foundry-vtt-module-dev
Skill24 starsChanged 8 months agoGPL-3.0View on GitHub
Covers building, extending, debugging, and maintaining Foundry VTT modules for v14+. This skill applies when scaffolding a new module, writing custom Actor/Item types with TypeDataModel, building ApplicationV2 sheets, dialogs, or detached windows, registering hooks or settings, implementing socket communication, extending the canvas with PIXI.js, working with Scene Levels or Regions, managing compendium packs, using ActiveEffect V2 changes, setting up TypeScript with fvtt-types, configuring Vite/Rollup builds, localizing strings, or migrating modules from v13 to v14. Triggers on: "Foundry module", "FVTT", "FoundryVTT", "foundryvtt module", "ApplicationV2", "TypeDataModel", "actor sheet", "module.json", "fvtt-types", "libWrapper", "socketlib", "Scene Levels", "Regions", "ActiveEffect V2", "messageMode", "detached windows", or any task involving Foundry VTT module development.
- Installs packages
- Commits and pushes
In this repository38 other files it gives its agents.
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The file
We split this skill into the rules it gives an agent
11 rules. About 0 are common, 4 are distinctive, and 7 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
7
Very specific
Tied to their project's names, files or tools. Probably skip.
Licensed with conditions — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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