agentleFS
ellisonleaoellisonleao/magictools/AGENTS.md

magictools

AGENTS.md18k starsChanged 17 days agoMITView on GitHub

Instructions for any AI coding agent (Claude, Copilot, Cursor, OpenCode, etc.) working in this repository. The checklist below is the canonical set of rules for changes to README.md. CodeRabbit's path_instructions for README.md in .coderabbit.yml point back to this file, so following it here is what makes generated changes pass review on the first try. The one place that keeps its own independent copy of these rules is pre_merge_checks.custom_checks in .coderabbit.yml — that check runs in a sandbox that can't read…

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Steady talk.thin dataabout the whole repository

Dec 2025: 0 mentionsJan 2026: 0 mentionsFeb 2026: 0 mentionsMar 2026: 0 mentionsApr 2026: 0 mentionsMay 2026: 0 mentionsJun 2026: 0 mentionsJul 2026: 0 mentionsAug 2026: 1 mentionSep 2026: 0 mentionsOct 2026: 1 mentionNov 2026: 0 mentions
Dec 2025Jun 2026Nov 2026
Mentions a month of the ellisonleao/magictools repository that our weekly crawl found: only 12 in all, so this is a hint, not a trend. There is no adoption data for this file yet.

Who's talking about ellisonleao/magictools

The biggest 5 of 12 mentions linking to the repository that our crawl found. Each line is their own headline.

See all 12

Talked about on GitHub, YouTube, Hacker News, the web and Bluesky (12 times).

On GitHub · 5

On YouTube · 2

On Hacker News · 2

On the web · 2

On Bluesky · 1

  • Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.

    Of the AGENTS.md files we read, the 31,542 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.

The file

We split this AGENTS.md into the rules it gives an agent

12 rules. About 0 are common, 9 are distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈9

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Only add/modify the entries relevant to the task.

    line 26
  2. Distinctive:

    Do not reflow, re-emoji, or re-sort entries that are untouched and unrelated to your change.

    line 27
  3. Distinctive:

    If inserting a new entry forces an existing entry to move position, that's fine — but don't alter its content.

    line 28
  4. Very specific:

    Every section/subsection (e.g.

    line 32
  5. Distinctive:

    When adding a new entry, insert it at the correct alphabetical position within its section, comparing against both existing and other newly …

    line 34
  6. Distinctive:

    Before finishing, double check the resulting section is still fully sorted A-Z.

    line 36
  7. Distinctive:

    Every new entry must start with exactly one of:

    line 39
  8. Very specific:

    Use the literal :emoji_name: shortcode text, not a unicode emoji character (e.g.

    line 44
  9. Very specific:

    If a link points to a GitHub repo (https://github.com/<owner>/<repo>), it must have at least 100 stars.

    line 53
  10. Distinctive:

    Every new link must be explicitly about game development (engines, game-specific tools, game art/audio assets, game tutorials/books, …

    line 57
  11. Distinctive:

    Do not add general-purpose tools/sites that merely *could* be used while making a game but have no game-dev-specific focus.

    line 59
  12. Distinctive:

    No trailing blank line changes inside a list unless adding/removing an entry requires it.

    line 71

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
AGENTS.md

AGENTS.md

Instructions for any AI coding agent (Claude, Copilot, Cursor, OpenCode, etc.) working in this repository. The checklist below is the canonical set of rules for changes to README.md. CodeRabbit's path_instructions for README.md in .coderabbit.yml point back to this file, so following it here is what makes generated changes pass review on the first try. The one place that keeps its own independent copy of these rules is pre_merge_checks.custom_checks in .coderabbit.yml — that check runs in a sandbox that can't read repo files, so if you change a rule here, update that check's instructions to match.

What this repo is

magictools is a curated, "awesome-list" style README.md of game development resources. There is effectively no application code to build or test — the primary artifact an agent will touch is README.md, and the main "feature work" in this repo is adding, editing, or reorganizing link entries in it.

Rules that apply to any change to README.md

These rules apply to every new or modified list entry (lines starting with - or * that contain a [text](url) link). Pre-existing, untouched entries should be left alone even if they would fail one of these checks — don't "fix" unrelated entries as a side effect of your change, beyond re-sorting required to keep the list alphabetical.

1. Scope — only touch what you're asked to change

  • Only add/modify the entries relevant to the task.
  • Do not reflow, re-emoji, or re-sort entries that are untouched and unrelated to your change.
  • If inserting a new entry forces an existing entry to move position, that's fine — but don't alter its content.

2. Alphabetical ordering

  • Every section/subsection (e.g. #### Assets/Placeholders, #### Spritesheet Tools, ### Books, etc.) is sorted A-Z by link text (the text inside []).
  • When adding a new entry, insert it at the correct alphabetical position within its section, comparing against both existing and other newly added entries.
  • Before finishing, double check the resulting section is still fully sorted A-Z.

3. License emoji is required

  • Every new entry must start with exactly one of:
    • :free: — Free
    • :tada: — Open Source
    • :moneybag: — Paid
    • :money_with_wings: — Partially Free
  • Use the literal :emoji_name: shortcode text, not a unicode emoji character (e.g. not 🆓).
  • Exception: entries added under ### Blogs and Portals, ### Videos/Podcasts, ### Game Jams, and ### Communities do not require a license emoji.

4. Link validation

  • Links must use https:// only. Never add http://, ftp://, file://, mailto:, javascript:, etc.
  • Links must be well-formed and reachable (not a 404/dead domain). Check the URL before adding it if at all possible.
  • If a link points to a GitHub repo (https://github.com/<owner>/<repo>), it must have at least 100 stars. Verify star count before adding; don't add repos below that threshold.

5. Game development relevance

  • Every new link must be explicitly about game development (engines, game-specific tools, game art/audio assets, game tutorials/books, game-dev communities, etc).
  • Do not add general-purpose tools/sites that merely could be used while making a game but have no game-dev-specific focus.

6. Format of an entry

Match the existing style exactly:

- :free: [Tool Name](https://example.com/) - short description of what it does.
  • One entry per line.
  • Short, factual description after a -.
  • No trailing blank line changes inside a list unless adding/removing an entry requires it.

Other files

  • .github/CONTRIBUTING.md and .github/PULL_REQUEST_TEMPLATE.md contain the human-facing version of these same rules — keep them in sync if you change the rules here.
  • .coderabbit.yml has two relevant parts: reviews.path_instructions for README.md defers to this file plus a few reviewer-behavior directives (comment inline, tag the author, request changes on failure); reviews.pre_merge_checks.custom_checks keeps a full, independent copy of the checklist, since that merge-blocking check can't read AGENTS.md. Keep that copy in sync with the checklist above.

Before finishing a change to README.md

  1. Re-read the section(s) you edited top to bottom and confirm alphabetical order.
  2. Confirm every new entry has a valid license emoji (or is in an exempt section).
  3. Confirm every new link is https://, well-formed, and (if a GitHub repo) has 100+ stars.
  4. Confirm every new link is genuinely game-dev relevant.
  5. Confirm you haven't modified unrelated, pre-existing entries.

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.