community
Skill1 starsChanged 4 months agoMITView on GitHub
Community design and growth — platform selection, community launch, content calendar, moderation, engagement loops, community-led growth, community as retention or acquisition channel. Use when asked about building a Discord, Slack, Circle, or forum community, using community for product growth, community-led acquisition, reducing churn through community, or designing engagement systems that keep members active.
1 other project uses a version of this.
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- akachandan1/proofstacktheir own version, first seen Oct 11, 2026
Other versions1 project uses a version of this.
Word for word · 0
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Wrote their own version · 1
- akachandan1/proofstack★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
7 rules. About 0 are common, 7 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 21
If no arguments, ask one question: what is the community meant to do — retain customers, acquire new ones, or both?
- Distinctive: line 27
Before platform or structure, define the single job the community does.
- Distinctive: line 78
Add a public win thread: members post results.
- Distinctive: line 130
No response to reported posts: erodes trust in the rules
- Distinctive: line 204
Never recommend launching publicly before founding members are active
- Distinctive: line 205
Never recommend more than 5 channels at launch
- Distinctive: line 206
If the community has no clear purpose, define that before anything else
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Community Skill
A community is a retention and acquisition asset that compounds. It is not a Slack group. Done right, it reduces churn, generates referrals, produces UGC, and builds a distribution channel you own.
Done wrong, it is a ghost town that creates support load.
Project context is loaded from the active CLAUDE.md. Apply all frameworks to the specific audience, product, and stage from that context.
When invoked
$ARGUMENTS defines the community goal or stage. If no arguments, ask one question: what is the community meant to do — retain customers, acquire new ones, or both?
Framework 1: Community Purpose First
Before platform or structure, define the single job the community does.
| Purpose | What it means | Best for |
| Retention | Members stay longer because they are invested in the community | SaaS, subscription products, courses |
| Acquisition | Members refer others; community is public proof of results | B2B, agency, high-ticket |
| Product feedback | Members co-develop the product; they feel ownership | Early-stage product |
| Revenue | Community is the product itself (paid membership) | Educators, niche experts |
A community trying to do all four does none well. Pick one primary purpose. Secondary purposes follow.
Framework 2: Platform Selection
Choose the platform where your members already spend time, not where you prefer to build.
| Platform | Best for | Avoid if |
| Discord | Younger audiences, gaming, dev, creator, crypto | Your ICP is 40+ or enterprise buyers |
| Slack | B2B, tech, professionals | You need async threads longer than a few messages |
| Circle | Courses, paid memberships, structured communities | You need real-time chat as the primary mode |
| Skool | Education, cohort-based, gamified | You do not have a content-heavy programme around it |
| Facebook Groups | Broad consumer audience, older demographics | You want to own the platform or data |
| Forum (Discourse) | Deep knowledge communities, SEO benefit from public threads | You need real-time engagement |
| WhatsApp/Telegram | High-touch, local, or high-engagement groups under 200 people | You need structure, searchability, or scale |
Platform decision rule: Go where the behaviour already exists for your audience. If your ICP uses Slack for work, they will tolerate another Slack. If they do not, do not build there.
Framework 3: Community Launch (0 to First 100 Members)
Pre-launch (weeks 1-2)
- Define the promise — what does a member get that they cannot get elsewhere? State it in one sentence.
- Recruit founding members manually — 20 to 30 people who already care. Current customers, warm prospects, people from your network. Do not open publicly yet.
- Seed content before inviting — post 5 to 10 pieces of content before anyone arrives. An empty room feels dead.
- Set the rules — write 5 to 7 community norms. Post them in a visible place. Enforce them from day one.
- Create the core channels — fewer is better. 3 to 5 channels maximum at launch. Add more only when a topic overflows.
Launch (weeks 3-4)
- Invite founding members — personal invites only. Generic mass emails do not create belonging.
- Welcome every new member publicly — by name, with one specific detail about them. This sets the social proof and warmth norm.
- Run a kick-off event — live Q&A, AMA, or group call. Creates energy and a shared founding experience.
- Prompt early activity — post a question or prompt every day for the first 2 weeks. Do not wait for members to start conversations.
Post-launch growth
- Open referral loop: make it easy for members to invite colleagues or peers
- Add a public win thread: members post results; you screenshot and share as social proof
- Tie community access to the product: community membership comes with the subscription
Framework 4: Content Calendar and Engagement Loops
Weekly cadence (template)
| Day | Content type |
| Monday | Weekly prompt or challenge: kick off the week with a discussion question |
| Wednesday | Resource or teach: share a template, framework, or tutorial |
| Friday | Wins thread: members share what they accomplished this week |
| Ongoing | Respond to every post within 24 hours for the first 90 days |
Consistency beats volume. One meaningful post per day beats ten noise posts.
Engagement loops
A healthy community has three loops running:
- Value loop — member gets value (content, answer, connection) → stays longer → refers others
- Status loop — member contributes → gets recognition (votes, badges, replies) → contributes more
- Social loop — member meets peers → forms relationships → community becomes a habit
Design for all three. Most communities only design for the value loop and wonder why engagement drops.
Prompts that always work
- "What's your biggest challenge with [topic] right now?"
- "What win did you have this week? Share it here."
- "Tag someone in this community who gave you advice worth sharing."
- "What would you do differently if you were starting [X] over today?"
- "Share the resource you've been using most this month."
Framework 5: Moderation
Moderation is active curation of what the community becomes. Removing bad actors is only the visible part.
3-tier moderation system
- Rules — written, visible, specific. "No self-promotion" is vague. "No posting links to your own products or services in threads not designated for promotion" is enforceable.
- Moderators — 1 mod per 200 active members minimum. Power members who get moderation access in exchange for contribution.
- Culture — the behaviour you model in the first 90 days becomes the norm forever. If you tolerate off-topic spam once, you will have a spam problem.
Common failure modes
- Over-moderation: members feel policed, stop posting
- Under-moderation: quality drops, best members leave quietly
- No response to reported posts: erodes trust in the rules
- Moderator burnout: happens when moderators are not recognised or replaced regularly
Framework 6: Community-Led Growth
Community generates acquisition when members bring others in without being asked. This requires:
- Public proof — results are visible inside and outside the community. Post wins where non-members can see them.
- Status incentives — members want to be seen as community contributors in their professional circles. Posts about community wins on whichever network their peers actually use (LinkedIn, X, an industry forum), being featured in community spotlights.
- Referral mechanism — make it easy. An "Invite a colleague" button with a trackable link beats "tell a friend."
- Graduated access — free tier exists for prospective members; full access requires product subscription or paid membership. The free tier is a sample, not the full experience.
Community as acquisition channel (the flywheel)
New member joins (referral or organic)
→ Gets value from community
→ Shares wins publicly
→ Their network sees results
→ Network joins community
→ Loop repeatsThe flywheel only starts if the first members get real results and share them. Everything else is secondary.
Framework 7: Community Health Metrics
| Metric | What it tells you | Target |
| DAU / MAU ratio | Daily active vs monthly active (stickiness) | 20%+ is healthy |
| New member 7-day activity rate | Do new members post within 7 days of joining? | 40%+ |
| Posts per active member per week | Engagement density | 1+ per active member |
| Response rate | Percentage of posts that get at least one reply within 24h | 80%+ |
| Member retention (90-day) | Are members still active 90 days after joining? | 50%+ |
| Referral rate | What percentage of new members came from existing members? | 20%+ in a healthy community |
Track monthly. If DAU/MAU drops below 10%, the engagement loops are broken. Investigate before growing.
Framework 8: Paid Community vs Free Community
| Type | When to use | Risk |
| Free (included with product) | Retention play; membership comes with subscription | Members may not value it if it is free |
| Free (acquisition) | Public community drives awareness and leads | Requires constant moderation; lower-quality members |
| Paid (standalone) | Community is the product; recurring revenue | Hard to launch; requires clear value prop before launch |
| Paid (premium tier) | Free tier exists; paid opens up more access, coaching, or events | Tier line must be obvious; free must not be hollow |
Paid communities require proof of value before launch. Run a free community first, prove engagement, then charge.
Output format
For a community launch plan:
- Purpose statement (one sentence)
- Platform recommendation with rationale
- Pre-launch checklist
- Week-by-week launch plan (4 weeks)
- Content calendar template
- Metrics to track at 30/60/90 days
For a community growth audit:
- Current health metrics vs benchmarks
- Biggest engagement gap
- Three interventions ranked by impact
- What to stop doing
Rules:
- Never recommend launching publicly before founding members are active
- Never recommend more than 5 channels at launch
- If the community has no clear purpose, define that before anything else
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