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dylanroscoverdylanroscover/Embody/.claude/skills/debug-operator/SKILL.md

debug-operator

Skill213 starsChanged 2 months agoMITView on GitHub

TRIGGER when operator errors appear or user reports broken behavior. Systematic diagnosis workflow.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Script error in DAT: Read the DAT content and fix the Python/expression

    line 21
  2. Distinctive:

    Parameter out of range: Check parameter values against valid ranges

    line 22

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md
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Debug Operator Workflow

Systematic approach to diagnosing TD operator errors:

  1. Get errors and warnings: get_op_errors with recurse=true on the suspected operator and its children. It covers all three surfaces TD paints red: cook errors, Python tracebacks (kind: 'script' entries), and GLSL compile failures (shaderErrors)
  2. Inspect the operator: get_op to see type, family, parameters, inputs, outputs, children
  3. Check connections: get_connections to verify input/output wiring is correct
  4. Read DAT content: get_dat_content if the operator is a DAT with script errors
  5. Check parameters: get_parameter on specific parameters that might be misconfigured
  6. Check performance: get_op_performance if the issue is cook-time related

Common Error Patterns

  • Missing input: Operator requires a specific input type -- check connections
  • Script error in DAT: Read the DAT content and fix the Python/expression
  • Parameter out of range: Check parameter values against valid ranges
  • Missing operator reference: An expression or parameter references a non-existent operator
  • Script error (Python traceback): A raising callback, DAT script, or expression shows a red X but is NOT a cook error -- TD keeps it on a separate surface (OP.scriptErrors()), and op.errors() reports the op as perfectly clean. Two consequences: read the traceback from get_op_errors' kind: 'script' entries, and remember these errors PERSIST until cleared. An error thrown during an extension re-init window (the extension object is briefly the old one, so a method added later is missing) stays red long after the code is correct again -- re-cook the owning op, confirm it runs clean, then clearScriptErrors(recurse=True, error='*') to clear the stale badge. Field case 2026-08-22: Embody's own manager list sat red on 'EmbodyExt' object has no attribute 'DirtyState' while the live extension had the method all along. A SyntaxError ... Context:(Extension 1) here with a None extension means the Extension Object par was set via .expr instead of .val (see /create-extension).
  • Cook error: The operator can't process its inputs -- check input data types match expectations
  • Black or empty render: Use capture_top on the intended output TOP, then check display/render flags on the output and upstream ops; missing light or camera (a 3D scene renders black without both); no cooking Null terminating the chain; a bypass flag left on; resolution is 0; alpha is premultiplied/zero so the image is present but invisible; and whether the op is cooking (check cookedThisFrame via get_op_performance, or force a cook). After each fix, use capture_top again to confirm the frame renders correctly.
  • Stale content after a file change (cooks clean, shows old pixels): An op can cook with NO errors and the RIGHT resolution yet still hold STALE content. A Movie File In whose par.file changed serves its previous cached texture until it cooks on a real frame advance -- cook(force=True) in the same frame is not enough. And when a TOP chain's output looks exactly ONE frame stale, suspect same-pass reload propagation: a reload applied mid-pass may not reach downstream ops until the next real frame, even under forced cooks in dependency order. Verify CONTENT, not cook state -- read pixels back (numpyArray() / capture_top) at the POINT OF CAPTURE (the chain's output, not the source) and confirm they actually changed across a real frame advance. See rules/td-python.md (Cook Model) and rules/performance.md (Movie Export).

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