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ehmoehmo/platform-design-skills/skills/visionos/AGENTS.md

platform-design-skills / visionos

AGENTS.md603 starsChanged 8 months agoMITView on GitHub

Spatial computing design skill based on Apple Human Interface Guidelines for Apple Vision Pro. Provide authoritative design guidance for visionOS apps covering spatial layout, eye and hand input, windows, volumes, immersive spaces, materials, and ornaments. This skill activates when tasks involve: - visionOS or Apple Vision Pro development - Spatial UI design and layout - Eye and hand input implementation - RealityKit or RealityComposer Pro - Mixed reality or immersive experience design - Window, volume, or immersive space architecture

The file

We split this AGENTS.md into the rules it gives an agent

10 rules. About 0 are common, 10 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈10

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Never head-lock UI — all content must be world-anchored

    line 48
  2. Distinctive:

    Never place interactive elements below 60pt in size

    line 49
  3. Distinctive:

    Never skip hover/gaze feedback on interactive elements

    line 50
  4. Distinctive:

    Never use gaze direction for analytics or content decisions (privacy violation)

    line 51
  5. Distinctive:

    Never force immersion on launch — start in the Shared Space

    line 52
  6. Distinctive:

    Never trap users in full immersion with no exit

    line 53
  7. Distinctive:

    Never place content behind the user

    line 54
  8. Distinctive:

    Never position windows or objects closer than ~0.5m (personal space)

    line 55
  9. Distinctive:

    Never use opaque backgrounds in shared space (except media)

    line 56
  10. Distinctive:

    Never omit accessibility labels on interactive elements and 3D objects

    line 57

≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
AGENTS.md

visionOS Design Guidelines

Spatial computing design skill based on Apple Human Interface Guidelines for Apple Vision Pro.

Purpose

Provide authoritative design guidance for visionOS apps covering spatial layout, eye and hand input, windows, volumes, immersive spaces, materials, and ornaments.

Skill Files

FileContents
SKILL.mdComplete design guidelines with rules, checklist, and anti-patterns
rules/_sections.mdCategorized rule reference with severity levels
metadata.jsonVersion, references, and abstract

Usage

This skill activates when tasks involve:

  • visionOS or Apple Vision Pro development
  • Spatial UI design and layout
  • Eye and hand input implementation
  • RealityKit or RealityComposer Pro
  • Mixed reality or immersive experience design
  • Window, volume, or immersive space architecture

Rule Categories

#CategoryImpact
1Spatial LayoutCRITICAL
2Eye & Hand InputCRITICAL
3WindowsHIGH
4VolumesHIGH
5Immersive SpacesHIGH
6Materials & DepthMEDIUM
7OrnamentsMEDIUM
8AccessibilityCRITICAL

Priority Levels

  • CRITICAL: Violations break core spatial UX or cause user discomfort
  • HIGH: Violations degrade experience significantly
  • MEDIUM: Violations miss polish or platform conventions

Never Do

  • Never head-lock UI — all content must be world-anchored
  • Never place interactive elements below 60pt in size
  • Never skip hover/gaze feedback on interactive elements
  • Never use gaze direction for analytics or content decisions (privacy violation)
  • Never force immersion on launch — start in the Shared Space
  • Never trap users in full immersion with no exit
  • Never place content behind the user
  • Never position windows or objects closer than ~0.5m (personal space)
  • Never use opaque backgrounds in shared space (except media)
  • Never omit accessibility labels on interactive elements and 3D objects

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