTypography.headingH5,
      titleLarge:     DSTypography.headingH6,
      bodyLarge:      DSTypography.body16Regular,
      bodyMedium:     DSTypography.body14Regular,
      bodySmall:      DSTypography.body12Regular,
      labelSmall:     DSTypography.label,
    ),
    filledButtonTheme: FilledButtonThemeData(
      style: FilledButton.styleFrom(
        backgroundColor: DSColors.brandPrimary,
        foregroundColor: DSColors.neutral0,
        shape: RoundedRectangleBorder(
          borderRadius: DSRadius.mdBorderRadius,
        ),
        minimumSize: const Size(double.infinity, 48),
      ),
    ),
    inputDecorationTheme: InputDecorationTheme(
      border: OutlineInputBorder(borderRadius: DSRadius.mdBorderRadius),
      contentPadding: const EdgeInsets.symmetric(
        horizontal: 16,
        vertical: 12,
      ),
    ),
  );
}

Barrel file (lib/design_system.dart):

export 'src/tokens/ds_colors.dart';
export 'src/tokens/ds_typography.dart';
export 'src/tokens/ds_spacing.dart';
export 'src/tokens/ds_radius.dart';
export 'src/tokens/ds_shadows.dart';
export 'src/theme/ds_theme.dart';
export 'src/components/buttons/ds_button.dart';
export 'src/components/inputs/ds_text_field.dart';
export 'src/components/typography/ds_text.dart';

When argument is a component name

Create a new component in the appropriate components/ subfolder.

Component pattern (e.g., DSButton):

import 'package:flutter/material.dart';
import '../../tokens/ds_colors.dart';
import '../../tokens/ds_spacing.dart';
import '../../tokens/ds_radius.dart';

enum DSButtonVariant { filled, outlined, ghost }

class DSButton extends StatelessWidget {
  final String label;
  final VoidCallback? onPressed;
  final DSButtonVariant variant;
  final bool isLoading;
  final IconData? icon;

  const DSButton({
    super.key,
    required this.label,
    required this.onPressed,
    this.variant = DSButtonVariant.filled,
    this.isLoading = false,
    this.icon,
  });

  @override
  Widget build(BuildContext context) {
    final child = isLoading
        ? const SizedBox(
            width: 20,
            height: 20,
            child: CircularProgressIndicator(strokeWidth: 2),
          )
        : Row(
            mainAxisSize: MainAxisSize.min,
            children: [
              if (icon != null) ...[
                Icon(icon, size: 18),
                const SizedBox(width: DSSpacing.sm),
              ],
              Text(label),
            ],
          );

    return switch (variant) {
      DSButtonVariant.filled => FilledButton(
          onPressed: isLoading ? null : onPressed,
          child: child,
        ),
      DSButtonVariant.outlined => OutlinedButton(
          onPressed: isLoading ? null : onPressed,
          child: child,
        ),
      DSButtonVariant.ghost => TextButton(
          onPressed: isLoading ? null : onPressed,
          child: child,
        ),
    };
  }
}

Instructions

  1. Read the existing design_system/ package first if it exists
  2. Never duplicate tokens that already exist — extend or update them
  3. All token classes use abstract final class (cannot instantiate)
  4. All token values are static const
  5. Component names are prefixed with DS (e.g., DSButton, DSTextField)
  6. Export every new public symbol from the barrel file
  7. Add the design_system dependency to any package that needs it in its pubspec.yaml
  8. Do NOT use flutter_screenutil in the design system package itself — keep it framework-agnostic

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