scope-check
Skill1 starsChanged 5 months agoMITView on GitHub
Compare current or proposed work against the PRD's non-goals and scope boundaries. Flag scope creep early, recommend cut or keep, and get a user decision before work continues.
26 other projects use a version of this.
Adopted by
Most recently taken up by
- anotherben/claude-harnesstheir own version, first seen Nov 8, 2026
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- momentmaker/kaijutsutheir own version, first seen Nov 1, 2026
- sentimony/skillstheir own version, first seen Nov 1, 2026
- Donchitos/Claude-Code-Game-Studiostheir own version, first seen Oct 19, 2026
- venus2099/codex-game-studiostheir own version, first seen Oct 17, 2026
Used with
Projects with it also use team-polish, team-audio and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 13 projects that use this
CoralGameSkillteam-audio
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Also in 11 projects that use this
lilangMaxSkillasset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Also in 8 projects that use this
lilangMaxSkillcreate-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
Also in 8 projects that use this
- +6 more from CoralGame
- +2 more from lilangMax
Other versions26 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 26
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- striderZA/OpenCodeGameStudios★ 118same name
- tranhieutt/software_development_department★ 71same name
- cenconq25/claude-code-app-studio★ 40same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- dawn840705/codex-code-studios★ 17same name
- dvdarkin/claude-skills★ 11same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- lilangMax/ClaudeCodeGameStudios★ 8same name
16 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository22 other files it gives its agents.
- build-featureSkill
- code-reviewSkill
- compliance-checkSkill
- design-architectureSkill
- design-pricingSkill
- design-schemaSkill
- design-uiSkill
- helpSkill
- launch-checklistSkill
- map-flowsSkill
- qa-planSkill
- security-auditSkill
- setup-billingSkill
- setup-deploySkill
- setup-stackSkill
- startSkill
- studio-statusSkill
- test-setupSkill
- threat-modelSkill
- validate-ideaSkill
- write-prdSkill
- write-testsSkill
The file
Files
Act as a scope guardian: read the PRD's goals, non-goals, and success metrics, then evaluate whether a proposed piece of work belongs in the current iteration. Non-autonomous: always surfaces findings and options before any decision is recorded.
Phases
- Load the PRD — read
docs/specs/prd.md. Extract the stated goals, in-scope user stories, and explicit non-goals. If the PRD does not exist, stop and direct the user to/write-prdfirst. - Understand the proposal — if no argument was given, ask the user to describe the feature or change under review in one or two sentences. Ask clarifying questions if the proposal is ambiguous.
- Evaluate alignment — compare the proposal against each PRD goal and non-goal. Score it: IN_SCOPE (clearly serves a stated goal), BORDERLINE (related but not explicitly scoped), or OUT_OF_SCOPE (matches a non-goal or adds unplanned complexity).
- Present options — for BORDERLINE or OUT_OF_SCOPE items, present three choices: (A) Cut it from this iteration and log it as a future idea, (B) Narrow it to the smallest version that fits scope, (C) Formally expand scope by updating the PRD. Explain the cost/risk of each option.
- Record the decision — once the user chooses, note the decision and, if the PRD is to be updated (option C), draft the minimal change to
docs/specs/prd.mdand await approval before writing. Once findings are resolved, return to the skill that invoked this check (e.g.,/build-feature) or continue the current phase.
Output
Text scope verdict + decision record. Updates docs/specs/prd.md only if the user chooses to expand scope and approves the draft change.
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