magictools
AGENTS.md18k starsChanged 17 days agoMITView on GitHub
Instructions for any AI coding agent (Claude, Copilot, Cursor, OpenCode, etc.) working in this repository. The checklist below is the canonical set of rules for changes to README.md. CodeRabbit's path_instructions for README.md in .coderabbit.yml point back to this file, so following it here is what makes generated changes pass review on the first try. The one place that keeps its own independent copy of these rules is pre_merge_checks.custom_checks in .coderabbit.yml — that check runs in a sandbox that can't read…
Trending
Steady talk.thin dataabout the whole repository
Who's talking about ellisonleao/magictools
- LandonDevelops“The tools I use for game dev”YouTube · Aug 28, 2026 · 145k views
- A Hacker News story“Magic Tools – A list of game development resources”Hacker News · Jul 21, 2014 · 60 points
- A Hacker News story“Magic Tools: curated list of gamedev resources”Hacker News · Feb 2, 2016 · 5 points
- Gourcer“ellisonleao/magictools - Gource visualisation”YouTube · May 19, 2022 · 3 views
- @tom-doerr.bsky.social“https://github.com/ellisonleao/magictools/”Bluesky · Nov 15, 2025 · 1 likes
The biggest 5 of 12 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 12
Talked about on GitHub, YouTube, Hacker News, the web and Bluesky (12 times).
On GitHub · 5
- Mar 7, 2022https://github.com/ellisonleao/magictools/blob/main/.github/workflows/validatelinks.yml#L2-L18 — serhii-londar/open-source-mac-os-apps0 reactions
- Dec 26, 2015Validate Links — tldr-pages/tldr0 reactions · 10 comments
- Dec 24, 2015Validate Links — Aufree/trip-to-iOS0 reactions
- Dec 21, 2015Validate Links — jobbole/awesome-java-cn0 reactions · 1 comment
- Dec 20, 2015Validate Links — hsavit1/Awesome-Swift-Education0 reactions · 3 comments
On YouTube · 2
- Aug 28, 2026The tools I use for game dev — LandonDevelops145k views · 153 comments
- May 19, 2022ellisonleao/magictools - Gource visualisation — Gourcer3 views
On Hacker News · 2
- Jul 21, 2014Magic Tools – A list of game development resources60 points · 15 comments
- Feb 2, 2016Magic Tools: curated list of gamedev resources5 points
On the web · 2
- Oct 31, 2026MagicTools download — sourceforge.net
- Feb 21, 2023Duck Jam 2023 is just round the corner! — ducksauce.games
On Bluesky · 1
- Nov 15, 2025https://github.com/ellisonleao/magictools/ — @tom-doerr.bsky.social1 likes and repost
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,542 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
The file
We split this AGENTS.md into the rules it gives an agent
12 rules. About 0 are common, 9 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈9
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 26
Only add/modify the entries relevant to the task.
- Distinctive: line 27
Do not reflow, re-emoji, or re-sort entries that are untouched and unrelated to your change.
- Distinctive: line 28
If inserting a new entry forces an existing entry to move position, that's fine — but don't alter its content.
- Very specific: line 32
Every section/subsection (e.g.
- Distinctive: line 34
When adding a new entry, insert it at the correct alphabetical position within its section, comparing against both existing and other newly …
- Distinctive: line 36
Before finishing, double check the resulting section is still fully sorted A-Z.
- Distinctive: line 39
Every new entry must start with exactly one of:
- Very specific: line 44
Use the literal :emoji_name: shortcode text, not a unicode emoji character (e.g.
- Very specific: line 53
If a link points to a GitHub repo (https://github.com/<owner>/<repo>), it must have at least 100 stars.
- Distinctive: line 57
Every new link must be explicitly about game development (engines, game-specific tools, game art/audio assets, game tutorials/books, …
- Distinctive: line 59
Do not add general-purpose tools/sites that merely *could* be used while making a game but have no game-dev-specific focus.
- Distinctive: line 71
No trailing blank line changes inside a list unless adding/removing an entry requires it.
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
AGENTS.md
Instructions for any AI coding agent (Claude, Copilot, Cursor, OpenCode, etc.) working in this
repository. The checklist below is the canonical set of rules for changes to README.md.
CodeRabbit's path_instructions for README.md in .coderabbit.yml point back to this file, so
following it here is what makes generated changes pass review on the first try. The one place that
keeps its own independent copy of these rules is pre_merge_checks.custom_checks in
.coderabbit.yml — that check runs in a sandbox that can't read repo files, so if you change a
rule here, update that check's instructions to match.
What this repo is
magictools is a curated, "awesome-list" style README.md of game development resources. There
is effectively no application code to build or test — the primary artifact an agent will touch is
README.md, and the main "feature work" in this repo is adding, editing, or reorganizing link
entries in it.
Rules that apply to any change to README.md
These rules apply to every new or modified list entry (lines starting with - or * that
contain a [text](url) link). Pre-existing, untouched entries should be left alone even if they
would fail one of these checks — don't "fix" unrelated entries as a side effect of your change,
beyond re-sorting required to keep the list alphabetical.
1. Scope — only touch what you're asked to change
- Only add/modify the entries relevant to the task.
- Do not reflow, re-emoji, or re-sort entries that are untouched and unrelated to your change.
- If inserting a new entry forces an existing entry to move position, that's fine — but don't alter its content.
2. Alphabetical ordering
- Every section/subsection (e.g.
#### Assets/Placeholders,#### Spritesheet Tools,### Books, etc.) is sorted A-Z by link text (the text inside[]). - When adding a new entry, insert it at the correct alphabetical position within its section, comparing against both existing and other newly added entries.
- Before finishing, double check the resulting section is still fully sorted A-Z.
3. License emoji is required
- Every new entry must start with exactly one of:
:free:— Free:tada:— Open Source:moneybag:— Paid:money_with_wings:— Partially Free
- Use the literal
:emoji_name:shortcode text, not a unicode emoji character (e.g. not🆓). - Exception: entries added under
### Blogs and Portals,### Videos/Podcasts,### Game Jams, and### Communitiesdo not require a license emoji.
4. Link validation
- Links must use
https://only. Never addhttp://,ftp://,file://,mailto:,javascript:, etc. - Links must be well-formed and reachable (not a 404/dead domain). Check the URL before adding it if at all possible.
- If a link points to a GitHub repo (
https://github.com/<owner>/<repo>), it must have at least 100 stars. Verify star count before adding; don't add repos below that threshold.
5. Game development relevance
- Every new link must be explicitly about game development (engines, game-specific tools, game art/audio assets, game tutorials/books, game-dev communities, etc).
- Do not add general-purpose tools/sites that merely could be used while making a game but have no game-dev-specific focus.
6. Format of an entry
Match the existing style exactly:
- :free: [Tool Name](https://example.com/) - short description of what it does.- One entry per line.
- Short, factual description after a
-. - No trailing blank line changes inside a list unless adding/removing an entry requires it.
Other files
.github/CONTRIBUTING.mdand.github/PULL_REQUEST_TEMPLATE.mdcontain the human-facing version of these same rules — keep them in sync if you change the rules here..coderabbit.ymlhas two relevant parts:reviews.path_instructionsforREADME.mddefers to this file plus a few reviewer-behavior directives (comment inline, tag the author, request changes on failure);reviews.pre_merge_checks.custom_checkskeeps a full, independent copy of the checklist, since that merge-blocking check can't readAGENTS.md. Keep that copy in sync with the checklist above.
Before finishing a change to README.md
- Re-read the section(s) you edited top to bottom and confirm alphabetical order.
- Confirm every new entry has a valid license emoji (or is in an exempt section).
- Confirm every new link is
https://, well-formed, and (if a GitHub repo) has 100+ stars. - Confirm every new link is genuinely game-dev relevant.
- Confirm you haven't modified unrelated, pre-existing entries.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

