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gdi-rendering-tests

dotnet/winforms/.github/skills/gdi-rendering-tests/SKILL.md

Instructions for writing unit tests for Graphics, Bitmap, GraphicsPath, and Font rendering APIs in System.Drawing. Covers bitmap-based verification, integer/float overload testing, version-guarded test blocks, and FluentAssertions patterns for path-point validation.

Skill4.9k starsChanged 3 months ago

What's in it

  1. Writing Tests for GDI+ Rendering APIs
  2. 1. Test Project Structure
  3. 1.1 Test locations
  4. 1.2 Test framework
  5. 2. .NET Version Guards in Tests
  6. 3. Bitmap-Based Rendering Verification
  7. 3.1 The verification pattern
  8. 3.2 VerifyBitmapNotEmpty / VerifyBitmapEmpty helpers
  9. 3.3 Use using declarations for all disposables
  10. 4. Testing Integer and Float Overloads
  11. 4.1 Test naming convention
  12. 5. Testing GraphicsPath Operations
  13. 5.1 Path point verification
  14. 5.2 How to obtain expected path points
  15. 5.3 Test both overloads separately
  16. 6. Testing Draw and Fill Pairs
  17. 7. Testing Pen and Brush Variations
  18. 8. Testing Font and Text Rendering
  19. 9. Checklist for GDI+ Rendering Tests
---
name: gdi-rendering-tests
description: >-
  Instructions for writing unit tests for Graphics, Bitmap, GraphicsPath, and
  Font rendering APIs in System.Drawing. Covers bitmap-based verification,
  integer/float overload testing, version-guarded test blocks, and
  FluentAssertions patterns for path-point validation.
metadata:
  author: dotnet-winforms
  version: "1.0"
---

# Writing Tests for GDI+ Rendering APIs

These rules apply when **writing tests for existing or new drawing APIs** on
`Graphics`, `GraphicsPath`, `Bitmap`, `Font`, and related `System.Drawing`
types. For WinForms control API tests, see the `control-api-tests` skill. For
the drawing API implementation patterns, see the `using-and-extending-gdi-plus`
skill.

> **Golden rule:** Every rendering API needs tests for both integer and float
> overloads, and must verify that drawing actually produces pixels — not just
> that no exception is thrown.

---

## 1. Test Project Structure

### 1.1 Test locations

| API area | Test file location |
|---|---|
| `Graphics` methods | `src\System.Drawing.Common\tests\GraphicsTests.cs` |
| `GraphicsPath` methods | `src\System.Drawing.Common\tests\Drawing2D\GraphicsPathTests.cs` |
| `Bitmap` methods | `src\System.Drawing.Common\tests\BitmapTests.cs` |
| `Font` / text rendering | `src\System.Drawing.Common\tests\FontTests.cs` |

Add new tests to the **existing test file** for the class under test. If the
file is very large, use a partial file named `{Class}Tests.{Feature}.cs`.

### 1.2 Test framework

The project uses **xUnit** with **FluentAssertions**. Graphics tests do not
require STA threads, so use standard `[Fact]` and `[Theory]` attributes (not
`[WinFormsFact]`/`[WinFormsTheory]`).

---

## 2. .NET Version Guards in Tests

Tests for version-guarded APIs **must** use the same preprocessor directive as
the API itself. Currently, new APIs target at least **.NET 11**:

```csharp
#if NET11_0_OR_GREATER
    [Fact]
    public void Graphics_DrawRoundedRectangle_Integer()
    {
        using Bitmap bitmap = new(10, 10);
        using Graphics graphics = Graphics.FromImage(bitmap);
        graphics.DrawRoundedRectangle(Pens.Red, new(0, 0, 10, 10), new(2, 2));
        VerifyBitmapNotEmpty(bitmap);
    }
#endif
```

> **Match the guard exactly.** If the API is `#if NET11_0_OR_GREATER`, the tests
> must also be `#if NET11_0_OR_GREATER`. This ensures tests compile and run only
> when the API is available.

---

## 3. Bitmap-Based Rendering Verification

### 3.1 The verification pattern

The standard approach for testing drawing APIs is:

1. Create a small `Bitmap` (e.g., 10×10).
2. Obtain a `Graphics` from the bitmap.
3. Call the drawing API.
4. Verify the bitmap is **not empty** (contains non-zero pixels).

```csharp
[Fact]
public void Graphics_DrawMyShape_Integer()
{
    using Bitmap bitmap = new(10, 10);
    using Graphics graphics = Graphics.FromImage(bitmap);
    graphics.DrawMyShape(Pens.Red, new(0, 0, 10, 10));
    VerifyBitmapNotEmpty(bitmap);
}
```

### 3.2 VerifyBitmapNotEmpty / VerifyBitmapEmpty helpers

Use the existing unsafe helper methods in `GraphicsTests.cs` that lock bitmap
bits and scan for non-zero pixels:

```csharp
internal unsafe static void VerifyBitmapNotEmpty(Bitmap bitmap)
{
    BitmapData data = bitmap.LockBits(
        default, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
    try
    {
        ReadOnlySpan<byte> bytes = new(
            (byte*)data.Scan0, data.Stride * data.Height);
        bytes.IndexOfAnyExcept((byte)0).Should().NotBe(-1);
    }
    finally
    {
        bitmap.UnlockBits(data);
    }
}

internal unsafe static void VerifyBitmapEmpty(Bitmap bitmap)
{
    BitmapData data = bitmap.LockBits(
        default, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
    try
    {
        ReadOnlySpan<byte> bytes = new(
            (byte*)data.Scan0, data.Stride * data.Height);
        bytes.IndexOfAnyExcept((byte)0).Should().Be(-1);
    }
    finally
    {
        bitmap.UnlockBits(data);
    }
}
```

**When to use each:**

* `VerifyBitmapNotEmpty` — after a draw/fill call, to confirm something was
  actually rendered.
* `VerifyBitmapEmpty` — to confirm an initial bitmap has no content, or to
  verify a clear operation.

### 3.3 Use `using` declarations for all disposables

Always dispose `Bitmap`, `Graphics`, `Pen`, `Brush`, `GraphicsPath`, and `Font`
objects with `using` declarations:

```csharp
using Bitmap bitmap = new(10, 10);
using Graphics graphics = Graphics.FromImage(bitmap);
using Pen pen = new(Color.Blue, 2);
```

---

## 4. Testing Integer and Float Overloads

Every drawing primitive provides both integer (`Rectangle`, `Point`, `Size`) and
float (`RectangleF`, `PointF`, `SizeF`) overloads. **Write separate tests for
each:**

```csharp
#if NET11_0_OR_GREATER
    [Fact]
    public void Graphics_DrawRoundedRectangle_Integer()
    {
        using Bitmap bitmap = new(10, 10);
        using Graphics graphics = Graphics.FromImage(bitmap);
        graphics.DrawRoundedRectangle(Pens.Red, new(0, 0, 10, 10), new(2, 2));
        VerifyBitmapNotEmpty(bitmap);
    }

    [Fact]
    public void Graphics_DrawRoundedRectangle_Float()
    {
        using Bitmap bitmap = new(10, 10);
        using Graphics graphics = Graphics.FromImage(bitmap);
        graphics.DrawRoundedRectangle(
            Pens.Red, new RectangleF(0, 0, 10, 10), new(2, 2));
        VerifyBitmapNotEmpty(bitmap);
    }
#endif
```

### 4.1 Test naming convention

Follow the pattern:

```
{ClassName}_{MethodName}_{Integer|Float}
```

For additional scenario tests, extend with a scenario suffix:

```
Graphics_DrawRoundedRectangle_Integer
Graphics_DrawRoundedRectangle_Float
Graphics_FillRoundedRectangle_Integer
Graphics_FillRoundedRectangle_Float
GraphicsPath_AddRoundedRectangle_Integer
GraphicsPath_AddRoundedRectangle_Float
```

---

## 5. Testing GraphicsPath Operations

### 5.1 Path point verification

For `GraphicsPath.Add[Shape]` methods, verify the resulting path points using
FluentAssertions' approximate comparison:

```csharp
#if NET11_0_OR_GREATER
    [Fact]
    public void GraphicsPath_AddRoundedRectangle_Integer()
    {
        using GraphicsPath path = new();
        path.AddRoundedRectangle(
            new Rectangle(10, 10, 20, 20), new(5, 5));
        path.PathPoints.Should().BeApproximatelyEquivalentTo(
            new PointF[]
            {
                new(27.499994f, 10),
                new(28.880707f, 9.999997f),
                // … remaining expected points …
            },
            precision: 0.000001f);
    }
#endif
```

### 5.2 How to obtain expected path points

1. Write the test with the API call but without assertions.
2. Run the test under a debugger or add a temporary output.
3. Capture the actual `PathPoints` array.
4. Use those values as the expected data with an appropriate floating-point
   tolerance (typically `0.000001f`).

### 5.3 Test both overloads separately

Even though the integer overload delegates to the float overload, test both
independently — the cast from `Rectangle` → `RectangleF` must be verified:

```csharp
[Fact]
public void GraphicsPath_AddRoundedRectangle_Integer() { /* … */ }

[Fact]
public void GraphicsPath_AddRoundedRectangle_Float() { /* … */ }
```

---

## 6. Testing Draw and Fill Pairs

When a new shape has both `Draw` and `Fill` methods, write tests for all four
combinations (Draw×Integer, Draw×Float, Fill×Integer, Fill×Float):

```csharp
#if NET11_0_OR_GREATER
    [Fact]
    public void Graphics_DrawRoundedRectangle_Integer()
    {
        using Bitmap bitmap = new(10, 10);
        using Graphics graphics = Graphics.FromImage(bitmap);
        graphics.DrawRoundedRectangle(Pens.Red, new(0, 0, 10, 10), new(2, 2));
        VerifyBitmapNotEmpty(bitmap);
    }

    [Fact]
    public void Graphics_FillRoundedRectangle_Integer()
    {
        using Bitmap bitmap = new(10, 10);
        using Graphics graphics = Graphics.FromImage(bitmap);
        graphics.FillRoundedRectangle(
            Brushes.Green, new(0, 0, 10, 10), new(2, 2));
        VerifyBitmapNotEmpty(bitmap);
    }

    // … and Float variants for each …
#endif
```

---

## 7. Testing Pen and Brush Variations

For more thorough coverage, consider additional tests with:

* Different pen widths.
* Different brush types (`SolidBrush`, `LinearGradientBrush`).
* Anti-aliased vs. default smoothing modes.
* Edge cases: zero-size rectangles, very large corner radii, negative
  coordinates.

```csharp
[Fact]
public void Graphics_DrawRoundedRectangle_ThickPen()
{
    using Bitmap bitmap = new(20, 20);
    using Graphics graphics = Graphics.FromImage(bitmap);
    using Pen pen = new(Color.Blue, 3);
    graphics.DrawRoundedRectangle(pen, new RectangleF(2, 2, 16, 16), new(4, 4));
    VerifyBitmapNotEmpty(bitmap);
}
```

---

## 8. Testing Font and Text Rendering

For font and text rendering APIs, use the same bitmap-based approach:

```csharp
[Fact]
public void Graphics_DrawString_RendersText()
{
    using Bitmap bitmap = new(100, 30);
    using Graphics graphics = Graphics.FromImage(bitmap);
    using Font font = new("Arial", 12);
    graphics.DrawString("Test", font, Brushes.Black, 0, 0);
    VerifyBitmapNotEmpty(bitmap);
}
```

For font metric APIs, verify returned values are within expected ranges rather
than exact pixel matching, since font rendering can vary across environments.

---

## 9. Checklist for GDI+ Rendering Tests

* [ ] Tests guarded with matching `#if NET11_0_OR_GREATER` (or appropriate
      version)
* [ ] Separate tests for integer and float overloads
* [ ] Tests for both Draw and Fill variants (if applicable)
* [ ] GraphicsPath tests verify path points with approximate comparison
* [ ] Bitmap-based verification using `VerifyBitmapNotEmpty`
* [ ] All disposables use `using` declarations
* [ ] Test naming follows `{Class}_{Method}_{Overload}` convention
* [ ] Tests added to existing test files (not new files, unless partials)

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