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freshpomelofreshpomelo/agent_skills/skills/onboard/SKILL.md

onboard

Skill0 starsChanged 7 months agoNo licenceView on GitHub

Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.

165 other projects use a version of this, 16 of them edited.

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Used with

Projects with it also use soak-test, team-live-ops and 9 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • lilangMaxSkill

    soak-test

    Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

    Also in 9 projects that use this

  • lilangMaxSkill

    team-live-ops

    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

    Also in 9 projects that use this

  • CoralGameSkill

    project-stage-detect

    Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.

    Also in 15 projects that use this

  • CoralGameSkill

    team-level

    Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

    Also in 11 projects that use this

  • +5 more from lilangMax
  • +2 more from CoralGame

The file

Show its rules and text

We split this skill into the rules it gives an agent

17 rules. 0 are common, 17 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 148 edited versions we read keep these.

  • 17

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 148 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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