gsap-performance
Skill9 starsChanged 2 months agoNo licenceView on GitHub
Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
We split this skill into the rules it gives an agent
5 rules. 5 are common, 0 are distinctive, and 0 are very specific to this project.
5
Common
Most of the 8 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
“Common” is measured: kept by at least 6 in 10 of the 8 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Other versions39 projects use a version of this.
Word for word · 29
- calesthio/OpenMontage★ 74k100% same
- greensock/gsap-skills★ 16k100% same
- Jwuthri/Tracely-ai★ 1.5k100% same
- jwuthri-cloud/Tracely-ai★ 1.2k100% same
- JNTMTMTM/eIsland★ 323100% same
- muzimu217/ui-design-agent-kit★ 23100% same
- isaacsight/kernel★ 16100% same
- imMamdouhaboammar/motion-graphics-skills★ 15100% same
- LinHao-city/StoryMind★ 10100% same
- ucsandman/claude-skills★ 5100% same
19 more not listed
Edited · 8
- TheGoat395/Codex-Skills★ 13651% same
- woxiangyangzhimao/skills★ 1490% same
- magicpro97/vibeflow★ 9100% same
- jhy0285/monofield★ 693% same
- NolanSoloBuilder/skills★ 3100% same
- leishifu666/skills★ 197% same
- Gopyr/gopyr-skills-hub★ 058% same
- statechange/monoskill★ 0100% same
Wrote their own version · 2
- InsightStudio-2026/agent-assets★ 1same name
- aditya-deokar/gsap-motion-engineer★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use framer-motion, motion-design and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
alexsnchzSkillframer-motion
Expert skill for Motion (formerly Framer Motion) — the React animation library. Use this skill whenever the user asks to animate React components, add transitions, implement gesture interactions (drag, hover, tap), create scroll-linked effects, animate route/component presence, or build shared-element transitions. Also triggers for: page transitions, spring animations, layout animations, AnimatePresence, variants, useMotionValue, useScroll, useTransform, whileHover, whileTap, stagger effects, motion values, or any 'how do I animate X in React' question. Invoke even if the user doesn't mention 'framer-motion' by name — if they want smooth UI animations in React, this skill applies.
Also in 3 projects that use this
Dragoon0xSkillmotion-design
Animation as communication. Feedback, orientation, emphasis, delight. If motion doesn't serve one of these four purposes, it shouldn't exist. Use when evaluating animation quality, designing transitions, or deciding whether motion adds or subtracts.
Also in 5 projects that use this
sirakinbSkillthreejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Also in 3 projects that use this
sirakinbSkillthreejs-textures
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Also in 3 projects that use this
AnasX7Skillredesign-existing-projects
Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.
Also in 5 projects that use this
- +7 more from sirakinb
In this repository36 other files it gives its agents.
- AGENTS.mdAGENTS.md
- tools/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .cursor/rules/01-safrs.mdcCursor rule
- .cursor/rules/02-api-boundary.mdcCursor rule
- .cursor/rules/03-database-boundary.mdcCursor rule
- .cursor/rules/04-plan-r2-r3.mdcCursor rule
- .cursor/rules/05-security-surfaces.mdcCursor rule
- .cursor/rules/06-tools-governance.mdcCursor rule
- .cursor/rules/07-ui-tokens.mdcCursor rule
- .cursor/rules/08-verify-before-done.mdcCursor rule
- .cursor/rules/09-web-golden-path.mdcCursor rule
- abyss-reviewSkill
- gaffer-orchestrationSkill
- gsap-coreSkill
- gsap-frameworksSkill
- gsap-pluginsSkill
- gsap-reactSkill
- gsap-scrolltriggerSkill
- gsap-timelineSkill
- gsap-utilsSkill
- html-buildSkill
- new-capabilitySkill
- prisma-migrationSkill
- safrs-sessionSkill
- sentra-docsSkill
- typesafe-aiSkill
- verifySkill
- new-capabilitySkill
- verifySkill
- abyss-reviewSkill
- create-migrationSkill
- html-buildSkill
- safrs-sessionSkill
- sentra-docsSkill
- verifySkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

